In fact i want to study from them.
Do you have the KH1 dumper one?
Or is there anyone that has it?
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Search found 9 matches
- Wed Nov 09, 2011 10:35 pm
- Forum: Holy Cow!
- Topic: It's a miracle! Yaz0r complete tools!
- Replies: 16
- Views: 18209
- Wed Nov 09, 2011 5:37 pm
- Forum: Holy Cow!
- Topic: It's a miracle! Yaz0r complete tools!
- Replies: 16
- Views: 18209
Re: It's a miracle! Yaz0r complete tools!
That's amazing!
Is there a way to get the source codes too of this?
I'm interested on KHDumper one...
Is there a way to get the source codes too of this?
I'm interested on KHDumper one...
- Sat Nov 05, 2011 2:18 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 52476
Re: Kingdom Hearts 1 Models
Falo, could you PM me the source of your tool?
I'm studying the structure of KH1 & KH1FM to make an english patch...
I have some doubts... Can you help me?
Thanks!
PS: if you won't give the source, can you just tell me some text files name, if you found them?
I'm studying the structure of KH1 & KH1FM to make an english patch...
I have some doubts... Can you help me?
Thanks!
PS: if you won't give the source, can you just tell me some text files name, if you found them?
- Mon Sep 12, 2011 8:55 pm
- Forum: Game Archive
- Topic: Inazuma Eleven Strikers: A few question about files
- Replies: 28
- Views: 13307
Re: Inazuma Eleven Strikers: A few question about files
Actually i'm using MadEdit, i think it's the best, it supports a lot of encodings, Shift_Jis too!^^
- Sun Sep 11, 2011 9:05 pm
- Forum: Game Archive
- Topic: Inazuma Eleven Strikers: A few question about files
- Replies: 28
- Views: 13307
Re: Inazuma Eleven Strikers: A few question about files
I can't upload it, my connection is slow... You can extract it with Wiiscrubber from your dump.
- Sun Sep 11, 2011 1:05 pm
- Forum: Game Archive
- Topic: Inazuma Eleven Strikers: A few question about files
- Replies: 28
- Views: 13307
Re: Inazuma Eleven Strikers: A few question about files
What do you mean? where i found the text?
Well i done a screen...
Well i done a screen...
- Sat Sep 10, 2011 11:17 pm
- Forum: Game Archive
- Topic: Inazuma Eleven Strikers: A few question about files
- Replies: 28
- Views: 13307
Re: Inazuma Eleven Strikers: A few question about files
I'd love to hel you in this project.
I can say that the encoding is shift-jis, and that the file mcb1.bln is the game archive.
However the files are compressed but i don't know what kind of compression is it.
Me too i have experience with DS, if you need help, i'm here.^^
I can say that the encoding is shift-jis, and that the file mcb1.bln is the game archive.
However the files are compressed but i don't know what kind of compression is it.
Me too i have experience with DS, if you need help, i'm here.^^
- Tue Feb 15, 2011 1:43 pm
- Forum: Code Talk
- Topic: Text Script Editor C, Help!
- Replies: 3
- Views: 2569
Re: Text Script Editor C, Help!
I don't know C, but if you're doing a BBS patch, you should know that Birth by Sleep uses a modified version of Shift-JIS that has specifically different hex codes for those special accented characters. I have composed a list thereof and I hope it is of use to you here: 9980 À 9981 Á 9983 Ä 9985 Ç ...
- Mon Feb 14, 2011 6:15 pm
- Forum: Code Talk
- Topic: Text Script Editor C, Help!
- Replies: 3
- Views: 2569
Text Script Editor C, Help!
Hi! I'm new on this forum, but it's so cool! I'm a newbie in C programming, but I'm studying it.... Ok, i've a problem: I'm translating in italian Kingdom hearts Birth by Sleep Final Mix, for PSP, and i want to create a tool for the text editing. The text format isn't compressed, and you can view it...