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Search found 10 matches
- Wed Feb 03, 2010 12:22 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144667
Re: Soul Calibur 4
I have spent the last couple of weeks trying to adjust colors on models in maya. the shader parameters was really helpful. some of my work:- http://img237.imageshack.us/img237/372/rall00b360ivyfront1.th.jpg http://img3.imageshack.us/img3/7918/rall00b360ivyfront2.th.jpg http://img697.imageshack.us/im...
- Mon Jan 18, 2010 8:24 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 144667
- Sun Oct 18, 2009 11:54 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76973
Re: Ninja Gaiden 2 x360
the skinning is weird, they combine static objects with skin objects. don't know about ng though.. probably the same. As shown in the attached picture, the body part are in one piece. it seems, not possible to deform the mesh by morph target. and the bones ware present, i was petty sure that they a...
- Sat Oct 17, 2009 8:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 76973
Re: Ninja Gaiden 2 x360
Ng2 Extractor Ninja Gaiden 2 has .ng2 files that contain the different data for the game, I searched these files and didn't find any file allocation table so I went blind on this one. Of course the most importatnt part in the .ng2 files is the character & stage models, there are some effect mod...
- Fri Jun 15, 2007 12:28 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
RRUnpack source code
here is the source. I tried to clean it up a bit but it still look messy.
@Mario_Kart
I thought i wouldn't have time to start a new project. i've been busy with my work lately.
@Mario_Kart
I thought i wouldn't have time to start a new project. i've been busy with my work lately.
- Wed Jun 13, 2007 3:43 pm
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
Extract the yobj out of pac
Copy RRUnpack.exe to the folder where your want the files to be extracted. drag and drop .pac onto it to extract. make sure you have enough disk space to store the extract file. RRUnpack will NOT handle any IO error. If you want to extract the files to different location, it must run the tool in con...
- Sun Jun 10, 2007 1:21 am
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17254
- Sun Jun 10, 2007 12:22 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
Exporter as requested
The exporter will convert multi rr yobj file to a single wavefront object file.
Currently support exctacted file only, so you must extact yobj by other tool.
Tips: You may also darg and drop one or more .yobj file over the dialog box of RROExporter.
Currently support exctacted file only, so you must extact yobj by other tool.
Tips: You may also darg and drop one or more .yobj file over the dialog box of RROExporter.
- Thu May 24, 2007 4:53 pm
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 37718
- Thu May 17, 2007 3:40 pm
- Forum: Graphic file formats
- Topic: DDS image?
- Replies: 11
- Views: 5548