Holy shit.Rick wrote:edit: cleaned up opcode names, added calln/callf/some others.xI cHOcOLaTe wrote:I was looking into the .xsc files and they seem like they're compiled. I had an hour to myself and mapped some stuff, maybe someone else has a better idea?
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- Tue Sep 24, 2013 1:41 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108892
Re: [PS3/ X360] GTA V resource research & software developme
- Tue Sep 24, 2013 12:50 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108892
Re: [PS3/ X360] GTA V resource research & software developme
I was looking into the .xsc files and they seem like they're compiled. I had an hour to myself and mapped some stuff, maybe someone else has a better idea? XSC.sys file format ----------------- 0x00 - 0x03 - Header (0x34274500) 0x04 - Padding (0x50) 0x05 - 0x07 - Size 1 0x08 - Padding (0x50) 0x09 - ...
- Sun Feb 27, 2011 7:05 pm
- Forum: Savegames
- Topic: De Blob 2 Savegame (help)
- Replies: 5
- Views: 9822
De Blob 2 Savegame (help)
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