Console tools For Resident Evil series to handle .crc files
Usage:
uncrc <file_in> [file_out]
crctool <file_in> [file_out]
Drag&drop is also supported.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 18 matches
- Sun Feb 26, 2017 6:04 pm
- Forum: Game Archive
- Topic: Resident Evil series for PS3
- Replies: 0
- Views: 830
- Sat Jan 16, 2016 12:32 pm
- Forum: Compressed files and methods
- Topic: Help decompress file
- Replies: 0
- Views: 1069
Help decompress file
the file compression is used LZSS
- Mon Dec 08, 2014 7:48 pm
- Forum: Game Archive
- Topic: Lara Croft and the Temple of Osiris Bigfile.000.tiger
- Replies: 38
- Views: 15510
Re: Lara Croft and the Temple of Osiris Bigfile.000.tiger
And there are files check?Gh0stBlade wrote:Lara Croft and the Temple of Osiris has been released.
As expected there are some slight format changes to that of the last game and the tools don't seem to be supported.
Anyone able to push out updated tools?
- Mon Dec 08, 2014 7:07 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
Uses))) It is as if PSN. That's what I wanted)))Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
- Mon Dec 08, 2014 6:51 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
Your program works fine with ARCtool Code Veronica, Resident Evil HD REMASTER with Bat RE revelatens XBOX 360, but not on PS3
- Mon Dec 08, 2014 6:40 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
I updated ARCtool with a small change. SFH support still doesn't work, but I fixed a bug related to it (wouldn't correctly skip SFH header sometimes) and added error handling for when it fails zlib decompression. Whether it is possible to come up with the realties in Resident Evil Code: Veronica an...
- Mon Dec 08, 2014 6:25 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
If you look in the hex editor, then the offset and size of the compressed file is correct, then at + 16 bytes for each file. It's not that simple. For instance, pl00_hairall_NM.tex in pl00.arc is offset by an additional 80 bytes. Whether it is possible to come up with the realties in Resident Evil ...
- Mon Dec 08, 2014 5:07 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
My tool doesn't correctly extract REmaster PS3 files. I thought I got it working, but most files end up corrupt. The ARC format is the same as in previous MT Framework games, but they've added this SFH header. The header lists the full size of the ARC file at 0x08, but there seems to be padding/dat...
- Mon Dec 08, 2014 4:51 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Re: Resident Evil HD REMASTER [PS3]
Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted. http://rghost.ru/59485530 http://www.tzarsectus.com/tools/ARCtool.rar can extract, but no reimport/repack yet... Retrieves, but at the end of halyards damaged and texture TEX. Incomprehensible ...
- Mon Dec 08, 2014 9:18 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER [PS3]
- Replies: 15
- Views: 6544
Resident Evil HD REMASTER [PS3]
Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted.
http://rghost.ru/59485530
http://rghost.ru/59485530
- Mon Sep 29, 2014 6:30 pm
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2601
Re: Resident Evil: The Darkside Hronikles .txtres
Thank you very much, works great.
- Mon Sep 29, 2014 8:56 am
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2601
Re: Resident Evil: The Darkside Hronikles .txtres
The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing. I need to extract the text in TX...
- Sun Sep 28, 2014 5:06 am
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2601
Re: Resident Evil: The Darkside Hronikles .txtres
And you can write the script BMS?
- Sat Sep 27, 2014 7:17 pm
- Forum: Game Archive
- Topic: Resident Evil: The Darkside Hronikles .txtres
- Replies: 10
- Views: 2601
Resident Evil: The Darkside Hronikles .txtres
Help to write a script BMS for packing and unpacking of the text in the game Resident Evil - The Darkside Hronikles.
http://rghost.ru/58227121
Thank you very much.
http://rghost.ru/58227121
Thank you very much.
- Tue Jun 03, 2014 8:01 am
- Forum: Game Archive
- Topic: Resident Evil Code: Veronica (Ps3) .arc extracted
- Replies: 0
- Views: 2415
Resident Evil Code: Veronica (Ps3) .arc extracted
Help create a script pack BMS unpacking archive.