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Search found 9 matches
- Sat Jun 23, 2007 3:51 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17257
Thx Mike!, I didnt note that but u are right, unknow2 is the masked size of image. As you say, that seems in the direct way to load it to ps2 GS by PSMCT32. Searching more I have found something interesting, the FOD header, that seem to contain the filenames, and I still dont know if there is also o...
- Sat Jun 23, 2007 3:32 pm
- Forum: Compressed files and methods
- Topic: Are these files RLE compressed?
- Replies: 0
- Views: 1693
Are these files RLE compressed?
QRS header is 128bytes, textures are raw 32bit RGBA swizzled. After unswizzled it will become 4 or 8 bit indexed with 32bit RGBA palette. Many textures match with it data size, but others not and are bad unswizzled. texture1: sizeX=64, sizeY=32, and totalsize=0x8200 & 0x7FFF *0x10 = 64*32*4 = 81...
- Sat Jun 23, 2007 3:07 pm
- Forum: Graphic file formats
- Topic: How to convert Indexed TIM2 to Full Color
- Replies: 11
- Views: 8134
- Sat Jun 23, 2007 2:38 am
- Forum: Graphic file formats
- Topic: How to convert Indexed TIM2 to Full Color
- Replies: 11
- Views: 8134
I think that bmp has no standart support for 32bits bitmaps, only if you make your own version of bmp supporting it. I suposse that u know that converting 8bit image indexed with 32bit RGBA palette to 32bit RGBA image without palette, size will become four times greater, lossing the advantatge that ...
- Fri Jun 08, 2007 2:03 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17257
Thx Triton, I found some info about ps2 GS, PSMCT32 and swizzling: http://playstation2-linux.com/files/ezswizzle/TextureSwizzling.pdf http://playstation2-linux.com/download/p2lsd/sparkys_swizzle_code.html http://playstation2-linux.com/projects/ezswizzle/ that help me much to unswizzle the textures t...
- Fri Jun 08, 2007 12:42 pm
- Forum: Compressed files and methods
- Topic: Sparking Neo ( PS2 ) .PAK file encryption/compresion
- Replies: 0
- Views: 1662
Sparking Neo ( PS2 ) .PAK file encryption/compresion
I think is better to ask here if anyone knows something about the compresion/encryption algorithm used at this files. Thx.
viewtopic.php?t=2641
viewtopic.php?t=2641
- Fri Jun 08, 2007 12:26 pm
- Forum: Game Archive
- Topic: Sparking Neo ( PS2 ) .PAK files
- Replies: 1
- Views: 4723
- Tue May 29, 2007 7:08 pm
- Forum: Game Archive
- Topic: Sparking Neo ( PS2 ) .PAK files
- Replies: 1
- Views: 4723
Sparking Neo ( PS2 ) .PAK files
Anyone knows how to decompress these pak files? I have tryed with dragon unpacker, xpert2, multiEx, game extractor, pakscape, game graphic studio and other stuff, and nothing.. seems no estandart way works.. At the end of each file are some signature tags like: IECSsreV, IECSdaeH, IECSigaV, IECSbteS...
- Tue May 29, 2007 6:52 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17257
Sparking Neo ( PS2 ) texture files
Im trying to extract the textures of this ps2 game. I have searched inside files to find any header, and I found that: http://personales.ya.com/paks/tmp/header.gif - red marks, are what I supossed as the header tags - blue marks, i didnt know still nothing about this.. - red marks, first & secon...