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by xI cHOcOLaTe
Tue Sep 24, 2013 1:41 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108892

Re: [PS3/ X360] GTA V resource research & software developme

Rick wrote:
xI cHOcOLaTe wrote:I was looking into the .xsc files and they seem like they're compiled. I had an hour to myself and mapped some stuff, maybe someone else has a better idea?
edit: cleaned up opcode names, added calln/callf/some others.
Holy shit.
by xI cHOcOLaTe
Tue Sep 24, 2013 12:50 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108892

Re: [PS3/ X360] GTA V resource research & software developme

I was looking into the .xsc files and they seem like they're compiled. I had an hour to myself and mapped some stuff, maybe someone else has a better idea? XSC.sys file format ----------------- 0x00 - 0x03 - Header (0x34274500) 0x04 - Padding (0x50) 0x05 - 0x07 - Size 1 0x08 - Padding (0x50) 0x09 - ...
by xI cHOcOLaTe
Sun Feb 27, 2011 7:05 pm
Forum: Savegames
Topic: De Blob 2 Savegame (help)
Replies: 5
Views: 9822

De Blob 2 Savegame (help)

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