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Search found 18 matches
- Thu May 23, 2019 12:52 pm
- Forum: Graphic file formats
- Topic: Irony Curtain - From Matryoshka with Love new.cub
- Replies: 2
- Views: 1050
Re: Irony Curtain - From Matryoshka with Love new.cub
You will find on https://zenhax.com/viewtopic.php?f=9&t=11435 a bms script updated for Irony Curtain.
- Thu Sep 03, 2015 6:23 am
- Forum: Game Localization
- Topic: Anna's Quest
- Replies: 5
- Views: 3113
- Fri Jan 10, 2014 7:42 am
- Forum: Game Localization
- Topic: Cars 2 .DCT (DICT) File
- Replies: 1
- Views: 1747
Re: Cars 2 .DCT (DICT) File
You have to look at this topic: Infinity Disney.DCT (DICT) files
It answers your question.
It answers your question.
- Fri Dec 20, 2013 5:36 pm
- Forum: Game Localization
- Topic: Jack Keane und das Auge des Schicksals
- Replies: 7
- Views: 4051
Re: Jack Keane und das Auge des Schicksals
Jack Keane The Fire Within is based on the same engine as Blood Knights. Blood Knights string .bin File Ekey: Could you, please, change the Jack Keane's file as you did for the Blood Knights because it's different? Swuforce: Your programs for Blood Knights work perfectly with Jack Keane The Fire Wit...
- Sun Feb 03, 2013 12:59 pm
- Forum: Game Localization
- Topic: Jack Keane und das Auge des Schicksals
- Replies: 7
- Views: 4051
Re: Jack Keane und das Auge des Schicksals
Text_Jack2_german file is a text extraction in the file german.bin.
Could you tell us a little about your script reimportation?
Could you tell us a little about your script reimportation?
- Fri Nov 02, 2012 1:07 pm
- Forum: Game Localization
- Topic: Jack Keane und das Auge des Schicksals
- Replies: 7
- Views: 4051
Jack Keane und das Auge des Schicksals
Here is a file from the demo Jack Keane und das Auge des Schicksals.
german.bin
Does anyone know how to decompile and recompile the file type.
Thank you in advance for your answers (even if it is negative)
german.bin
Does anyone know how to decompile and recompile the file type.
Thank you in advance for your answers (even if it is negative)
- Wed Apr 11, 2012 5:48 pm
- Forum: Game Localization
- Topic: Lost Chronicles of Zerzura
- Replies: 7
- Views: 3485
Re: Lost Chronicles of Zerzura
Thank you for your answers.
I started wanting to translate loca.bin with HexWorkshop but with great difficulty
I hope that with the tools it will go much better.
I started wanting to translate loca.bin with HexWorkshop but with great difficulty
I hope that with the tools it will go much better.
- Sat Apr 07, 2012 8:12 am
- Forum: Game Localization
- Topic: Lost Chronicles of Zerzura
- Replies: 7
- Views: 3485
Lost Chronicles of Zerzura
Hi
Does one of you tried or how can extract the dialogues of the game Lost Chronicles of Zerzura.
Apparently the dialogues are in the file loca.bin but I think the file is linked loca.dat2
Currently no tools that I used has succeeded in extracting (Gobread, bin file extractor, etc. ...)
Does one of you tried or how can extract the dialogues of the game Lost Chronicles of Zerzura.
Apparently the dialogues are in the file loca.bin but I think the file is linked loca.dat2
Currently no tools that I used has succeeded in extracting (Gobread, bin file extractor, etc. ...)
- Thu Mar 29, 2012 3:29 pm
- Forum: Game Archive
- Topic: Simon The Sorcerer 5 - .d0xx files
- Replies: 10
- Views: 3297
Re: Simon The Sorcerer 5 - .d0xx files
You can use if you you have Mozilla Firefox, the Web application SQLiteManager
- Sun Feb 12, 2012 1:29 pm
- Forum: Game Archive
- Topic: BMS script for DEPONIA
- Replies: 7
- Views: 2948
Re: BMS script for DEPONIA
Thank you very much for your very quick response.
Extraction is perfectly
Extraction is perfectly
- Sun Feb 12, 2012 8:24 am
- Forum: Game Archive
- Topic: BMS script for DEPONIA
- Replies: 7
- Views: 2948
BMS script for DEPONIA
Hi guys
The script of BMS Aluigi to extract files from an archive VIS3 does not work with the data file of the demo of the game Deponia.
http://www.mediafire.com/?x35n8kp65htcp0m
Is this someone smarter than me could tell me why this script does not run either an archive VIS3
Best Regards
The script of BMS Aluigi to extract files from an archive VIS3 does not work with the data file of the demo of the game Deponia.
http://www.mediafire.com/?x35n8kp65htcp0m
Is this someone smarter than me could tell me why this script does not run either an archive VIS3
Best Regards
- Sun May 29, 2011 7:55 am
- Forum: Game Archive
- Topic: The Island (bpk file)
- Replies: 0
- Views: 678
The Island (bpk file)
Hello
I tried to open bpk files of the game 'The Island' with Total Commander + Gaup but that does not work.
What is that somebody could look at this type of file and make a script BMS or explain me how to make him.
http://www.mediafire.com/?x64wdq3ko2ug33m
I tried to open bpk files of the game 'The Island' with Total Commander + Gaup but that does not work.
What is that somebody could look at this type of file and make a script BMS or explain me how to make him.
http://www.mediafire.com/?x64wdq3ko2ug33m
- Thu May 05, 2011 5:30 pm
- Forum: Game Archive
- Topic: Gilbert Goodmate
- Replies: 0
- Views: 545
Gilbert Goodmate
I try very long time to translate the game GOODMATE GILBERT & the Mushroom of Phungoria with a hex editor. But every time I failed in my attempts at translation (game crash after modification). The translated text is readable in the hex editor. Could someone explain to me how to make a text extr...
- Sat Mar 26, 2011 9:38 am
- Forum: Game Archive
- Topic: Alternativa
- Replies: 18
- Views: 4681
Re: Alternativa
Thank you for your answers. Actually I was not working on the correct file. I just checked. It works with the patch file. Xpozed, I never said that Centauri_Production_Text_File_5.00_converter_v1.0 was able to compile the text file of Fairy Tale (but I liked it so much he can do .....). I take my an...
- Sun Mar 20, 2011 8:33 am
- Forum: Game Archive
- Topic: Alternativa
- Replies: 18
- Views: 4681
Re: Alternativa
Fairy tale: The DB converter is not able to convert the text file because: 1) is a file "text file PC 2.1" while the file of Gooka is a "CP text file 3" and the text file of the Alternativa " 5 "----> it's therefore natural that your converter is designed for file type...