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Search found 29 matches
- Wed Aug 19, 2015 5:57 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption .rpf converter/extractor
- Replies: 77
- Views: 42455
Re: Red Dead Redemption .rpf converter/extractor
Just been PM'd by someone here and it looks like there's some renewed interest. I'll give some feeback of my own experiences trying to do this a few years ago. When I last looked at this I managed to get some models (mainly props, some terrain, characters etc) and textures and sorted them into 50+ f...
- Fri Oct 31, 2014 5:35 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 23229
Re: Evil Within (*.pages)
Yay Success! Thanks guys I've found Sebastian and several Haunted heads so far. Really hating Blender's navigation system and UI etc. Got Sebastian into Max via fbx/dae and obj. None of them come through unscathed. Seems to be flipped faces and unwelded verts but nothing that I can't fix. UVs come t...
- Thu Oct 23, 2014 11:39 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 23229
Re: Evil Within (*.pages)
Reply to above: I'm also interested in Environments and any modding tools PS - I've had no luck with Blender 2.49b Win64 installer and Python 2.6.2. When I try running any python scripts from Blender I'm getting "struct.error: unpack requires a string argument of length 1" with the rage.b...
- Tue Oct 21, 2014 2:58 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 23229
Re: Evil Within (*.pages)
Reply to above: I'm also interested in Environments and any modding tools PS - I've had no luck with Blender 2.49b Win64 installer and Python 2.6.2. When I try running any python scripts from Blender I'm getting "struct.error: unpack requires a string argument of length 1" with the rage.bl...
- Sun Oct 12, 2014 11:46 pm
- Forum: 3D/2D models
- Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
- Replies: 102
- Views: 46201
Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
Just noticed that the base normal map values are really high (i.e. not 128,128,255). So unless my PS is acting up (I'm pretty sure it isn't) I'm guessing they're stored in linear space and will need converting before using.
- Tue Jul 16, 2013 2:21 pm
- Forum: 3D/2D models
- Topic: [Release] Naughty Dog Texture Editor
- Replies: 14
- Views: 6073
Re: [Release] Naughty Dog Texture Editor
This is fantastic! But I'm thinking i'll need to void my ps3 warranty in order to do this. Would be great if we get access to the low poly models. That way we can resculpt high poly meshes for reprojection of normal maps etc.
- Sat Jul 06, 2013 1:00 pm
- Forum: 3D/2D models
- Topic: (PS3) Naughty Dog .pak Noesis Script
- Replies: 20
- Views: 13925
Re: (PS3) Naughty Dog .pak Noesis Script
It looks like only textures are currently available and work on a custom model extractor is needed.
- Fri Jul 05, 2013 4:56 pm
- Forum: 3D/2D models
- Topic: (PS3) Naughty Dog .pak Noesis Script
- Replies: 20
- Views: 13925
Re: (PS3) Naughty Dog .pak Noesis Script
I used Total Commander trial version. Will try out aldostools if they're free. Anyone got access to model data yet?
- Sat Jun 08, 2013 4:44 pm
- Forum: 3D/2D models
- Topic: (PS3) Naughty Dog .pak Noesis Script
- Replies: 20
- Views: 13925
Re: (PS3) Naughty Dog .pak Noesis Script
This is great! Been looking for over an hour for the character skins. Do you remember which package file had Ellie's one? I found a what looked like the right pak files (char-level-ellie.pak etc) but they're sub 1k (300bytes) and wont open in Noesis. Been able to open a lot of environment textures t...
- Tue May 14, 2013 11:27 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption .rpf converter/extractor
- Replies: 77
- Views: 42455
Re: Red Dead Redemption .rpf converter/extractor
Would really like to see this revived. Some great work was done! PS- Noesis "All files" never worked for me. I have to choose the specific type to see that file (eg Rsc0a). At work now but I remember in Noesis there is a way of live unpacking certain textures into multiple textures (bundle...
- Tue Oct 30, 2012 11:54 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 46451
Re: Resident Evil 6
anyone have access to Jake in the Lab Rat chapter 3 mission?
- Mon Nov 07, 2011 8:24 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596918
Re: Señor Casaroja's Noesis
So does the .dll work with any other applications well? I'm not having much luck regarding textures. The Data Viewer is something I wish I knew about a week ago! But even using that there's a lot missing. I'm thinking they must be in other files than the rsc0a that we can't read yet :( I did find so...
- Thu Nov 03, 2011 9:04 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596918
Re: Señor Casaroja's Noesis
Anyone found any Sky textures or building meshes yet? Could there be textures in any of the dat files or elsewhere to the rsc0a files? A lot seems to be missing. For some reason some textures are only visible on exporting an rsc0a file (usually the main export is a tga and it brings a bunch of other...
- Wed Nov 02, 2011 12:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596918
Re: Señor Casaroja's Noesis
MrAdults: Again sorry for the confusion. It's not really clear who makes what around here but my apologies. If you haven't sent the payment already to revelation then perhaps you too can split it. My intention was to say thanks for RDR access but that would not be possible without Noesis either whic...
- Thu Oct 27, 2011 10:04 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596918
Re: Señor Casaroja's Noesis
lUIGUIPIETRO - hey i sent you a PM. I've tried out the files you sent me and they don't work on my system either. I think you may have bad source files because i've been able to export files fine. When I click on your rsc0a files noesis offers to export them and nothing comes out. It's probably beca...