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Search found 11 matches

by Nimer
Fri Dec 31, 2010 10:25 pm
Forum: Game Archive
Topic: HELP With MH3
Replies: 7
Views: 1837

Re: HELP With MH3

Where did you find that font file within monster hunter iso? I'm really curious about it!

Anyway... get yourself any TTF russian font and convert it to PGF (just type in google ttf to pgf converter).
by Nimer
Wed Dec 29, 2010 3:50 am
Forum: Game Archive
Topic: HELP With MH3
Replies: 7
Views: 1837

Re: HELP With MH3

Nice work Falcon ;). It would be nice if you shared how you did it so I could add tutorial from you into my toolset :). Anyways - my toolset run into little complication. I overlooked some BIN files containing texts from game (like menu). version 0.1 contained only 16.BIN text files. I am currently ...
by Nimer
Sat Dec 25, 2010 5:21 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

Nimer = Atlas? Tonyhunterblade = DaNS? Just wondering, those posts remind me of you :D Anyways, what are you gonna do w/ the prog Tonyhunterblade? Some translation? Eager to have one except for aumanx, it is somewhat buggy for me :) Kind regards, ~EyCaramba!~ I am not Atlas... do not post your imag...
by Nimer
Tue Dec 21, 2010 10:09 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

I can make program that works... hell I already did it.

I also found out all in game strings and I can write program for their changing... so just wait a bit, can you? I wrote on other website that I will release such a tool within next 2 days.
by Nimer
Tue Dec 21, 2010 5:31 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

I managed to fully understand structure of 16.BIN. It is quite easy structure. First 8 bytes: Header. Next is BasicIndexTable (Ended with FF FF FF FF). BasicIndexTable entries are addresses to StringIndexTables. StringAddressTable is build with addresses (relative from its position in file!) to stri...
by Nimer
Tue Dec 21, 2010 2:20 pm
Forum: Tutorials
Topic: [HELP]Compiling this C script...URGENT
Replies: 3
Views: 3471

Re: [HELP]Compiling this C script...URGENT

This code is from tpu so never forget to mention that. This file is compiled using relative LBA - so posting global LBA of .iso wont help you. Also this code cannot be compiled as it is - it lacks all the functions needed to open files, extract LBA table from first block (34 KB size) and then decode...
by Nimer
Tue Dec 21, 2010 3:01 am
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

Sorry, I don't know the format of 16.bin. Looks like there have many parts in 16.bin. First table pointer to each part. And each part have there own table to pointer each text. Well, I will get to it by myself - It will just take some time. I just heard from someone you are part of ACG Chiness Grou...
by Nimer
Tue Dec 21, 2010 2:02 am
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

Hi, i recompiled the data.bin with tpu's program ( mhp3imp.exe ). And next i rebuild data.bin in iso file. I put it on my psp, but like kenn, i've black screen and the memory stick load and load and load.... =/ Do you know where is the problem ? My hexadecimal translation is nevertheless correct......
by Nimer
Mon Dec 20, 2010 4:52 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

The second table is the actual length of some files( not all files). The format: [index] [length] [index] [length] ......... So I have to get actual files length from their header? I though they did it simpler XD. Anyways thx - you were verry helpful! BTW. THX to you I'm able to pull this translati...
by Nimer
Mon Dec 20, 2010 1:33 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

Ok... I managed to understand some things you wrote. Mister tpu, correct my if I am wrong: 1. Index table is in written using Little Endian (I forgot that Sony prefers LE - silly me). 2. Index table is of 34 KB size. 3. There seems to be two tables - one from adress 0x0 to 0x5D10 and second from fir...
by Nimer
Mon Dec 20, 2010 3:18 am
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8442

Re: HELP on .bin file from MHP3

I have no idea how you did this tpu, but it is hell of a good work (since today I though that DATA.BIN was encrypted in AES ;])! I would realy like to know as much as you do about asm and PSP - you are damn good! I have a little problem with your code. Here is my main.cpp using yours functions: ifst...