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Search found 29 matches
- Sat May 05, 2007 6:17 pm
- Forum: Game Archive
- Topic: Soldier Front "sff" file format?
- Replies: 4
- Views: 2317
- Sat May 05, 2007 11:43 am
- Forum: Game Archive
- Topic: Soldier Front "sff" file format?
- Replies: 4
- Views: 2317
BMS script ImpType Standard ; Get NOF Long 0 ; Set SHIFT Long 136 ; Math SHIFT *= NOF ; Math SHIFT += 4 ; For I = 1 to NOF ; SavePos T 0 ; Get PN String 0 ; Math T += 128 ; Goto T 0 ; SavePos OFO 0 ; Get FO Long 0 ; Math FO += SHIFT ; SavePos OFL 0 ; Get FL Long 0 ; Log PN FO FL OFO OFL ; NEXT I ; B...
- Sat May 05, 2007 11:20 am
- Forum: Game Archive
- Topic: Soldier Front "sff" file format?
- Replies: 4
- Views: 2317
Format Specifications uint32 {4} - Number Of Files // FILES DIRECTORY // for each file char {128} - Path Filename (included null and filled with 0xCC char) uint32 {4} - File Offset (start from end of File Directory) uint32 {4} - File Length // FILE DATA // for each file byte {X} - File Data I will ...
- Sat May 05, 2007 1:17 am
- Forum: Compressed files and methods
- Topic: SpellForce 2 .cff files
- Replies: 24
- Views: 14509
Use this BMS script.
Code: Select all
ComType ZLib1 ;
Set START Long 20 ;
GoTo START 0 ;
Do ;
Get ID Long 0 ;
Get FOO Int 0 ;
Get CS Long 0 ;
Get FOO Int 0 ;
Get US Long 0 ;
SavePos OFF 0 ;
If CS <> 0 ;
CLog "" OFF CS 0 0 US 0;
Math OFF += CS ;
GoTo OFF 0;
EndIf ;
While CS <> 0 ;
- Fri May 04, 2007 9:56 am
- Forum: Compressed files and methods
- Topic: SpellForce 2 .cff files
- Replies: 24
- Views: 14509
CFF file it's an archive of files zlib compressed.
Bye
Code: Select all
4 - Header (0x12DD72DD)
4 - Archive Version? (3)
12 - null
// for each files
4 - File ID?
2 - (1)
4 - Compressed size
2 - (1)
4 - Uncompressed size
x - Data File (zlib compressed)
- Thu May 03, 2007 10:28 pm
- Forum: Compressed files and methods
- Topic: SpellForce 2 .cff files
- Replies: 24
- Views: 14509
- Tue Jan 30, 2007 1:09 pm
- Forum: Code Talk
- Topic: Psychonauts PS2 .PAK Archive
- Replies: 2
- Views: 3789
- Mon Jan 22, 2007 5:36 pm
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 62084
- Fri Feb 03, 2006 1:46 pm
- Forum: Game Archive
- Topic: Fahrenheit
- Replies: 20
- Views: 11262
- Wed Dec 21, 2005 10:59 am
- Forum: Code Talk
- Topic: GRAF for Fantastic Four
- Replies: 5
- Views: 3318
- Tue Dec 20, 2005 11:15 pm
- Forum: Code Talk
- Topic: GRAF for Fantastic Four
- Replies: 5
- Views: 3318
In refer: http://wiki.xentax.com/index.php/Fantastic_4_FS // for each file uint32 {4} - Unknown (often null) uint32 {4} - File Offset [*2048] uint32 {4} - File Length uint32 {4} - Filename Offset (relative to the start of the filename directory) Why unknown??? I give you the full graf without unknow...
- Wed Dec 14, 2005 11:52 am
- Forum: Game Archive
- Topic: Gun
- Replies: 6
- Views: 2726
- Sat Dec 10, 2005 6:10 pm
- Forum: Game Archive
- Topic: Vietcong Support
- Replies: 10
- Views: 3509
- Sat Dec 10, 2005 5:56 pm
- Forum: Code Talk
- Topic: GRAF for Fantastic Four
- Replies: 5
- Views: 3318
GRAF for Fantastic Four
*.FS * Format Type : Archive * Endian Order : Little Endian Format Specifications // FILE DATA // for each file byte {X} - File Data // FILENAME DIRECTORY char {4} - Header (STR ) uint32 {4} - Filename Directory Length // for each file char {X} - Filename byte {1} - Null Filename Terminator // DIRE...
- Tue Nov 29, 2005 2:57 pm
- Forum: Game Archive
- Topic: The Moment of Silence
- Replies: 14
- Views: 5614
resource.map This file is much similar at the same file of english version, but the number of the contained file is a lot less. Moreover I have uncovered that offset and size of files does not correspond to the pack resource, probably is different the method to calculate the offset and size. bye :ro...