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Search found 31 matches
- Sat May 13, 2023 1:24 pm
- Forum: Website
- Topic: We wish the site to continue (Y/N)
- Replies: 103
- Views: 25987
Re: We wish the site to continue (Y/N)
And Discord is a blackhole for information, you can't google it (content only visible with registration) and you are limited on how many you can join. And being able to find information is important.
- Sat Apr 03, 2021 6:56 pm
- Forum: Holy Cow!
- Topic: Our forum started in 2003. Dug up old screenshot :)
- Replies: 6
- Views: 78087
Re: Our forum started in 2003. Dug up old screenshot :)
Another way to look to back then is taking the timemachine at archive.org
May 2003
https://web.archive.org/web/20030527212 ... entax.com/
February 2003:
https://web.archive.org/web/20030204231 ... /index.php
May 2003
https://web.archive.org/web/20030527212 ... entax.com/
February 2003:
https://web.archive.org/web/20030204231 ... /index.php
- Sat Aug 17, 2019 11:52 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 92899
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
i'm newbie em visual basic, and know something in 3dsmax... need visual basic to use it? when i open blacksmith, dont open de program, it opens in visual basic, how do I acess the program to do extraction of the assets? Sorry. https://i.ibb.co/gyV12pS/Screenshot-17.png Click the green "play&qu...
- Wed Apr 04, 2018 7:16 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 84927
Re: The Crew fat/dat archives
Noticed on the unknown files extracted from the sector files got quite a few havok physics files but those don't get a default extension added by the tool and there doesn't seem a obvious way for hacking a mapping in
- Wed Aug 31, 2016 6:45 pm
- Forum: Graphic file formats
- Topic: Exctact textures from container
- Replies: 3
- Views: 1901
Re: Exctact textures from container
for the variants with SXE as file extension there are multiple versions around. One containing multiple files and one containing only one file
Attached to the post there is a small java program to extract both SXE variants. to run it you call it with
Attached to the post there is a small java program to extract both SXE variants. to run it you call it with
Code: Select all
java -jar unSXE.jar <path_to_file>
- Sat Feb 06, 2016 10:29 pm
- Forum: Game specific tools
- Topic: Old Disney games tool
- Replies: 13
- Views: 4853
Re: Old Disney games tool
Sorry, but I don't even know how to get the files inside the .PGK. rename it to zip and the standard tools for those should work. the game is from the era where people were easily fooled by wrong extensions so hiding zips that way worked Thank you, but, unfortunately, that didn't solve the problem ...
- Sun Jan 31, 2016 8:12 pm
- Forum: Game specific tools
- Topic: Old Disney games tool
- Replies: 13
- Views: 4853
Re: Old Disney games tool
rename it to zip and the standard tools for those should work. the game is from the era where people were easily fooled by wrong extensions so hiding zips that way workedjoaofeu wrote:Sorry, but I don't even know how to get the files inside the .PGK.
- Sat Jan 16, 2016 7:21 pm
- Forum: Game specific tools
- Topic: Old Disney games tool
- Replies: 13
- Views: 4853
Re: Old Disney games tool
Not sure if i checked the same game atm since in Germany it might be called a bit different but for me the *.ase files inside the PKG file look like Text based files for me. haven't found binary in weird formats while quickly scrolling over the files inside
- Thu Feb 05, 2015 4:21 pm
- Forum: Compressed files and methods
- Topic: what is BDLA header?
- Replies: 1
- Views: 1431
Re: what is BDLA header?
From which game is that file?
- Mon Oct 13, 2014 6:12 pm
- Forum: Game Archive
- Topic: Unreal .uax File handling
- Replies: 4
- Views: 7724
Re: Unreal .uax File handling
according to a quick google the uax files are for the first version of the engine while the UDK is for 3rd version Audio file used by Unreal Tournament and other first-person shooter games that use the first Unreal Engine; may save audio clips for background music or sound effects such as weapon sho...
- Sat Jun 14, 2014 10:47 am
- Forum: Game Archive
- Topic: icarus online closed beta made by cryengine3
- Replies: 7
- Views: 8290
Re: icarus online closed beta made by cryengine3
whats the method you are using to catch the key?
having a similar issue on a different game
having a similar issue on a different game
- Fri Jun 13, 2014 9:50 pm
- Forum: Website
- Topic: Outbox takes too long to send private messages
- Replies: 4
- Views: 7680
Re: Outbox takes too long to send private messages
could it be that it only leaves the outbox when the other user logs on?
- Fri Jun 13, 2014 6:30 pm
- Forum: Compressed files and methods
- Topic: Star Citizen now Encrypting ....
- Replies: 2
- Views: 4005
Re: Star Citizen now Encrypting ....
poked a bit around in the depth of this forum (remembered that there was something related to cryengine and encryption)
viewtopic.php?f=10&t=9818&hilit=crysis+encrypt&start=30
(goin to post more details here if i get more dug out)
viewtopic.php?f=10&t=9818&hilit=crysis+encrypt&start=30
(goin to post more details here if i get more dug out)
- Tue Feb 18, 2014 2:25 pm
- Forum: Website
- Topic: Error 500 at editing Dinoguys1000's user talk page
- Replies: 7
- Views: 9538
Re: Error 500 at editing Dinoguys1000's user talk page
still not fixed
- Sat Oct 12, 2013 9:40 am
- Forum: Compressed files and methods
- Topic: Xtrap connectrion string encryption
- Replies: 2
- Views: 1843
Re: Xtrap connectrion string encryption
Had you tried to Xor the hex values of the known parts with the encrypted part already? Maybe you can get parts of the key that way