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Search found 24 matches
- Sat Dec 03, 2016 2:59 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
It'd be really nice if it could work with PvZGW2, just saying. sorry, currently I don't have much time to work on other game... MEC's skeleton data is partially decoded. Export will be available in near future... So how is it going. In my experience, binding model to skeleton may be the hardest par...
- Tue Nov 15, 2016 12:42 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
MEC's skeleton data is partially decoded. Export will be available in near future... e.g. bundles\ebx\characters\skeletons\skeleton_faith.ebx The decoding code sample: private void Skeleton(string fpebx) { MemoryStream siSkel = new MemoryStream(File.ReadAllBytes(fpebx)); BinaryReader brSkel = new Bi...
- Fri Nov 11, 2016 3:15 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
I have a sample tool, in development status, in order to extract mesh data: writing down .py or .h2o formats. http://kkdf2.sakura.ne.jp/MEC/DecMECMesh-0.1.7z pass MEC
- Launch "Run-gui.bat"
- Require .NET Framework 4.0 or later
Use ILSpy to obtain source code. enjoy!
- Launch "Run-gui.bat"
- Require .NET Framework 4.0 or later
Use ILSpy to obtain source code. enjoy!
- Wed Nov 09, 2016 5:21 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
I'm working on a mesh converter: mesh→blenderPy script.
faith has 10 parts and we need to combine them into one body...
faith has 10 parts and we need to combine them into one body...
- Mon Aug 29, 2016 4:06 pm
- Forum: Audio file formats
- Topic: Mirrors Edge catalyst
- Replies: 16
- Views: 7352
Re: Mirrors Edge catalyst
IMHO it is 8 bytes data, may beHello wrote:49437 in hexadecimals is 0xC11D, which isn't in that list. I assume I have to add it to the list but I'm not sure what to add it as.
Code: Select all
0xc11d:("q",8)
- Mon Jul 11, 2016 4:35 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
Thanks, it succeeded to export 14,863 chunks (6.20GB!), and 8,557 (4.75GB!) wav files from retail version of Mirror's Edge Catalyst (Origin PC)! Excuse me, but how do you use that tool? I seem to miss some tutorial on that app Hi. We can try it but I'm not sure whether we can acquire satisfied outp...
- Sat Jul 02, 2016 2:16 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17847
Re: Mirror's Edge Catalyst Beta
It can be unpacked with StarWars Battlefront unpacker / decoder http://forum.xentax.com/viewtopic.php?f=10&t=13584 Thanks, it succeeded to export 14,863 chunks (6.20GB!), and 8,557 (4.75GB!) wav files from retail version of Mirror's Edge Catalyst (Origin PC)! fyi, game's Data&Patch folder c...
- Wed Feb 08, 2012 3:13 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. very very sorry for late reply! Well, I've installed Windows 7 Ultimate over my aging XP MCE install, and so far so good. Unfortunately, I still get the same errors I've been getting with converting ANBs to MSETs. ************** Exception Text ************** System.ArgumentNullException: Buffer ...
- Wed Feb 08, 2012 2:48 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 64838
Re: Kingdom Hearts 2 Map files
Hi. Can someone tell me how extract Kingdom Hearts 2 .2ld images ? Both of yaz0r's and Falo's extractor can extract some of .2ld files. files from yaz0'r: file\jp\wm_ws.2ld menu\fm\camp.2ld menu\fm\itemshop.2ld menu\fm\jmemo.2ld menu\fm\pause.2ld menu\fm\save.2ld menu\fm\title.2ld files from Falo's:...
- Wed Feb 08, 2012 2:32 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 64838
Re: Kingdom Hearts 2 Map files
Hi. Sorry. recently I'm very lazy. It seems that the vertex color information transfers over into Maya, since when I open the Component Editor, the vertices have various RGBA values assigned to them under the Advanced Polygons tab (don't really expect anyone to understand that, since this isn't a Ma...
- Sun Dec 25, 2011 3:56 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. @Steve Here is the post about latest ASET exporter release: http://forum.xentax.com/viewtopic.php?p=58637#p58637 Thanks to kkdf2, i now have a version of things working and can post it up for you all to test. Main addition on my part is really only the ASET export. The Animation list view now ha...
- Sat Nov 26, 2011 2:28 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi! Here is new version! http://kkdf2.sakura.ne.jp/pcsx2lair/Release_12.7z pass 2 r12 2011.11.24 Super smoggy effect removed. (no more gamma correction) Fixed: Recfn not found: rc1 00129514 If you need aset conversion: replace ef1Declib.dll on Revelation's hacked version. Release_12 includes latest ...
- Wed Nov 23, 2011 5:33 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. EDIT: Durr, ran into a wall again. When I use khdumperx, the 'anm' folder is never dumped. When I use Yaz0r's most recent verison of his dumper, it only dumps two files called 'main.csv' and 'ovl.csv', but his older version works fine (but only dumps the 'obj' folder with the mdlx and mset files...
- Tue Sep 13, 2011 1:52 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. Thanks ??? Thanks to you instead =D XD =D =D =D =D Edit: New function, i found, in th edusk animations: rc1 0012CD9C hopping to be of any help =D XD Thank you! It'll be fixed now! Here is a standalone ef1Declib.dll release. http://kkdf2.sakura.ne.jp/pcsx2lair/ef1Declib_20110913.7z pass 2 Please ...
- Mon Sep 12, 2011 12:49 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82102
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. ee1Dec.C.RecfnnotFound: Recfn not found: rc1 00129514 I'll fix this problem. It says procedure 00129514 is missing. It needs to be converted. For now there are 978 converted procedures in your ef1Declib. Then I'll ask revelation for updating... And kkdf2, what's with your new ball game? Sorry, i...