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- Wed Jun 02, 2010 3:42 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746256
Re: Forza Motorsport Resource Extraction (.carbin)
This should remove about 15k degenerate triangles per LOD0 mesh, but the vertex count will still remain the same. Vertex counts are really the only difference between the LODs, so if you want to reduce the vertex count you would just get something similar to a LOD1 or LOD2 model. What I might try d...