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by rubening
Wed Feb 22, 2017 1:23 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

daemon1 wrote:
Meguido wrote:So are you going to add the option to export every animation to separate smd files?

Btw, another question: what would you need to do to make it workable with RE6 and RE4?
1. maybe later. Also tag bones can be useful.

2. First thing I'd need is some LMT files.
ill try to upload some for you
by rubening
Thu Feb 16, 2017 1:10 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

http://imgur.com/a/wgkdZ

i first imported the fbx of the model chris. then i do make new armature on the smd import of the animation, it takes a time but its imported 90degree rotated. and the chris was correctly imported. i dont know what to do ...
by rubening
Tue Feb 14, 2017 12:16 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

volfin wrote:Image

you enter it in the export pane. the "Advanced Options" button lists all the possible advanced options, it's in there. If not, might be your Noesis needs updated.

aha! Cool , i found it! thank you!
by rubening
Mon Feb 13, 2017 11:33 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

use this export option in Noesis: -fbxnewexport - exports current fbx format instead of legacy. sorry couldnt find that. checking, the re5 anims tool i get this message -> http://imgur.com/a/j3bcG is it normal? to get that many unsupported tracks? , here thers no error , ican export and i can even ...
by rubening
Mon Feb 13, 2017 10:27 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

This is a video tutorial how to do it in blender. Hope this helps. https://youtu.be/URf49Eo8B0U http://i.imgur.com/HDdTDuS.jpg The second bone next to knee is helper bone to make more natural body twists. i get error , version 6100 unsupported, must be 7100 or later. what does this mean? the fbx ve...
by rubening
Sun Feb 12, 2017 7:23 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

thank you soooooooooooo much DAEMON! thank you for your time and effor! thank you really!!! I hope you will enjoy the animations. Also check it in RE6. Did you manage to get IK chains working? i managed to open in maya but now the problem i have is,... i even created the ik of the toe to the calv b...
by rubening
Sun Feb 12, 2017 3:43 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

thank you soooooooooooo much DAEMON!
thank you for your time and effor! thank you really!!!
by rubening
Wed Feb 08, 2017 1:57 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

Test tool ;) Now all node/compression types are supported, so some animations will look funny, some will fail in the middle. But most player animations are working correctly. Soon I will support more types. Usage: drag .LMT file onto the tool (or use with 1 parameter from command line). A model fil...
by rubening
Tue Feb 07, 2017 8:27 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

A taste of things to come. 1/5 of animations from action pack in one video: https://youtu.be/EhQ-6RW3sj0 http://i.imgur.com/cyHqK5D.jpg I will publish the test tool today ;) dude i'm in love with re5 animations.. do you think they were made by motion capture? they look too real to be keyframe work!...
by rubening
Tue Feb 07, 2017 6:36 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

daemon1 wrote:yes i think the tool will be ready very soon, at least some test version. May not export all anims, but at least some human ones.
yeppa biped are the most important!.

thank you really! that was amazing.
by rubening
Tue Feb 07, 2017 2:12 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

thats really nice! well if its too complicated, we can always fix the feet manually. oh it was just a little mistake in code. Now it works: https://youtu.be/3ekfUd_oQv8 NOOOOOOOOOOOOOOOOOO HAHAHAHA SOOO NICEEEEE DAEMON!! thank you so much for making me see this. i hope to export those animations so...
by rubening
Tue Feb 07, 2017 2:45 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

I know something about animations, but not enough to setup IK constraints properly. Other people said blender is not as good in that as maya or max. So this is what I'm getting now. https://youtu.be/EIHqSm4Ya08 http://i.imgur.com/Iy80kJz.jpg thats really nice! well if its too complicated, we can al...
by rubening
Mon Feb 06, 2017 9:40 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

i wish i knew so much like you guys do, this has to be amazing. apart from extracting and understanding the formats of animations, do you have animation knowledge too?. damn this (what you're doing) is so nice daemon! My wish coming true!! thats so niceee guys! well soemthing has to do with the feet...
by rubening
Wed Feb 01, 2017 12:13 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

As I understand, you're not going to do RE5/6 animations. I'm thinking... maybe start from RE7 ? lol no please. re7 animations are not as good as re5/6... so its predator doing it or you? predator got anything working from re5?? lil bit offtopic here: do you know if mortal kombat x animations can b...
by rubening
Wed Jan 25, 2017 1:54 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 41189

Re: Resident Evil animations

ok i haven't seen any of type 7 in RE5 yet. So I think you'll be able to export RE5 animations now, and my help is no longer needed? I'm not who started this, I'm just random person who wanted to research LMT just in time when request in MGSV thread was made. It's a quite coincidense I must say. Al...