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Search found 8 matches

by linhikaru7
Mon Aug 18, 2014 11:20 pm
Forum: Game Archive
Topic: JoJo’s Bizarre Adventure All-Star Battle
Replies: 10
Views: 7349

Re: JoJo’s Bizarre Adventure All-Star Battle

Looks like some progress has been made on the ASB model front.

http://aarchvile.tumblr.com/post/942190 ... so-i-could

I'm messaging the individual who posted these screens to see if they wouldn't be willing to share some methods.
by linhikaru7
Sat Jul 14, 2012 2:53 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 598882

Re: Señor Casaroja's Noesis

Yeah, you lost me a bit. : D Could you perhaps explain a bit more what you are doing? You are using Noesis, aren't you? If so what format are you trying to export to fbx. I might be able to add a root 'scene' bone to the skeleton by adjusting the import script. Or are you looking for an entire skel...
by linhikaru7
Sat Jul 14, 2012 2:36 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 598882

Re: Señor Casaroja's Noesis

Demonsangel wrote:Which noesis script is it, perhaps I can add it for you.
I'm thinking the closest thing to an add root skeleton thingy is the -ignoreroot or -noskel advanced commands. I'm also not entirely sure what you mean by script, which is no fault of your own, but rather because I'm a derp.
by linhikaru7
Sat Jul 14, 2012 5:30 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 598882

Re: Señor Casaroja's Noesis

Hey, just popping in a for a spot advice!
I'm exporting a game model in the .fbx file format, but I need a the skeleton to have a root. Does anyone have an inkling of what I should be doing?

Many apologies in advance if this is the wrong place for this.
by linhikaru7
Fri Jun 10, 2011 7:37 am
Forum: 3D/2D models
Topic: Project Diva Models ( PSP )
Replies: 12
Views: 7430

Re: Project Diva Models ( PSP )

In order for TTSNeo to run, Visual Basic 6.0 runtime needs to be installed. Even then, some features might not work. If it still doesn't work, you should pull up the run command and input these. regsvr32 /u MSFLXGRD.OCX regsvr32 MSFLXGRD.OCX This is just from what I gleaned at the web page, I haven'...
by linhikaru7
Thu Jun 09, 2011 12:04 am
Forum: 3D/2D models
Topic: Project Diva Models ( PSP )
Replies: 12
Views: 7430

Re: Project Diva Models ( PSP )

Okay, my Japanese skills are extremely questionable, but it looks like it can't extract the files inside because the size of the game image is wrong, or has been altered. I suggest you re-rip the disc image from the Project DIVA UMD, be careful not to apply any patches or try and trim it in any way....
by linhikaru7
Wed Jun 08, 2011 12:20 am
Forum: 3D/2D models
Topic: Project Diva Models ( PSP )
Replies: 12
Views: 7430

Re: Project Diva Models ( PSP )

Oh! I may be able to help with this! I don't have the Japanese version of XP installed, however I have the MUI for it, and currently I have things set to by default accept Japanese encoding. ... ... ... Okay, I got the program to run. I'm sure if anybody would like to reproduce my success, but I'm g...
by linhikaru7
Sat May 28, 2011 11:16 pm
Forum: 3D/2D models
Topic: Project Diva Models ( PSP )
Replies: 12
Views: 7430

Re: Project Diva Models ( PSP )

There is a solid method of ripping the models from Dreamy Theatre http://forum.xentax.com/viewtopic.php?f=16&t=5484 , but as for the PSP games itself? Little more than some rumors, and a few people who have claimed to extract them, but don't have much to show for it, or just aren't interested in...