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Search found 9 matches
- Thu Feb 20, 2020 4:17 am
- Forum: Game Localization
- Topic: Sheep Raider .MLT file (PS1)
- Replies: 1
- Views: 1343
Re: Sheep Raider .MLT file (PS1)
Has anyone managed to check the files?
- Wed Jan 29, 2020 8:27 am
- Forum: Game Localization
- Topic: Sheep Raider .MLT file (PS1)
- Replies: 1
- Views: 1343
Sheep Raider .MLT file (PS1)
Could someone check the file to see if there is any way, tool or script to extract or edit the texts and then re-import the new texts for the archive? About the texts in the MLT file, there appears to be a checksum and it is not possible to modify any character via hex editor, as the game does not w...
- Fri Jan 06, 2017 10:13 pm
- Forum: Game Localization
- Topic: Prince Of Persia Classic .mgb file (PS3)
- Replies: 0
- Views: 956
Prince Of Persia Classic .mgb file (PS3)
Hi, guys!
Is there any way to extract the text of the file to edit it and then re-import the new text to the file?
Thanks.
Is there any way to extract the text of the file to edit it and then re-import the new text to the file?
Thanks.
- Sat Jul 16, 2016 4:03 am
- Forum: Graphic file formats
- Topic: Castle of Illusion Font Texture .dat file (PS3)
- Replies: 2
- Views: 1168
Re: Castle of Illusion Font Texture .dat file (PS3)
OK, I'll make the changes that you indicated.AceWell wrote:Yeah they look the the same to me, both dxt5 2048x2048 texture data, just the ps3 dat file has a custom header.
you might could jst edit the pc texture and copy the header from the ps3 file and overwrite the pc header with it.
Thanks
- Tue Jul 12, 2016 11:23 am
- Forum: Graphic file formats
- Topic: Castle of Illusion Font Texture .dat file (PS3)
- Replies: 2
- Views: 1168
Castle of Illusion Font Texture .dat file (PS3)
Hello everyone. I'm trying to open the texture to edit the font file of the game castle of illusion PS3 version, which seems to be a dds file dxt 5 with alpha channel and mip maps, but should be otherwise. Could someone check for me, thanks.
dat file (PS3)
dds file (PC)
dat file (PS3)
dds file (PC)
- Fri Mar 20, 2015 8:19 pm
- Forum: Game Localization
- Topic: The Swapper .bin file (PS3)
- Replies: 11
- Views: 5409
Re: The Swapper .bin file (PS3)
So I think that this works as an extractor and repacker: https://mega.co.nz/#!XdJQ0CDQ!ZY9ptbqLMzrwi09X30Wnu5dfQnbnagICjsxtyYV0vA8. To use it simply drag and drop the files in the executable. Make a backup of the original .bin file before extracting. Please note that the txt file is in UTF32, so yo...
- Wed Mar 18, 2015 6:04 pm
- Forum: Game Localization
- Topic: The Swapper .bin file (PS3)
- Replies: 11
- Views: 5409
Re: The Swapper .bin file (PS3)
All right, thank you so much, I'm waiting. And I'm putting the Spanish original.
- Wed Mar 18, 2015 5:38 pm
- Forum: Game Localization
- Topic: The Swapper .bin file (PS3)
- Replies: 11
- Views: 5409
Re: The Swapper .bin file (PS3)
Thank you so much for the extraction tool.ekanspt wrote:Here it is: https://mega.co.nz/#!uBpXzYrT!rbQT8kTaa ... T08QTKdz7A. Simple drag and drop the file into the executable.
Tested here and it worked. Now how do I repack to .bin after I translate the file?
- Wed Mar 18, 2015 4:21 am
- Forum: Game Localization
- Topic: The Swapper .bin file (PS3)
- Replies: 11
- Views: 5409
The Swapper .bin file (PS3)
Hi guys,
Could someone check the file to see if there is any way, tool or script to extract or edit the texts and then re-import the new texts for the archive?
Thanks.
Could someone check the file to see if there is any way, tool or script to extract or edit the texts and then re-import the new texts for the archive?
Thanks.