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Search found 29 matches

by baccello
Sat May 05, 2007 6:17 pm
Forum: Game Archive
Topic: Soldier Front "sff" file format?
Replies: 4
Views: 2317

You're welcome! :wink:
by baccello
Sat May 05, 2007 11:43 am
Forum: Game Archive
Topic: Soldier Front "sff" file format?
Replies: 4
Views: 2317

BMS script ImpType Standard ; Get NOF Long 0 ; Set SHIFT Long 136 ; Math SHIFT *= NOF ; Math SHIFT += 4 ; For I = 1 to NOF ; SavePos T 0 ; Get PN String 0 ; Math T += 128 ; Goto T 0 ; SavePos OFO 0 ; Get FO Long 0 ; Math FO += SHIFT ; SavePos OFL 0 ; Get FL Long 0 ; Log PN FO FL OFO OFL ; NEXT I ; B...
by baccello
Sat May 05, 2007 11:20 am
Forum: Game Archive
Topic: Soldier Front "sff" file format?
Replies: 4
Views: 2317

Format Specifications uint32 {4} - Number Of Files // FILES DIRECTORY // for each file char {128} - Path Filename (included null and filled with 0xCC char) uint32 {4} - File Offset (start from end of File Directory) uint32 {4} - File Length // FILE DATA // for each file byte {X} - File Data I will ...
by baccello
Sat May 05, 2007 1:17 am
Forum: Compressed files and methods
Topic: SpellForce 2 .cff files
Replies: 24
Views: 14509

Use this BMS script.

Code: Select all

ComType ZLib1 ;
Set START Long 20 ;
GoTo START 0 ;
Do ;
Get ID Long 0 ;
Get FOO Int 0 ;
Get CS Long 0 ;
Get FOO Int 0 ;
Get US Long 0 ;
SavePos OFF 0 ;
If CS <> 0 ;
CLog "" OFF CS 0 0 US 0;
Math OFF += CS ;
GoTo OFF 0;
EndIf ;
While CS <> 0 ;
by baccello
Fri May 04, 2007 9:56 am
Forum: Compressed files and methods
Topic: SpellForce 2 .cff files
Replies: 24
Views: 14509

CFF file it's an archive of files zlib compressed.

Code: Select all

4 - Header (0x12DD72DD)
4 - Archive Version? (3)
12 - null

// for each files
   4 - File ID?
   2 - (1)
   4 - Compressed size
   2 - (1)
   4 - Uncompressed size
   x - Data File (zlib compressed)
Bye :roll:
by baccello
Thu May 03, 2007 10:28 pm
Forum: Compressed files and methods
Topic: SpellForce 2 .cff files
Replies: 24
Views: 14509

Probably it's zlib compressed (see 36 hex offset).
Edit:
After decompression looks lik unicode text.
Image
by baccello
Tue Jan 30, 2007 1:09 pm
Forum: Code Talk
Topic: Psychonauts PS2 .PAK Archive
Replies: 2
Views: 3789

Do you think that could help you to have the archive cutter of the pal version?

Let me know :D
by baccello
Mon Jan 22, 2007 5:36 pm
Forum: Website
Topic: Purge Forum Alert: Greet or die
Replies: 153
Views: 62084

I'm very very busy at this time but this forum it's very important for me. Please let me with you!
:D
by baccello
Fri Feb 03, 2006 1:46 pm
Forum: Game Archive
Topic: Fahrenheit
Replies: 20
Views: 11262

friendsofwatto wrote:Its really annoying - some people say it works and others say it doesn't :(
Your plugin work only in the demo version and retail version Indigo Prophecy, but european version, Fahrenheit have a crypted protection (TAGES).

Bye
by baccello
Wed Dec 21, 2005 10:59 am
Forum: Code Talk
Topic: GRAF for Fantastic Four
Replies: 5
Views: 3318

In any event, in general, if you have better information than the WIKI, feel free to change that in the WIKI ! That's what it's for! Thanks! :D
I did not know thanks to it :P
by baccello
Tue Dec 20, 2005 11:15 pm
Forum: Code Talk
Topic: GRAF for Fantastic Four
Replies: 5
Views: 3318

In refer: http://wiki.xentax.com/index.php/Fantastic_4_FS // for each file uint32 {4} - Unknown (often null) uint32 {4} - File Offset [*2048] uint32 {4} - File Length uint32 {4} - Filename Offset (relative to the start of the filename directory) Why unknown??? I give you the full graf without unknow...
by baccello
Wed Dec 14, 2005 11:52 am
Forum: Game Archive
Topic: Gun
Replies: 6
Views: 2726

Link to file has expired due to inactivity :(
by baccello
Sat Dec 10, 2005 6:10 pm
Forum: Game Archive
Topic: Vietcong Support
Replies: 10
Views: 3509

Bugtest wrote:The CBF packages are encrypted and contain also some files compressed with the infamous LZW algorithm.
Fantastic! Many thanks! :up:
by baccello
Sat Dec 10, 2005 5:56 pm
Forum: Code Talk
Topic: GRAF for Fantastic Four
Replies: 5
Views: 3318

GRAF for Fantastic Four

*.FS * Format Type : Archive * Endian Order : Little Endian Format Specifications // FILE DATA // for each file byte {X} - File Data // FILENAME DIRECTORY char {4} - Header (STR ) uint32 {4} - Filename Directory Length // for each file char {X} - Filename byte {1} - Null Filename Terminator // DIRE...
by baccello
Tue Nov 29, 2005 2:57 pm
Forum: Game Archive
Topic: The Moment of Silence
Replies: 14
Views: 5614

resource.map This file is much similar at the same file of english version, but the number of the contained file is a lot less. Moreover I have uncovered that offset and size of files does not correspond to the pack resource, probably is different the method to calculate the offset and size. bye :ro...