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Search found 3 matches

by SFera
Thu Dec 30, 2010 7:23 pm
Forum: Graphic file formats
Topic: age of empires 2 terrain edges
Replies: 2
Views: 2881

Re: age of empires 2 terrain edges

ok I managed to parse the file the final structure is as follows: uint32: nr of blending modes (9) uint32: nr of tiles(31) for (i=0;i<nr of blendingmodes) { uint32: tilesize(2353, that`s 48*49 pixels); 31bytes: tileflags(they are all 1); 4*blocksize bytes which are 32 interleaved tiles representing ...
by SFera
Thu Dec 30, 2010 11:18 am
Forum: Graphic file formats
Topic: age of empires 2 terrain edges
Replies: 2
Views: 2881

age of empires 2 terrain edges

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