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by Chev
Tue Feb 08, 2022 6:51 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277251

Re: List of games that you can extract 3d models from !

Here's a frehsly made Blender importer for Omikron: the Nomad Soul:

https://github.com/Chevluh/Omikron_Blender_Importer

Image

Image
by Chev
Sat Jul 14, 2012 6:16 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

sure, all the dialogue is in directory 02, which only contains text files, though I guess everything fight-related might be in the monster directory?. Anyway, character table can be found there, but no one's made an editor AFAIK
by Chev
Sat Jun 09, 2012 2:34 pm
Forum: 3D/2D models
Topic: Alone in the Dark 1,2,3 (old games) 3D Graphic Resourses
Replies: 5
Views: 2049

Re: Alone in the Dark 1,2,3 (old games) 3D Graphic Resourses

There's an open source remake of the engine, once abandoned but now relocated at http://code.google.com/p/fitd-reloaded/
Whatever information you need to read models is in there, though it's gonna take a bit of sifting through the sources.
by Chev
Thu Dec 22, 2011 8:03 pm
Forum: 3D/2D models
Topic: The Imposible .x format, max and blender experts.
Replies: 15
Views: 4400

Re: The Imposible .x format, max and blender experts.

I honestly don't know why no one's done it. Or at least, no one's released one publicly. It's a lot easier than other things lol. I mean sure you'd probably have to think about it maybe for an hour or so to figure out how you should actually write a parser, but it isn't too difficult. It's because ...
by Chev
Sun Sep 25, 2011 9:08 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

The contents of this post was deleted because of possible forum rules violation.
by Chev
Thu Sep 22, 2011 7:35 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

I don't mean to sound dense or rude, but could you tell me why you would need to know how the textures are blitted for blinking? For visualization, duh. Sure, you can guess by looking at the texture, but an automated program can't, plus you sure can't tell me when the blinks happen unless you go ov...
by Chev
Wed Sep 21, 2011 6:31 am
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

Of course it does. I wrote a completely new shader just for that reason. In any case, is there anything else in FF9 we still don't have a way to get at? Seems like all the edges are covered... Textures, battle scenes, battle models and enemies, field maps and models... Are we missing anything? For ...
by Chev
Tue Sep 20, 2011 10:17 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

For Chev, How or where did you offset the v coordinate, is that in the Data Viewer? Makes sense, but not sure where to adjust the v-axis. Is there a setting in an older version of Noesis? Well, I'm using a custom FF9-only model viewer I made long ago, not noesis, so I have different options (and a ...
by Chev
Tue Sep 20, 2011 8:25 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

Regarding the weapons, they don't map correctly because in-game the weapon textures are blitted into a blank spot in the character's texture. For all practical purposes that means you should offset the v coordinate by 14 texels if you're reading from dir08 and everything will look fine, which I gues...
by Chev
Thu Sep 15, 2011 10:46 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

I already knew where to find the NPCs, just not their textures (going through PSX-vram isn't really what I'm going for, I'd like to create something that can get it all), and not how to match animations to the right NPCs (my viwer really just tries everything and displays the ones that decode correc...
by Chev
Tue Sep 13, 2011 7:18 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

So it can extract precisely what we know how to extract (: It is very handy, mind you, but as long as a topic like this exist there's a hope of figuring out the other stuff, like summons. Also, when you say models, does that include the NPCs? Or just battle models? World map objects do include airsh...
by Chev
Mon Aug 22, 2011 9:04 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

elric03200> It's not useless at all, we can get better looks at things than in-game, or even things that don't appear in-game at all, or things about the developers. For example, there's a hidden message written on one of the FF9 monster models , and that's something that never could have been lear...
by Chev
Thu Aug 18, 2011 4:53 pm
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 24158

Re: FF9 Let's Finish This Model Format New Findings Added

We simply don't know enough about the format to repack files.
by Chev
Sat Jun 25, 2011 6:01 pm
Forum: 3D/2D models
Topic: How to get T-pose from Direct .x file with animations?
Replies: 2
Views: 1174

Re: How to get T-pose from Direct .x file with animations?

To get the bind pose (which is not necessarily a t-pose, and not even necessarily something that makes visual sense) you have to disable or not load the animations.
by Chev
Sat Jun 25, 2011 5:00 pm
Forum: 3D/2D models
Topic: can blender be my 3ds max?
Replies: 2
Views: 981

Re: can blender be my 3ds max?

Blender uses python scripts. Can't import .max, though it can import some other file formats, plus, well, python's not that hard a language so if you can get a format descirption making your own importer's always an option (and in fact maybe someone's made a .max importer, but it's certainly not par...