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Search found 10 matches

by Dean
Fri Feb 07, 2014 6:36 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108793

Re: [PS3/ X360] GTA V resource research & software developme

He already said he just moved the channels around, it doesn't necessarily matter what compression preset you save it as.
by Dean
Fri Jan 17, 2014 12:46 pm
Forum: Game Archive
Topic: Deadly Premonition file archive types.
Replies: 12
Views: 6130

Re: Deadly Premonition file archive types.

Sorry to bump this very old thread, but has anybody looked into recompressing the XPC texture packages for the PC version of DP? Chrrox made a Noesis script for importing the models + textures. I'm really interested in adding new content to Deadly Premonition. As it stands, creating new addons for t...
by Dean
Thu Dec 19, 2013 1:39 pm
Forum: Game Archive
Topic: Max Payne 3 .DAT
Replies: 0
Views: 892

Max Payne 3 .DAT

I'm pretty sure these are archives, I recognize some XML files in there which I'm interested in looking at. Anybody think they can decipher it? Here's a sample (4 MB, couldn't attach it)
by Dean
Fri Dec 21, 2012 11:24 pm
Forum: 3D/2D models
Topic: Hitman Absolution
Replies: 5
Views: 4628

Re: Hitman Absolution

I'm not a big reverse-engineering type guy, but I was looking around the files in Notepad++ and can see that the pc_resourcelib file contains the model, textures and bones, while the pc_headerlib file is obviously some sort of header. The naming system is bizarre. I was able to replace one disguise ...
by Dean
Sat Oct 09, 2010 6:57 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18563

Re: 360 - Dead Rising 2 .BIG file

Two people have figured out how to import the models and yet they cannot, for some reason, share how they did it.
by Dean
Mon Oct 04, 2010 11:16 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18563

Re: 360 - Dead Rising 2 .BIG file

Thanks. Much easier to extract .big files, but it still doesn't help me with what format the model files are supposed to be in.
by Dean
Sun Oct 03, 2010 10:21 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18563

Re: 360 - Dead Rising 2 .BIG file

That was with Texmod, nothing of the sort. http://filesmelt.com/dl/texmod.zip Launch deadrising2.exe with logging mode, use numpad + and - to sort through textures, rip the ones you want, exit the game and edit what you want, then create a package of the .log file it creates and re-launch the game w...
by Dean
Sun Oct 03, 2010 5:06 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18563

Re: 360 - Dead Rising 2 .BIG file

Ryan7259 wrote:How'd you do that anyways Dean? Did you do some bms scripting?
No, just keep extracting the .big files it churns out. I did that 2 or 3 more times and got what looks like bone file names, and the combined vertices files. Don't know what format they're in, though.
by Dean
Sat Oct 02, 2010 3:40 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 44660

Re: Mafia 2 models [pc]

I'm having the same problem as the other people who aren't getting anything when they import it. Blender 2.49b, extracted the VertexBufferPool and IndexBufferPool, placed the .blend in the same folder, ran it and executed the script. Sometimes it acts like it's loading a model, but then when I check...
by Dean
Sat Oct 02, 2010 3:08 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18563

Re: 360 - Dead Rising 2 .BIG file

Okay, the farthest I've gotten so far is extracting "Combined Vertices 56" and "Combined Indices 2" files, but they don't have a specific file type.