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by TheDude
Tue Jan 17, 2023 8:42 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Re: Star Ocean: The Divine Force

https://i.imgur.com/HyslZcu.png I was opening the dds file that Rawtex output, all black, it must not be that format. Wrong. Turns out that XnView doesn't support BC5. [roll] Plus the python module I was using ( https://github.com/K0lb3/tex2img ) didn't decode it properly. So both of those were wor...
by TheDude
Tue Jan 17, 2023 2:38 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Re: Star Ocean: The Divine Force

Here's a texture I can't figure out:
https://mega.nz/file/IoYwGJra#YAjZVNlnM ... OXmxRlYpLY

The closest I got to making it look like something was decoding it as EAC-RG11.
by TheDude
Wed Dec 07, 2022 3:21 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Re: Star Ocean: The Divine Force

I needs more of them brain percentages.
Image

EDIT:
Did anyone do anything with SO5?
That looks possible.
Image
by TheDude
Sun Nov 20, 2022 5:51 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Re: Star Ocean: The Divine Force

I'm posting this in hopes someone can figure it out.
https://mega.nz/file/g5xEgI4T#LJro390SU ... 4ukAjxYtbk
They've done something to the vertex data.
Also, it seems to always have a 188 byte section at the beginning.
by TheDude
Sat Nov 12, 2022 5:37 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Re: Star Ocean: The Divine Force

I've only extracted 2 files.
I used the -e option with QuickBMS to ignore errors.
by TheDude
Mon Oct 31, 2022 12:04 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force
Replies: 13
Views: 2357

Star Ocean: The Divine Force

https://github.com/wmltogether/CriPakTools/releases https://github.com/hellman/xortool xortool -l 4 -c 00 m3.asf #Ronco chunkinator comtype zstd get NAME basename string NAME += .asf idstring "SLZ" get VER byte get unk_0 long get dataSize long get unk_1 long get decompressed_size long set...
by TheDude
Sun Nov 08, 2020 2:29 pm
Forum: Code Talk
Topic: Resources for learning about Animation Reversing?
Replies: 2
Views: 4140

Re: Resources for learning about Animation Reversing?

I think the best way to learn it would be by example.
Find some animation formats people have already figured out and written code for
and map it all out in a hex editor.
by TheDude
Tue Jan 21, 2020 4:24 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 zone .trb UVs
Replies: 6
Views: 2802

Re: Final Fantasy XIII-2 zone .trb UVs

If it's anything like the first game, those zones have a bunch of sub-directories and the image bundles are scattered all over the place.
You'll have to search through them all.
by TheDude
Wed Oct 16, 2019 2:06 pm
Forum: Code Talk
Topic: Help with Unreal Engine 4 Importer
Replies: 0
Views: 5214

Help with Unreal Engine 4 Importer

This is as far as I got: https://github.com/f441c153191ce9c28c69 ... b54af/Test
Not sure what I'm doing wrong.
by TheDude
Wed Jul 03, 2019 6:47 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 101976

Re: Final Fantasy Dissidia NT PS4 tools

jooped wrote: Wed Jul 03, 2019 8:49 am
TheDude wrote: Tue Jul 02, 2019 7:01 pm Am I the only one without hands?
That's because here gloves/hands are technically weapons that can be swapped out with two other versions, they are in another g1m file
I was wondering if that was the case. I didn't feel like scrounging around in RAM trying to find it.
by TheDude
Tue Jul 02, 2019 7:01 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 101976

Re: Final Fantasy Dissidia NT PS4 tools

Am I the only one without hands?

Image
by TheDude
Sun Mar 17, 2019 3:30 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 4742

Re: Can you check if your 3ds max opens this scene?

This is what you should see:
Image
by TheDude
Fri Mar 15, 2019 2:46 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 4742

Re: Can you check if your 3ds max opens this scene?

Press "m" to open the slate material editor then right-click on the material and select one of the 2 "show in viewport" options
by TheDude
Fri Mar 15, 2019 1:02 am
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 4742

Re: Can you check if your 3ds max opens this scene?

Did you change the material so its visible in the viewport?