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Search found 46 matches
- Sat Nov 05, 2011 11:21 am
- Forum: Compressed files and methods
- Topic: Kirby's Return To Dreamland Compression
- Replies: 0
- Views: 711
Kirby's Return To Dreamland Compression
Nevermind, I got it.
- Thu Jun 30, 2011 3:13 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37995
Re: (X360) Marvel Vs Capcom 3
Would someone be kinda enough to upload all of the character archives, please?
I wanna work on this and the PS3's model format, I hope to create a program to rebuild these models.
I wanna work on this and the PS3's model format, I hope to create a program to rebuild these models.
- Thu Jun 23, 2011 3:56 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47932
Re: MvC3 .ARC files.
Ok, I'm gonna need another tester. This is primarily a 3d model related test.
Name it "0018_02.arc" and replace that file - http://www.mediafire.com/?b9q17j3v1nnx8yh
I'm not exactly sure what color it is for C. Viper, but try them all (square, triangle, X and R1) and tell me the results.
Name it "0018_02.arc" and replace that file - http://www.mediafire.com/?b9q17j3v1nnx8yh
I'm not exactly sure what color it is for C. Viper, but try them all (square, triangle, X and R1) and tell me the results.
- Wed Jun 08, 2011 9:20 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37995
Re: (X360) Marvel Vs Capcom 3
The weights work already.maniacoloco wrote:any discovery respecting the weights??
- Sun Jun 05, 2011 1:40 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37995
Re: (X360) Marvel Vs Capcom 3
Thanks for the info,so its possible to convert the texture from ps3 file By the way is it possible to convert the model from ps3 ?? Models no, only textures! It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd ex...
- Wed Jun 01, 2011 11:19 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47932
Re: MvC3 .ARC files.
Awesome.grandmasterjimmy wrote:Loaded just fine for me VILE.
- Wed Jun 01, 2011 3:20 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37995
Re: (X360) Marvel Vs Capcom 3
I'm assuming these are different to the PS3 models.
Whether they are the same or not, may I still see your notes/max script?
I want to create a model exporter/importer for the PS3 (and possibly 360, but that would come second) for MvC3.
Whether they are the same or not, may I still see your notes/max script?
I want to create a model exporter/importer for the PS3 (and possibly 360, but that would come second) for MvC3.
- Wed Jun 01, 2011 1:05 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47932
Re: MvC3 .ARC files.
Ok guys remember how I said I would release a tool to extract and pack MvC3's archive files? Well recently I started it (lol late) and after a couple of hours I think it is complete. Before I release it, I need to know it works though! Could someone kindly test a file that my tool spat out? http://w...
- Sat Apr 23, 2011 2:56 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
Posting the data for the first 2 objects using 3 bytes from the data instead of signed shorts. To me that looks like 2 billboards reflected about an axis instead of being 2 boxes on top of each other(as you have them now) I re-arranged object 1 vertex order to show that they match up. object_0 obje...
- Fri Apr 22, 2011 2:34 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
Nah I don't think they are 24bit floats, maybe these values "0CBBFF40 00000001 0CE0E780" have something to do with it. Possibly the vertices are meant to be put in a hash table?
- Thu Apr 21, 2011 5:07 pm
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
I'm starting to believe the faces are simple triangle indicies and the vertex order is off.
- Thu Apr 21, 2011 2:26 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
Well the offset data in the 34 x 56_byte chunk all adds up, you got the correct number of vertices for that data. Have you tried plotting the extra 4716 vertices? (they are all 24 byte length) Also, not sure I understand where your getting the 'face' data from, bytes 27 and 28 as the offset and byt...
- Wed Apr 20, 2011 2:20 pm
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
Getting somewhere now. Why aren't all the vertices in there though? More than 34 objects? or there are 34 objects and you haven't used the correct number of vertices? (Your ankles end abruptly) Also that 'face' data is unsigned shorts not bytes. I used all the data in the header, should be correct ...
- Sat Apr 16, 2011 9:42 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
Getting somewhere now. Why aren't all the vertices in there though?
- Sat Apr 16, 2011 3:39 am
- Forum: 3D/2D models
- Topic: MvC3 .DOM Model Format
- Replies: 27
- Views: 7166
Re: MvC3 .DOM Model Format
http://www.mediafire.com/?lsx0me2msso13r3
That is the new dump (including the vertex conversions). I'm not sure if I have the right data, the vert positions are so big :S
That is the new dump (including the vertex conversions). I'm not sure if I have the right data, the vert positions are so big :S