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Search found 10 matches

by Mike
Wed Feb 03, 2010 12:22 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144667

Re: Soul Calibur 4

I have spent the last couple of weeks trying to adjust colors on models in maya. the shader parameters was really helpful. some of my work:- http://img237.imageshack.us/img237/372/rall00b360ivyfront1.th.jpg http://img3.imageshack.us/img3/7918/rall00b360ivyfront2.th.jpg http://img697.imageshack.us/im...
by Mike
Mon Jan 18, 2010 8:24 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 144667

Re: Soul Calibur 4

someone have extracted the model. here is the image of shura.
Image Image
by Mike
Sun Oct 18, 2009 11:54 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76973

Re: Ninja Gaiden 2 x360

the skinning is weird, they combine static objects with skin objects. don't know about ng though.. probably the same. As shown in the attached picture, the body part are in one piece. it seems, not possible to deform the mesh by morph target. and the bones ware present, i was petty sure that they a...
by Mike
Sat Oct 17, 2009 8:45 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 76973

Re: Ninja Gaiden 2 x360

Ng2 Extractor Ninja Gaiden 2 has .ng2 files that contain the different data for the game, I searched these files and didn't find any file allocation table so I went blind on this one. Of course the most importatnt part in the .ng2 files is the character & stage models, there are some effect mod...
by Mike
Fri Jun 15, 2007 12:28 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37718

RRUnpack source code

here is the source. I tried to clean it up a bit but it still look messy.

@Mario_Kart
I thought i wouldn't have time to start a new project. i've been busy with my work lately.
by Mike
Wed Jun 13, 2007 3:43 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37718

Extract the yobj out of pac

Copy RRUnpack.exe to the folder where your want the files to be extracted. drag and drop .pac onto it to extract. make sure you have enough disk space to store the extract file. RRUnpack will NOT handle any IO error. If you want to extract the files to different location, it must run the tool in con...
by Mike
Sun Jun 10, 2007 1:21 am
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17254

"unknow2" contained the size of image data. the formular may look like this: ("unknow2" & mask) * sizeof(DQWord) = imageWidth * imageHeight * imageDepth where mask = 0x7FFF; sizeof(DQWord) = 16Byte since all swizzled image are become 32bit in image depth, the size may be usel...
by Mike
Sun Jun 10, 2007 12:22 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37718

Exporter as requested

The exporter will convert multi rr yobj file to a single wavefront object file.
Currently support exctacted file only, so you must extact yobj by other tool.
Tips: You may also darg and drop one or more .yobj file over the dialog box of RROExporter.
by Mike
Thu May 24, 2007 4:53 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37718

i use yobj as the extensions of mesh. since it's the first 4 letter of the file header of mesh.

i made a viewer last year. so i have some experience in RR :P
by Mike
Thu May 17, 2007 3:40 pm
Forum: Graphic file formats
Topic: DDS image?
Replies: 11
Views: 5548

The format is 64bit ARGB.
It you have photoshop, just open it as "raw" with following parameter.
-Width, Height: 128 pixels
-Depth: 16bit (per channel)
-ByteOrder: Mac (big endian)
-Header: 128byte