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by friendsofwatto
Mon Jul 18, 2022 3:07 pm
Forum: 3D/2D models
Topic: The Punisher (2005) 3D models and animations
Replies: 12
Views: 2118

Re: The Punisher (2005) 3D models and animations

The problem is that the face indices are occasionally repeating, or pointing back to themselves. See the following from one of the meshes I was looking at: --------------------------------------------- FACES --------------------------------------------- 0 ( 2, 1, 0 ) 1 ( 3, 3, 2 ) 2 ( 6, 5, 4 ) 3 ( ...
by friendsofwatto
Mon Oct 09, 2017 12:28 pm
Forum: Graphic file formats
Topic: NexusTK .epf Tile Palette
Replies: 22
Views: 8205

Re: NexusTK .epf Tile Palette

And for the remaining archives... Effects (efx.dat)... // FRM FILE... 4 - Number of Tiles // for each tile 4 - Color Palette Number Very simple. Seemed to be 40 images short of the number listed in the FRM file, but the images looked ok when I applied the palettes to them, so not sure what's going o...
by friendsofwatto
Sat Oct 07, 2017 1:31 pm
Forum: Graphic file formats
Topic: NexusTK .epf Tile Palette
Replies: 22
Views: 8205

Re: NexusTK .epf Tile Palette

Hi Dizzy, Not sure if you need any of this information for your tool, or even if you want your tool to work with other images in the game, but here is some additional information about the following archives... arrow, body, bow, coat, emotion, face, facedec, fan, hair, hairdec, helmet, mantle, neck,...
by friendsofwatto
Sat Jul 15, 2017 11:57 am
Forum: Game Archive
Topic: [PC] Pro Beach Soccer
Replies: 9
Views: 2474

Re: [PC] Pro Beach Soccer

This is the format I have so far - still trying to work out how to build the directory tree. ie. the filenames and directory names are all stored in the one directory - there must be something in the "UNKNOWN DIRECTORY" that links the files to their filenames, and probably also therefore l...
by friendsofwatto
Mon Mar 27, 2006 10:10 am
Forum: Game Archive
Topic: Unreal Championship 2 Xbox .U
Replies: 9
Views: 3852

RyGaR: No, you don't need the full version, it will work with the Basic Version too. OlympusMons: Thanks mate for the complements :) . I have seen that document before, I think, and it was very good starting point when I was trying to build an archive reader for *.u* files . However, as you mentione...
by friendsofwatto
Thu Mar 16, 2006 10:06 pm
Forum: Game Archive
Topic: Jacked PS2
Replies: 5
Views: 2382

Hi mate, I have attached a Game Extractor plugin for both the PC and PS2 version of this game. This is how to use it... 1. Unzip the attachment to your computer (it will be *.class files) 2. Open the GameExtractor.jar file in a zip program like WinZip 3. Copy the *.class files into WinZip 4. Save th...
by friendsofwatto
Thu Mar 16, 2006 9:53 pm
Forum: Game Archive
Topic: Conquer Online 2.0
Replies: 4
Views: 2504

Hi mate, I have attached a Game Extractor plugin for this game - here is how to use it... 1. Unzip the attachment to your computer (it will be *.class files) 2. Open the GameExtractor.jar file in a zip program like WinZip 3. Copy the *.class files into WinZip 4. Save the archive (as GameExtractor.ja...
by friendsofwatto
Thu Mar 16, 2006 9:51 pm
Forum: Game Archive
Topic: Two more PS2 games
Replies: 6
Views: 3593

I have attached plugins for Blade 2 and Rocky Legends. As mentioned in the post above, there are a lot of VAG and TIM2 files in there that you should be able to view with an appropriate tool (i think there are some on the net that do it). To use the plugins... 1. Unzip the attachment to your compute...
by friendsofwatto
Wed Mar 08, 2006 10:11 pm
Forum: Game Archive
Topic: Two more PS2 games
Replies: 6
Views: 3593

Yes, King Arthur is unopenable - I havn't been able to complete those specs.

I am downloading the other files now and will look at them soon.

WATTO
[email protected]
http://www.watto.org
by friendsofwatto
Wed Mar 08, 2006 10:06 pm
Forum: 3D/2D models
Topic: How games read moded files?
Replies: 4
Views: 3844

I have found this to be the case in many games, but the game developers don't really care to mention it. I think the main reason why this exists is to aid the developers rather than the modding community. For example, when the game is being developed, it isn't uncommon that the graphic artists will ...
by friendsofwatto
Thu Feb 23, 2006 11:47 am
Forum: Game Archive
Topic: Two more PS2 games
Replies: 6
Views: 3593

I have some specs for King Arthur, but havn't been able to do anything with them :( ... +-------------------------+ | King Arthur (PS2) *.rkv | +-------------------------+ // first filename is empty // Not sure how to work out the file size/offset, but probably has something // to do with multiplyin...
by friendsofwatto
Thu Feb 23, 2006 11:41 am
Forum: Game Archive
Topic: Doom 3 XBOX
Replies: 7
Views: 3557

OK well the files are the same as used in the game Star Wars Jedi Academy (XBox), but I havn't been able to write any plugins for them yet - I need to find something a bit more solid about the archives, like a better directory or something.

WATTO
[email protected]
http://www.watto.org
by friendsofwatto
Thu Feb 23, 2006 11:15 am
Forum: Game Archive
Topic: Unreal Championship 2 Xbox .U
Replies: 9
Views: 3852

OK well I have fixed the plugin up to the point where it will open the archives - hopefully this help alittle. To use the plugin... 1. Unzip the attachment to your computer (it will be *.class files) 2. Open the GameExtractor.jar file in a zip program like WinZip 3. Copy the *.class files into WinZi...
by friendsofwatto
Thu Feb 23, 2006 11:04 am
Forum: Game Archive
Topic: Help RE4 PS2 GFX format
Replies: 10
Views: 4220

The main info on TIM2 I found in some source code on the net - i think the program was called ezSwizzle. You can try goolging for the specific source code file tim2.cpp too if that helps.

WATTO
[email protected]
http://www.watto.org
by friendsofwatto
Thu Feb 23, 2006 10:59 am
Forum: Game Archive
Topic: Far Cry Instincts (XBOX) *.dat Files
Replies: 1
Views: 1753

Hmm yeah by the look of it the specs are not complete... 1. Maybe I was expecting a field for the number of files, or file offsets or something 2. Maybe the specs were partially right, but when I tried to code something to read them it didn't work. Either way, it isn't ready to code up yet. Thus the...