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Search found 10 matches
- Tue Mar 27, 2012 2:22 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596801
Re: Señor Casaroja's Noesis
and self-education I don't understand all the floaty-endian stuff for the life of me :eek: but I can say that thanks to Noesis, scripts from Chrrox and others and an occasional tutorial, I can model pretty much anything I want to place in my mods by myself now. and people rip each other off really ...
- Tue Mar 27, 2012 1:47 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 23966
Re: Xbox 360 XPR2 (noesis plugin)
Here's some info about .dds compression typesKamillho wrote: fmt = noesis.NOESISTEX_DXT5
Play around with the value I left alone in your quote.
- Thu Mar 22, 2012 4:33 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 15193
Re: Resident Evil Operation Racoon City repacker
Kamillho wrote:Somebody works on RE ORC script?
Here's Nemesis model:
http://www.sendspace.com/file/cedkqd
viewforum.php?f=16
- Tue Jul 05, 2011 7:44 pm
- Forum: 3D/2D models
- Topic: HellGate London
- Replies: 12
- Views: 6562
Re: HellGate London
Hmm, seems it got some new models too after changing hands :) Only unusual thing is some of the normal maps have got the usual left-right info in the alpha channel which is no problem to fix but in some of the others all the channels are identical. No big deal anyway, can just tidy them, bump and th...
- Tue Jul 05, 2011 3:43 am
- Forum: 3D/2D models
- Topic: HellGate London
- Replies: 12
- Views: 6562
Re: HellGate London
Hell yeah, thought this one would never appear. Thanks a lot Chrrox!
- Tue Mar 15, 2011 6:38 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 64104
Re: Dragon Age 2 (PC)
When I was taking a peek at some of the models, I cleared the folder of all files apart from .msh and .dds to make it easier to browse the textures, I noticed the .anb files were only about (+/-) 150, Maybe these have skeleton info since so many of the objects were statics? Anyway though, figuring w...
- Tue Dec 21, 2010 1:53 am
- Forum: 3D/2D models
- Topic: Counterstrike Source Models
- Replies: 14
- Views: 3649
Re: Counterstrike Source Models
Alternatively, if you have fallout 3 (noticed the avatar) or oblivion you could use the more limited functionality to produce a head in game and then grab that with 3dripper dx. The fallout 3 head is about 2.3k polys. But to go straight from facegen, I seem to remember it has obj export, could do th...
- Tue Sep 14, 2010 8:26 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596801
Re: Señor Casaroja's Noesis
This tool is pure awesome, thank you very much for all your work on it. I'm not too bothered about getting hellgate london models smoothly anymore since Noesis imports and exports the RE5 models so beautifully, no messed up faces and no lods *cheer*. Thanks again!
- Sun Sep 05, 2010 11:25 pm
- Forum: 3D/2D models
- Topic: Hellgate London Model format
- Replies: 5
- Views: 4278
Re: Hellgate London Model format
*begs for someone to take a look at these*
- Fri Sep 03, 2010 9:30 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 136247
Re: Modding Results
Hello all Alas, I've had no luck whatsoever in trying to achieve what I set out to do, namely export models from Hellgate London (have extracted models but can't open them) and Aeon Flux -PS2 (ditto that one) and port them across to Fallout 3. There just doesn't seem to be much interest for those tw...