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by Chipicao
Sat Jun 04, 2016 5:17 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745122

Re: Forza Motorsport Resource Extraction (.carbin)

It's coming along, slowly but surely. I have most of the file format mapped out for some time now, I just need to put it all together. Unfortunately time is not on my side, but I hope to do some work this weekend. @gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=r...
by Chipicao
Sat May 21, 2016 8:08 pm
Forum: 3D/2D models
Topic: Real Racing 3
Replies: 10
Views: 2940

Re: Real Racing 3

whattocallmyself wrote:I dont have an android :(
Use AndyRoid
by Chipicao
Mon May 09, 2016 5:02 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745122

Re: Forza Motorsport Resource Extraction (.carbin)

D3FEKT wrote:Nice job, will the program be open source like forza studio?
Yes, I will publish everything on GitHub.
by Chipicao
Sun May 08, 2016 6:03 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745122

Re: Forza Motorsport Resource Extraction (.carbin)

FYI I've started working on this yesterday. The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together. I'll post more details and source code once I have something more than a rough AMG GT bumper test: https...
by Chipicao
Fri Mar 18, 2016 11:53 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

I'm sorry, but at the moment I don't have any time to work on this. There have been so many new Unity releases since I last investigated... it's like a full time job :) All I know is that starting with Unity 5, they introduced "DXTn Crunched" textures, which are pain to read or convert. Bu...
by Chipicao
Fri Mar 18, 2016 11:45 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 84927

Re: The Crew fat/dat archives

It hasn't died, but without proper filenames it's not really worth it. My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car. I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structu...
by Chipicao
Tue Dec 01, 2015 3:00 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

After messing around with these instructions, I realized that the problem I was having didn't have anything to do with the .fbx format and Max/Blender. It was with Skin Deformers within Unity Studio. The models I initially exported had problems because of their deformers. I tried on some other mode...
by Chipicao
Wed Nov 25, 2015 1:36 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

qxoda4 wrote:hi

Thank you for the update of the great unity studio :D :D :D
In the future, do you have any plans to implement a function of extracting a link AssetBundles?
You're welcome!

What exactly do you mean by "extracting a link AssetBundles"? What link?
by Chipicao
Wed Nov 25, 2015 12:38 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

@rayleigh Sorry, I'm not changing the internal version number for every minor update. The box.com link is always the same and I just announce new releases here. You can see version numbers in the GitHub release page if you're interested. @sam319 OK, I'll add that. But what exactly are you looking to...
by Chipicao
Tue Nov 24, 2015 10:55 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

No problems here. Are you sure you're using the latest version of Unity Studio?

Image
by Chipicao
Tue Nov 24, 2015 11:34 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

No, it doesn't look ok.

But if you don't tell me the name of this game I can't look into it.
by Chipicao
Sun Nov 22, 2015 7:14 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

This new texture type was introduced with a recent Unity 5 version, that's why it worked before. I haven't been able to figure out those files yet. It's a new type of unity3d format and I'm not even sure it should be extracted or loaded "as is". I think they call it "AssetBundle Realt...
by Chipicao
Sun Nov 22, 2015 11:33 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

The game I'm attempting to mod is Sword Coast Legends. Downloading your update now. Eager to try it out. Thanks Update: I haven't noticed any changes. I did determine that I have to flip the texture files horizontally in order for them to match the model in the FBX. I didn't have this issue with ot...
by Chipicao
Sat Nov 21, 2015 11:41 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

New version released - workaround for Unity 5 vertex buffer anomaly (should fix export errors and UV coordinates) - re-wrote code for loading and extracting bundle files - fixed link problem with instances of skinned geometry - separated normal and bump map texture slots in FBX - added transparency ...
by Chipicao
Fri Nov 20, 2015 11:48 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200484

Re: Unity Studio

chrrox wrote:Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
Thanks, this one seems to work with the current version.