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Search found 124 matches
- Fri Nov 11, 2016 10:06 pm
- Forum: Game Archive
- Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
- Replies: 4
- Views: 2822
Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help
Up... Anyone else interested?
- Mon Nov 07, 2016 2:17 pm
- Forum: Game Archive
- Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
- Replies: 4
- Views: 2822
Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help
Does anyone have access to texts of the game? I've translated the original game with the help of ModTools, and now I'd like to both update and adapt my translation into the Remastered version.
Thanks in advance.
Thanks in advance.
- Wed Feb 10, 2016 7:17 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8561
Re: Firewatch
Yok yok punc club'tada rusça dil seçeneği var ve o oyundada karakter limiti vardı.Kodlamada nasıl bi değişiklik olur bilmiyorum ama swuforce daha önceden bu tarz birşey yaptığı için pek zorlanacağını düşünmüyorum :D Bir dosyasına baktım sadece İngilizce vardı, ayrı ayrı dosyalardadır belki. Firewat...
- Wed Feb 10, 2016 7:08 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8561
Re: Firewatch
I paid attention to that. Probably happened because of the Russian encoding system which something I dont understand at all. What did you mean there exactly? Başka dosyaları açmak için program mi yazmış, oyleyse nerde gördün? :ninja: Türk olduğumu nerden anladın bilmiyorum ama iyiki anladın :D Punc...
- Wed Feb 10, 2016 6:16 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8561
Re: Firewatch
I paid attention to that. Probably happened because of the Russian encoding system which something I dont understand at all.
What did you mean there exactly?
Başka dosyaları açmak için program mi yazmış, oyleyse nerde gördün?
What did you mean there exactly?
Başka dosyaları açmak için program mi yazmış, oyleyse nerde gördün?
- Wed Feb 10, 2016 2:30 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8561
Re: Firewatch
Yes, it seems that "resources_****.-2" files contain texts from the game, yet I failed to see any changes when I edited them with hex editor, and used Unity Assets Explorer to import them back.
Edit: Changing the Russian parts seems to be crashing game for me.
Edit: Changing the Russian parts seems to be crashing game for me.
- Mon May 18, 2015 11:09 pm
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10702
Re: Dying Light PAK
I need to get my hands on font files. Does anyone know where they are located, and how can I edit them?
- Thu Jun 05, 2014 9:33 am
- Forum: Game Localization
- Topic: A Story About My Uncle - UPK files
- Replies: 9
- Views: 6623
Re: A Story About My Uncle - UPK files
Use the same japanese tool for the upk. And use this for export import text: http://www.sendspace.com/file/0mbinv Thanks for the effort and the tool pal, great job. I really appreciate it. A question though: I was able to export the text file, but I couldn't import it back. It kept saying " Th...
- Mon Jun 02, 2014 4:18 pm
- Forum: Game Localization
- Topic: A Story About My Uncle - UPK files
- Replies: 9
- Views: 6623
Re: A Story About My Uncle - UPK files
Im trying to figure out how to make the external localization works, but so far I couldnt do anything. I was thinking probably in create other localization folder, for example, ESN (for spanish localization) and rename all the .int files to .ESN. After that i modified DefaultEngine.ini to configure...
- Sun Jun 01, 2014 9:51 am
- Forum: Game Localization
- Topic: A Story About My Uncle - UPK files
- Replies: 9
- Views: 6623
Re: A Story About My Uncle - UPK files
I don't know the name, but I think it's located under Startup_LOC_INT.upk. You can view it with umodel.
- Sat May 31, 2014 11:24 am
- Forum: Game Localization
- Topic: A Story About My Uncle - UPK files
- Replies: 9
- Views: 6623
A Story About My Uncle - UPK files
Hello there. I've been trying to get the text files of ASAMU for few days now, but so far it's no good. At first I found some files in ASAMU\Localization\INT folder. I've translated the first two sections of Workshop_Narrator.INT file, only to find out that nothing changes in the game. Though when I...
- Sun Dec 08, 2013 7:12 pm
- Forum: Game Localization
- Topic: QBMS script for BatmanAA .SoundNodeWav and .upk?
- Replies: 28
- Views: 14056
Re: QBMS script for BatmanAA .SoundNodeWav and .upk?
Anyone know where are the strings in Batman: Arkham Origins?
- Fri Jul 12, 2013 5:02 pm
- Forum: Game Localization
- Topic: Mortal Kombat Komplete Edition - PC
- Replies: 17
- Views: 21740
Re: Mortal Kombat Komplete Edition - PC
What did you do to avoid bug me messages?hunpatrik wrote:Sorry, i found the problem, i switched the folder, to mk9game and this caused the problem. Now it works well, thank you!
- Tue Feb 26, 2013 9:40 pm
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 32613
Re: Far Cry 3 .FAT decryption
Is it possible to both view and edit the text files on PC yet?
- Tue Nov 20, 2012 5:34 pm
- Forum: Website
- Topic: Facebook like button at topics
- Replies: 5
- Views: 8923
Re: Facebook like button at topics
Yes.Mr.Mouse wrote:What do you see then? Dutch?