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Search found 4 matches

by gogo123
Thu Jun 03, 2010 3:30 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190504

Re: FF 13 3D models ripping possible ...

So it is just a different LOD. I'll get onto ripping the game disc and go from there.

Than ks to all who shared in this thread, they look like really nice models to study..
by gogo123
Thu Jun 03, 2010 9:03 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190504

Re: FF 13 3D models ripping possible ...

Still having problems with 0 kb .obj, noticed afew people had the same problem- could really do with some help? does anyone have kekko's code so I can try recompile on my system and see if that helps? Why do you need to mess around with Kekko's code if mesh2rdm does the job? For those who still don...
by gogo123
Thu Jun 03, 2010 6:10 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190504

Re: FF 13 3D models ripping possible ...

Still having problems with 0 kb .obj, noticed afew people had the same problem- could really do with some help? does anyone have kekko's code so I can try recompile on my system and see if that helps? Tosyk: Max supports obj aswell as dae(meshtordm) which the exporters create. You will probably have...
by gogo123
Sat May 29, 2010 6:46 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190504

Re: FF 13 3D models ripping possible ...

Hi everyone, New to the forum and would like to give extracting the FF models a go. So far I'm just using the sample file from orbbu and the compile from epopoe, could do with some help. The program runs but just creates a 0b obj? I'm using win7 64bit and dont have access to kekko's code due to the ...