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by snowboundmage
Sun Dec 27, 2020 8:09 am
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 411
Views: 118723

Re: Marvel's Avengers Game Release [Steam] 2020

Yo I decrypted all the files, but when i pump the decrypted .tiger files into MAB.Tiger.Unpacker_0.0.2.33474, i only get .mul files in my unpack folder Here's a little preview of the start of the log, with the rest just being a billion lines of "archive bigfile does not exist." marvels.PNG...
by snowboundmage
Sat Jan 21, 2017 4:39 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Is this model broken or the way it's supposed to be?

Code: Select all

http://www.mediafire.com/file/129gymmfkzyp0f3/000000000002ad2b.dat
EDIT: Wrong link, fixed
by snowboundmage
Mon Jan 16, 2017 11:54 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

I think something bad happened. I uninstalled the old version, now it's gone. I installed the new version, now it's not showing up, in the plugins menu and the File>import>dat option doesn't exist anymore. Never had this problem with updating your script before. EDIT: Well, manually copying the addo...
by snowboundmage
Mon Jan 16, 2017 8:05 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Another busted UV for you, if you would so kindly take a look at it. https://www.mediafire.com/?k145eljyqk31bn1 And from what I have tested so far, all working uvs seem to be the right size, so congrats on that :) EDIT: Here's one with some inconsistant UV scaling, different from straight up broken ...
by snowboundmage
Mon Jan 16, 2017 5:27 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Here's another UV problem. https://www.mediafire.com/?b5o07zzxgm715of yes, unfortunately some games have this problem. (Watchdogs 1 and 2 for instance). I know with that game there's so far no solution but to adjust the UV's manually. It's because they do UV manipulation in the shader. I'll see if t...
by snowboundmage
Mon Jan 16, 2017 2:49 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Check my post above, i got an example for ya(for missing uv's anyway) Ah I missed that note to me at the end. Here's a version that fixes that. Was a new block size on UVs the script didn't handle. It may fix all the missing UVs you've been seeing, but if not, send me another example. io_scene_Deus...
by snowboundmage
Mon Jan 16, 2017 12:54 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Well I would try to fix, if I had examples. Without examples, I can do nothing. Check my post above, i got an example for ya(for missing uv's anyway) missing textures(Adam's glasses and some other because BC7 and BC4 formats of textures not converts correctly). Hope that volfin will fix it :) Are y...
by snowboundmage
Sun Jan 15, 2017 6:35 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

I've been digging around using these tools but havent been able to find what I'm looking for. Specifically, I'm looking for the furniture in Adam Jensen's apartment because I love that neo-baroque style and I wanted to mess around with it. If anyone can point me in the right direction, i'd be very ...
by snowboundmage
Mon Jul 13, 2015 5:45 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360277

Re: ARchive_neXt

I don't suppose there's any way to extract everything out of .forge file all at once yet, is there?
by snowboundmage
Mon Oct 20, 2014 12:44 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360277

Re: Archive X

Hi MDA,

I'm just asking if there will be an option in a future update to flip all exported textures vertically.
And any word on AC4 Black Flag multiplayer forge support? All seem to just open into nothing or 00000000>Unnamed_0000

Thanks for your work so far :)
by snowboundmage
Fri Jul 04, 2014 3:04 pm
Forum: Compressed files and methods
Topic: ghost recon online yeti.big file
Replies: 13
Views: 6849

Re: ghost recon online yeti.big file

I keep getting this error.

Can anyone help me?

And yes the file header is YBIG
by snowboundmage
Fri Jan 17, 2014 5:43 am
Forum: Game Archive
Topic: Metal Gear Rising: Revengeance PC Version
Replies: 14
Views: 17974

Re: Metal Gear Rising: Revengeance PC Version

Haoose wrote: Or tools from flatz: http://yadi.sk/d/ITWXXzuoFtZ7X (Updated 14.01.2014 22:15 MSK)
Well, it seems to extract .dat perfectly fine, but now the wmb doesn't work with bayonetta tools, and this bxm tool is asking for options that dont seem to exist
by snowboundmage
Fri Jan 10, 2014 5:37 pm
Forum: Game Archive
Topic: Metal Gear Rising: Revengeance PC Version
Replies: 14
Views: 17974

Metal Gear Rising: Revengeance PC Version

Metal gear rising: revengeance. Hello, I am wondering if anyone knows what support exists for the PC version of rising. You can use bayonetta tools or Noesis to extract the *.cpk files. This extracts a whole lot of *.dat files, but this is where other tools no longer work. Here is the thread for the...
by snowboundmage
Sun Dec 01, 2013 1:42 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 53975

Re: Binary Domain / Yakuza (gmd) Noesis Script

I get error's like this Detected file type: Binary Domain/Yakuza [[0, 198, 0, 7128, 36, 0, 0, 0, 4, 24, 224, 255, 195], [1, 55799, 7128, 1562372, 28, 0, 0, 0, 4, 24, 224, 252, 3], [2, 12971, 1569500, 311304, 24, 0, 0, 0, 4, 24, 224, 28, 3], [3, 63, 1880804, 2016, 32, 0, 0, 0, 4, 24, 224, 31, 195], [...
by snowboundmage
Fri Nov 29, 2013 5:09 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360277

Re: ForgeX Beta Released

Been a while since I checked on this tool, mad thanks and massive props for the continued work and support MichaelDarkAngel