The game is written in PureBasic, which comes with nativ support for JCalG1, thats why they used it.aluigi wrote:oh finally a game that uses that algorithm
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Search found 3 matches
- Sat Jul 03, 2010 12:49 pm
- Forum: Game Archive
- Topic: Restricted Area Compression
- Replies: 2
- Views: 885
Re: Restricted Area Compression
- Sat Jul 03, 2010 9:07 am
- Forum: Game Archive
- Topic: Restricted Area Compression
- Replies: 2
- Views: 885
Restricted Area Compression
In wiki the compression of Restricted Area is unknown, it's actualy called JCalG1. ^^
It's a LZSS derived, you can get the lib here: http://www.bitsum.com/jcalg1.htm
It's a LZSS derived, you can get the lib here: http://www.bitsum.com/jcalg1.htm
- Sat Jul 03, 2010 8:27 am
- Forum: Game Archive
- Topic: Program to extract/rebuild the file GLOBAL.RES of Sacred 2?
- Replies: 4
- Views: 2930
Re: Program to extract/rebuild the file GLOBAL.RES of Sacred 2?
In case someone wants to break the format: I tried it but it's very complex and i do not have enough time for it, here is what i know about it: It has nothing to do with the global.res format from sacred 1. No need to compare the both, they are complete different. The first 4 byte seam to indicate t...