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Search found 13 matches
- Wed Dec 24, 2014 3:04 am
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
Have you noticed that own fonts are shifted a bit upwards? It looks like the words are aligned to the top of line. It's around 6 or 7px. :? Yes. I've tested several font y offset patterns and changed the codes for it's conversion. Please try new version which I've updated in my first post. New tool...
- Fri Dec 19, 2014 11:24 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
Sorry, I forgot to add required BMFont options to make a new font. I've updated my previous post.merlinsvk wrote:Great tools, indeed
Do you know a tool for creating BMFont besides Angel Code's Editor? It makes crappy looking fonts, especially that smaller ones.
- Fri Dec 19, 2014 4:05 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13251
Re: This War of Mine (.binfont, .texture)
Thank you for sharing scripts. I've made binfont converter based on your scripts. http://www.mediafire.com/download/78ou3e1ljdmk45q/twom_tool_v1_1.7z (updated 2014/12/23) (The readme in the package is Japanese only.) * binfont tool binfont tool converts .binfont file to dds and fnt files. fnt file i...
- Sat Dec 13, 2014 1:12 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29555
Re: 11 Bit Studios Games (*.DAT)
.idx file repacked by Ekey's Packer is needed to change the header(first 3 bytes) for This War of Mine.
00 00 00 -> 00 06 01
And I've added some file names of This War of Mine to FileNames.list.
00 00 00 -> 00 06 01
And I've added some file names of This War of Mine to FileNames.list.
- Fri Oct 18, 2013 9:46 am
- Forum: Game Localization
- Topic: Rogue Legacy [.bin]
- Replies: 3
- Views: 3032
Re: Rogue Legacy [.bin]
Diary_En.bin and Text_En.bin only contain Prince's Journal and some system messages. All other texts like skills, traits and spells ... are hard coded in RogueLegacy.exe. :[ My localization mod includes unpack/repack tool. you can use it for .bin files. http://www.mediafire.com/download/iwcien62zfw2...
- Tue Oct 01, 2013 11:20 am
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 26178
Re: State of Decay Text Repacker
Here is my basic procedure for replace font. Required tools: - swfmill - hex editor - base64 decode tool Required skill: - How to compile/decompile swf and create a new swf by swfmill. 1. Convert gfx to swf. Change gfx 3bytes header to swf by hex editor. 2. Decompile it. Decompile swf file(converted...
- Fri Sep 27, 2013 6:21 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 26178
Re: State of Decay Text Repacker
You can replace DefineCompactedFont tag to DefineFont3 tag which is created with same object id, font name and language id of Compacted Font. This game loads both font tags properly.
- Tue May 08, 2012 11:46 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51060
Re: Legend of Grimlock [.dat file]
Yes. I always play the game with unpacked files for getting error for missing files. But, I've found nothing...
- Fri Apr 20, 2012 11:20 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51060
Re: Legend of Grimlock [.dat file]
assets/animations/monsters/guardian/guardian_attack_right.animation assets/animations/monsters/guardian/guardian_attack_left.animation assets/animations/monsters/herder/herder_small_top_attack.animation assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit.animation assets/particles/cube_hit_w...
- Fri Apr 20, 2012 6:26 am
- Forum: Game Localization
- Topic: Help with traduction from Chinese to English in a Tool.
- Replies: 5
- Views: 2158
Re: Help with traduction from Chinese to English in a Tool.
It's not Chinese but Hangeul.
- Fri Apr 20, 2012 3:25 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51060
Re: Legend of Grimlock [.dat file]
assets/models/wall_sets/prison/door_ornament_locked.model assets/models/wall_sets/prison/door_ornament_locked.mesh assets/models/wall_sets/temple/door_ornament_locked.model assets/models/wall_sets/temple/door_ornament_locked.mesh lib/mesh/lwo_loader.lua lib/mesh/obj_loader.lua lib/render_context/d3...
- Thu Apr 19, 2012 10:10 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51060
Re: Legend of Grimlock [.dat file]
Code: Select all
assets/models/props/prison_floor_corpse.mesh
assets/models/props/prison_floor_corpse.model
assets/models/swipes/swipe_combo_cross.mesh
assets/models/swipes/swipe_combo_cross.model
assets/models/wall_sets/dungeon/wall_rune.mesh
assets/models/wall_sets/dungeon/wall_rune.model
- Thu Feb 16, 2012 2:12 am
- Forum: Graphic file formats
- Topic: Bastion Fonts (*.XNB)
- Replies: 5
- Views: 2929
Re: Bastion Fonts (*.XNB)
Bastion uses standard xna fonts.
You can create fonts with xna 3.1 studio + visual studio 2005 express.
You can create fonts with xna 3.1 studio + visual studio 2005 express.