Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 13 matches

by Gistix
Sat Feb 11, 2017 7:10 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41260

Re: Resident Evil animations

Thanks a lot! I would just like to mention that em84 is a boss and that the animations inside em84evt are animations that actually play on the player when you interact with the boss. Oh, you never know. They look good on that girl. So since I don't exactly know about "old findings" I'm no...
by Gistix
Sat Feb 11, 2017 5:20 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41260

Re: Resident Evil animations

Thanks a lot! I would just like to mention that em84 is a boss and that the animations inside em84evt are animations that actually play on the player when you interact with the boss.
by Gistix
Fri Feb 10, 2017 9:22 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41260

Re: Resident Evil animations

I second the motion! I would also like to know your new findings since I got stuck while trying to import this format myself, I'm still puzzled.
by Gistix
Tue Feb 07, 2017 1:30 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41260

Re: Resident Evil animations

I have looked into RE3 animations in the past, some of them also make use of IK for feet placement. So far I have
only got animations that does not use IK working right.

https://youtu.be/U6RTqJDb5Mc
by Gistix
Sat Feb 04, 2017 11:58 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41260

Re: Resident Evil animations

I did not have much luck with RE5 bufferTypeID 6, I have tried both solutions posted here. None of them gives me a valid quaternion, either the components are zero or they are greater than 1.0, making the quaternion not normalized, It is very possible that I'm doing something wrong tho... I attached...
by Gistix
Tue Feb 24, 2015 7:05 pm
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed (PC) .wav/.wem/.ogg
Replies: 2
Views: 2413

Re: Sonic & All-Stars Racing Transformed (PC) .wav/.wem/.ogg

Hello Pepper, ima_rejigger2.exe worked fine even for the non working samples and yes It is the PC version of the game, Thank you so much for your help!
by Gistix
Sat Feb 21, 2015 11:22 pm
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed (PC) .wav/.wem/.ogg
Replies: 2
Views: 2413

Sonic & All-Stars Racing Transformed (PC) .wav/.wem/.ogg

Hello, I managed to extract SoundBanks.pck, and later on all of It's .bnk however I noticed that most of the sounds will not work with ww2ogg or revorb, returning: Parse error: expected 0x42 fmt if vorb missing I'm using the packed_codebooks_aoTuV_603.bin provided with ww2ogg Sample files contain wo...
by Gistix
Sun Dec 22, 2013 3:47 am
Forum: 3D/2D models
Topic: Sonic The Hedgehog - 2006 [Stages Meshes UV problem]
Replies: 2
Views: 1927

Re: Sonic The Hedgehog - 2006 [Stages Meshes UV problem]

Well, I got the 44 bytes one working by skipping these F9 F9 F9 FF. And now its like fseek f 0x10#seek_cur tu = ReadFloat f tv = ReadFloat f*-1 fseek f 0x08#seek_cur Thanks, It really helped me out! http://puu.sh/5Utdj.jpg (The image is too big, It'll look like spam If [img] was used.) Edit: Is basi...
by Gistix
Sat Dec 21, 2013 10:30 pm
Forum: 3D/2D models
Topic: Sonic The Hedgehog - 2006 [Stages Meshes UV problem]
Replies: 2
Views: 1927

Sonic The Hedgehog - 2006 [Stages Meshes UV problem]

Hello xentax people, so, some years ago, this game 3D model format was cracked and then a converter was created by Volthron and Link, wich is .XNO, some while ago, a guy named ItsEasyActually (darkspines35/Brooks), created a 3DS Max importer plugin, but the plugin also suffer from the same desire of...
by Gistix
Thu May 10, 2012 12:27 am
Forum: 3D/2D models
Topic: [Request] SW The Clone Wars: Republic Heroes, .mdg Model
Replies: 11
Views: 7919

[Request] SW The Clone Wars: Republic Heroes, .mdg Model

Yes, another post requesting a SW TCW: Republic heroes tool/script: Chrrox made a 3D max .mdg script for the Blade Kitten - PC version (http://forum.xentax.com/viewtopic.php?p=44598#p44598), i tryed the script in the SW .mdg but get a error (what was already expected) the format looks to be the same...
by Gistix
Fri Feb 04, 2011 10:22 pm
Forum: Game Archive
Topic: Sonic 2006 Xbox .ARC Files
Replies: 0
Views: 712

Sonic 2006 Xbox .ARC Files

I need help with that files!
by Gistix
Wed Dec 29, 2010 12:37 am
Forum: Game Archive
Topic: Sonic Unleashed XBOX 360 .ar.00 files how to extract?
Replies: 0
Views: 974

Sonic Unleashed XBOX 360 .ar.00 files how to extract?

Hmm most files are in .ar.00 how to extract this?
by Gistix
Wed Dec 29, 2010 12:32 am
Forum: Graphic file formats
Topic: How to open the sonic unleashed xbox 360 .dds files
Replies: 1
Views: 1194

How to open the sonic unleashed xbox 360 .dds files

Yeah man, i can't open this files why? please help-me!