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Search found 10 matches

by greywaste
Tue Mar 27, 2012 2:22 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596801

Re: Señor Casaroja's Noesis

and self-education I don't understand all the floaty-endian stuff for the life of me :eek: but I can say that thanks to Noesis, scripts from Chrrox and others and an occasional tutorial, I can model pretty much anything I want to place in my mods by myself now. and people rip each other off really ...
by greywaste
Tue Mar 27, 2012 1:47 pm
Forum: Graphic file formats
Topic: Xbox 360 XPR2 (noesis plugin)
Replies: 32
Views: 23966

Re: Xbox 360 XPR2 (noesis plugin)

Kamillho wrote: fmt = noesis.NOESISTEX_DXT5
Here's some info about .dds compression types
Play around with the value I left alone in your quote.
by greywaste
Thu Mar 22, 2012 4:33 pm
Forum: Game Archive
Topic: Resident Evil Operation Racoon City repacker
Replies: 40
Views: 15193

Re: Resident Evil Operation Racoon City repacker

Kamillho wrote:Somebody works on RE ORC script?
Here's Nemesis model:
http://www.sendspace.com/file/cedkqd
:roll:

viewforum.php?f=16
by greywaste
Tue Jul 05, 2011 7:44 pm
Forum: 3D/2D models
Topic: HellGate London
Replies: 12
Views: 6562

Re: HellGate London

Hmm, seems it got some new models too after changing hands :) Only unusual thing is some of the normal maps have got the usual left-right info in the alpha channel which is no problem to fix but in some of the others all the channels are identical. No big deal anyway, can just tidy them, bump and th...
by greywaste
Tue Jul 05, 2011 3:43 am
Forum: 3D/2D models
Topic: HellGate London
Replies: 12
Views: 6562

Re: HellGate London

Hell yeah, thought this one would never appear. Thanks a lot Chrrox!
by greywaste
Tue Mar 15, 2011 6:38 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64104

Re: Dragon Age 2 (PC)

When I was taking a peek at some of the models, I cleared the folder of all files apart from .msh and .dds to make it easier to browse the textures, I noticed the .anb files were only about (+/-) 150, Maybe these have skeleton info since so many of the objects were statics? Anyway though, figuring w...
by greywaste
Tue Dec 21, 2010 1:53 am
Forum: 3D/2D models
Topic: Counterstrike Source Models
Replies: 14
Views: 3649

Re: Counterstrike Source Models

Alternatively, if you have fallout 3 (noticed the avatar) or oblivion you could use the more limited functionality to produce a head in game and then grab that with 3dripper dx. The fallout 3 head is about 2.3k polys. But to go straight from facegen, I seem to remember it has obj export, could do th...
by greywaste
Tue Sep 14, 2010 8:26 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596801

Re: Señor Casaroja's Noesis

This tool is pure awesome, thank you very much for all your work on it. I'm not too bothered about getting hellgate london models smoothly anymore since Noesis imports and exports the RE5 models so beautifully, no messed up faces and no lods *cheer*. Thanks again!
by greywaste
Sun Sep 05, 2010 11:25 pm
Forum: 3D/2D models
Topic: Hellgate London Model format
Replies: 5
Views: 4278

Re: Hellgate London Model format

*begs for someone to take a look at these* :cry:
by greywaste
Fri Sep 03, 2010 9:30 am
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 136247

Re: Modding Results

Hello all Alas, I've had no luck whatsoever in trying to achieve what I set out to do, namely export models from Hellgate London (have extracted models but can't open them) and Aeon Flux -PS2 (ditto that one) and port them across to Fallout 3. There just doesn't seem to be much interest for those tw...