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by qabRieL
Fri Nov 11, 2016 10:06 pm
Forum: Game Archive
Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
Replies: 4
Views: 2822

Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help

Up... Anyone else interested?
by qabRieL
Mon Nov 07, 2016 2:17 pm
Forum: Game Archive
Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
Replies: 4
Views: 2822

Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help

Does anyone have access to texts of the game? I've translated the original game with the help of ModTools, and now I'd like to both update and adapt my translation into the Remastered version.

Thanks in advance.
by qabRieL
Wed Feb 10, 2016 7:17 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8561

Re: Firewatch

Yok yok punc club'tada rusça dil seçeneği var ve o oyundada karakter limiti vardı.Kodlamada nasıl bi değişiklik olur bilmiyorum ama swuforce daha önceden bu tarz birşey yaptığı için pek zorlanacağını düşünmüyorum :D Bir dosyasına baktım sadece İngilizce vardı, ayrı ayrı dosyalardadır belki. Firewat...
by qabRieL
Wed Feb 10, 2016 7:08 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8561

Re: Firewatch

I paid attention to that. Probably happened because of the Russian encoding system which something I dont understand at all. What did you mean there exactly? Başka dosyaları açmak için program mi yazmış, oyleyse nerde gördün? :ninja: Türk olduğumu nerden anladın bilmiyorum ama iyiki anladın :D Punc...
by qabRieL
Wed Feb 10, 2016 6:16 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8561

Re: Firewatch

I paid attention to that. Probably happened because of the Russian encoding system which something I dont understand at all.
What did you mean there exactly?
Başka dosyaları açmak için program mi yazmış, oyleyse nerde gördün? :ninja:
by qabRieL
Wed Feb 10, 2016 2:30 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8561

Re: Firewatch

Yes, it seems that "resources_****.-2" files contain texts from the game, yet I failed to see any changes when I edited them with hex editor, and used Unity Assets Explorer to import them back.
Edit: Changing the Russian parts seems to be crashing game for me.
by qabRieL
Mon May 18, 2015 11:09 pm
Forum: Game Archive
Topic: Dying Light PAK
Replies: 15
Views: 10702

Re: Dying Light PAK

I need to get my hands on font files. Does anyone know where they are located, and how can I edit them?
by qabRieL
Thu Jun 05, 2014 9:33 am
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6623

Re: A Story About My Uncle - UPK files

Use the same japanese tool for the upk. And use this for export import text: http://www.sendspace.com/file/0mbinv Thanks for the effort and the tool pal, great job. I really appreciate it. A question though: I was able to export the text file, but I couldn't import it back. It kept saying " Th...
by qabRieL
Mon Jun 02, 2014 4:18 pm
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6623

Re: A Story About My Uncle - UPK files

Im trying to figure out how to make the external localization works, but so far I couldnt do anything. I was thinking probably in create other localization folder, for example, ESN (for spanish localization) and rename all the .int files to .ESN. After that i modified DefaultEngine.ini to configure...
by qabRieL
Sun Jun 01, 2014 9:51 am
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6623

Re: A Story About My Uncle - UPK files

I don't know the name, but I think it's located under Startup_LOC_INT.upk. You can view it with umodel.
by qabRieL
Sat May 31, 2014 11:24 am
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 6623

A Story About My Uncle - UPK files

Hello there. I've been trying to get the text files of ASAMU for few days now, but so far it's no good. At first I found some files in ASAMU\Localization\INT folder. I've translated the first two sections of Workshop_Narrator.INT file, only to find out that nothing changes in the game. Though when I...
by qabRieL
Sun Dec 08, 2013 7:12 pm
Forum: Game Localization
Topic: QBMS script for BatmanAA .SoundNodeWav and .upk?
Replies: 28
Views: 14056

Re: QBMS script for BatmanAA .SoundNodeWav and .upk?

Anyone know where are the strings in Batman: Arkham Origins?
by qabRieL
Fri Jul 12, 2013 5:02 pm
Forum: Game Localization
Topic: Mortal Kombat Komplete Edition - PC
Replies: 17
Views: 21740

Re: Mortal Kombat Komplete Edition - PC

hunpatrik wrote:Sorry, i found the problem, i switched the folder, to mk9game and this caused the problem. Now it works well, thank you! :)
What did you do to avoid bug me messages?
by qabRieL
Tue Feb 26, 2013 9:40 pm
Forum: Game Archive
Topic: Far Cry 3 .FAT decryption
Replies: 38
Views: 32613

Re: Far Cry 3 .FAT decryption

Is it possible to both view and edit the text files on PC yet?
by qabRieL
Tue Nov 20, 2012 5:34 pm
Forum: Website
Topic: Facebook like button at topics
Replies: 5
Views: 8923

Re: Facebook like button at topics

Mr.Mouse wrote:What do you see then? Dutch?
Yes.