it works almost on every game, but as i said, the mesh rotations are a bit off, UV mappings sometimes dont exist or are damaged, and the textures aren't named
you're still welcome to try, do tell of the results
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Search found 36 matches
- Sat Nov 19, 2011 8:50 pm
- Forum: Game Archive
- Topic: Doctor Who - The Adventure Games .Epc Files
- Replies: 7
- Views: 2363
- Sat Nov 19, 2011 8:28 pm
- Forum: Game Archive
- Topic: Doctor Who - The Adventure Games .Epc Files
- Replies: 7
- Views: 2363
Re: Doctor Who - The Adventure Games .Epc Files
well, thats actually the same as using 3d Ripper DX, isn't it? i think its just a different library.
It might get you the models as they are in that specific state, but it wont get you any rigging pose, and the rotations will probably be off...
It might get you the models as they are in that specific state, but it wont get you any rigging pose, and the rotations will probably be off...
- Sat Oct 22, 2011 3:57 pm
- Forum: 3D/2D models
- Topic: THQ Cars - The Video Game File Formats
- Replies: 3
- Views: 1459
- Tue Oct 18, 2011 11:11 am
- Forum: 3D/2D models
- Topic: THQ Cars - The Video Game File Formats
- Replies: 3
- Views: 1459
Re: THQ Cars - The Video Game File Formats
yet again...bump
- Sun Oct 16, 2011 2:58 pm
- Forum: 3D/2D models
- Topic: THQ Cars - The Video Game File Formats
- Replies: 3
- Views: 1459
- Sat Oct 15, 2011 12:20 am
- Forum: 3D/2D models
- Topic: THQ Cars - The Video Game File Formats
- Replies: 3
- Views: 1459
THQ Cars - The Video Game File Formats
The contents of this post was deleted because of possible forum rules violation.
- Thu Sep 29, 2011 12:55 pm
- Forum: Game Archive
- Topic: S.W.I.N.E pak file
- Replies: 13
- Views: 3301
Re: S.W.I.N.E pak file
bummmmmmp
- Thu Sep 01, 2011 1:10 pm
- Forum: Game Archive
- Topic: S.W.I.N.E pak file
- Replies: 13
- Views: 3301
Re: S.W.I.N.E pak file
unbelievabe, 12 posts, only 2 made by others XD
- Mon Aug 29, 2011 2:31 pm
- Forum: 3D/2D models
- Topic: Help with project IGI textures and models
- Replies: 18
- Views: 5560
Re: Help with project IGI textures and models
ok, never mind, thanks for the try
*lockable*
*lockable*
- Mon Aug 29, 2011 2:00 pm
- Forum: 3D/2D models
- Topic: Help with project IGI textures and models
- Replies: 18
- Views: 5560
Re: Help with project IGI textures and models
well, they deal with IGI 2
which i think had an entirely different engine and not even made by the same company...
which i think had an entirely different engine and not even made by the same company...
- Mon Aug 29, 2011 1:59 pm
- Forum: Game Archive
- Topic: S.W.I.N.E pak file
- Replies: 13
- Views: 3301
Re: S.W.I.N.E pak file
humpty dumpty bump
- Fri Aug 26, 2011 9:09 pm
- Forum: Game Archive
- Topic: S.W.I.N.E pak file
- Replies: 13
- Views: 3301
Re: S.W.I.N.E pak file
bump
im not giving up on this thread
i just love the models from this game
i think what i gave in the thread's open is the bloody struct, can anyone give it a try?
im not giving up on this thread
i just love the models from this game
i think what i gave in the thread's open is the bloody struct, can anyone give it a try?
- Fri Aug 26, 2011 8:13 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64198
Re: Dragon Age 2 (PC)
how the hell do you find the right textures?
there are thousands
there are thousands
- Wed Aug 24, 2011 11:56 pm
- Forum: 3D/2D models
- Topic: Help with project IGI textures and models
- Replies: 18
- Views: 5560
Re: Help with project IGI textures and models
what forum was it?
and as for the script:
i get this:
invalid command "dword" or arguments 2 at line 14
and as for the script:
i get this:
invalid command "dword" or arguments 2 at line 14
- Tue Aug 23, 2011 11:58 pm
- Forum: 3D/2D models
- Topic: Help with project IGI textures and models
- Replies: 18
- Views: 5560
Re: Help with project IGI textures and models
got anywhere with it?