Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 11 matches
- Thu Jan 26, 2012 6:47 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
After extracting the XPR textures in pl00_00(kagura) , I got these files (in .png, .tga or .dds): - body00 (diffuse, normal, specular) - face00 (diffuse, normal, specular) - wear00 (diffuse, normal, specular) - wear01 (diffuse, normal, specular) 4 Main Textures * 3 (diff, norm , spec), Total : 12 fi...
- Thu Jan 26, 2012 2:36 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
@howfie : Wow, I'm glad that can be a hint for you :mrgreen: ! Yes, I noticed some error in the UVs. Also, if you check pl_02_00(Aya), some groups' uvs are separated too far away up (y + 1.0). Our original "UV rescaling calculation" may cause this, and we need to start looking for the real...
- Wed Jan 25, 2012 3:26 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
Yeah, that's pretty interesting. If all of them are 4s and only the "face" is 6, then it might work like what u wrote above : 24 materials, 25 groups 4 code = 1 group for 1 material 6 code = 2 groups for 1 material then it would be the reason why there are 25 groups while there are only 24...
- Wed Jan 25, 2012 2:46 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
@howfie: Awesome ! I Work on it right away!
EDIT : before the post, I managed to find the material names too, but I can't find how it links with the mesh.
Your explanation about the "triangle groups" really makes everything clear.
Thanks a lot howfie !
EDIT : before the post, I managed to find the material names too, but I can't find how it links with the mesh.
Your explanation about the "triangle groups" really makes everything clear.
Thanks a lot howfie !
- Wed Jan 25, 2012 1:55 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
@howfie : great progress!! Where did you find the Material Id to split the UVs?
- Tue Jan 24, 2012 2:12 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
Awesome, the plugin works fine. Thanks chrrox
- Sun Jan 22, 2012 2:52 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
@howfie : Great job on contructing the bones! I also have this "Scaling" problem when extracting the UVs (seeing your .obj file, the UV range is still small caused by normalizing the unsigned shorts), so far I managed to get some decent result in scaling the UV by : multiplying them by 64 ...
- Sun Jan 22, 2012 7:52 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
About the textures, I decompressed them and can see the "XPR2" Header from the Hex data. But strangely, I tried "XPR Express" "MiteeXpr" "XPRextract" tools, none of them were able to extract the .xpr files into .dds textures as written in the hex. Anyone has a...
- Sun Jan 22, 2012 3:43 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
The UV is written in unsigned shorts indeed, just need to normalize them to view properly (thanks to howfie).
Now just need to find the Material id and split the UVs.
Now just need to find the Material id and split the UVs.
- Sun Jan 22, 2012 2:17 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
Thanks for the hint, I'll check it up right away!
And Good luck for your work on those 3 games!
And Good luck for your work on those 3 games!
- Sat Jan 21, 2012 2:47 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11706
Re: How do i extract the files from onechanbara kagura
@howvie : great job you've done there !
I also managed to get the mesh's vertices just like your picture.
However I'm totally clueless about the UV coordinates data, have you locate them??
I also managed to get the mesh's vertices just like your picture.
However I'm totally clueless about the UV coordinates data, have you locate them??