Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 238 matches
- Tue Jan 17, 2023 8:42 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Re: Star Ocean: The Divine Force
https://i.imgur.com/HyslZcu.png I was opening the dds file that Rawtex output, all black, it must not be that format. Wrong. Turns out that XnView doesn't support BC5. [roll] Plus the python module I was using ( https://github.com/K0lb3/tex2img ) didn't decode it properly. So both of those were wor...
- Tue Jan 17, 2023 2:38 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Re: Star Ocean: The Divine Force
Here's a texture I can't figure out:
https://mega.nz/file/IoYwGJra#YAjZVNlnM ... OXmxRlYpLY
The closest I got to making it look like something was decoding it as EAC-RG11.
https://mega.nz/file/IoYwGJra#YAjZVNlnM ... OXmxRlYpLY
The closest I got to making it look like something was decoding it as EAC-RG11.
- Wed Dec 07, 2022 3:21 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Re: Star Ocean: The Divine Force
I needs more of them brain percentages.
EDIT:
Did anyone do anything with SO5?
That looks possible.
EDIT:
Did anyone do anything with SO5?
That looks possible.
- Sun Nov 20, 2022 5:51 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Re: Star Ocean: The Divine Force
I'm posting this in hopes someone can figure it out.
https://mega.nz/file/g5xEgI4T#LJro390SU ... 4ukAjxYtbk
They've done something to the vertex data.
Also, it seems to always have a 188 byte section at the beginning.
https://mega.nz/file/g5xEgI4T#LJro390SU ... 4ukAjxYtbk
They've done something to the vertex data.
Also, it seems to always have a 188 byte section at the beginning.
- Sat Nov 12, 2022 5:37 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Re: Star Ocean: The Divine Force
I've only extracted 2 files.
I used the -e option with QuickBMS to ignore errors.
I used the -e option with QuickBMS to ignore errors.
- Mon Oct 31, 2022 12:04 pm
- Forum: 3D/2D models
- Topic: Star Ocean: The Divine Force
- Replies: 13
- Views: 2357
Star Ocean: The Divine Force
https://github.com/wmltogether/CriPakTools/releases https://github.com/hellman/xortool xortool -l 4 -c 00 m3.asf #Ronco chunkinator comtype zstd get NAME basename string NAME += .asf idstring "SLZ" get VER byte get unk_0 long get dataSize long get unk_1 long get decompressed_size long set...
- Sun Nov 08, 2020 2:31 pm
- Forum: Code Talk
- Topic: C# Read Big Endian
- Replies: 1
- Views: 4011
- Sun Nov 08, 2020 2:29 pm
- Forum: Code Talk
- Topic: Resources for learning about Animation Reversing?
- Replies: 2
- Views: 4140
Re: Resources for learning about Animation Reversing?
I think the best way to learn it would be by example.
Find some animation formats people have already figured out and written code for
and map it all out in a hex editor.
Find some animation formats people have already figured out and written code for
and map it all out in a hex editor.
- Tue Jan 21, 2020 4:24 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 2802
Re: Final Fantasy XIII-2 zone .trb UVs
If it's anything like the first game, those zones have a bunch of sub-directories and the image bundles are scattered all over the place.
You'll have to search through them all.
You'll have to search through them all.
- Wed Oct 16, 2019 2:06 pm
- Forum: Code Talk
- Topic: Help with Unreal Engine 4 Importer
- Replies: 0
- Views: 5214
Help with Unreal Engine 4 Importer
This is as far as I got: https://github.com/f441c153191ce9c28c69 ... b54af/Test
Not sure what I'm doing wrong.
Not sure what I'm doing wrong.
- Wed Jul 03, 2019 6:47 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 101976
Re: Final Fantasy Dissidia NT PS4 tools
I was wondering if that was the case. I didn't feel like scrounging around in RAM trying to find it.
- Tue Jul 02, 2019 7:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 101976
- Sun Mar 17, 2019 3:30 pm
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 4742
- Fri Mar 15, 2019 2:46 pm
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 4742
Re: Can you check if your 3ds max opens this scene?
Press "m" to open the slate material editor then right-click on the material and select one of the 2 "show in viewport" options
- Fri Mar 15, 2019 1:02 am
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 4742
Re: Can you check if your 3ds max opens this scene?
Did you change the material so its visible in the viewport?