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Search found 31 matches

by itg
Fri May 09, 2008 7:40 pm
Forum: Game Archive
Topic: Ubersoldier 2 pak Files
Replies: 5
Views: 2409

Re: Ubersoldier 2 pak Files

by itg
Sun Mar 16, 2008 10:10 pm
Forum: Holy Cow!
Topic: Header Contest 2008 - Post your votes here!
Replies: 40
Views: 16732

Re: Header Contest 2008 - Post your votes here!

Hm, as for me there no decent choice :(

Ok, finally decided :)
(1) 4
(2) 17
(3) 1
by itg
Sun Feb 10, 2008 2:37 pm
Forum: Game Archive
Topic: Hard To Be a God PAK-archives
Replies: 1
Views: 1244

Re: Hard To Be a God PAK-archives

Sparta engine, so file format is the same, use "Russian" profile to decrypt/unpack files. ;)
http://int0thegame.blogspot.com/2007/12 ... r-v13.html
by itg
Tue Feb 05, 2008 10:17 am
Forum: Game Archive
Topic: .glm game resource files NCSoft
Replies: 2
Views: 2349

Re: .glm game resource files NCSoft

First of all, couple weeks ago I made unpacker for GLM files. http://int0thegame.blogspot.com/2007/12/tabula-rasa-ncsoft-glm-tool-v10.html Also check this, complete GLM file format: http://tabularasa.wikia.com/wiki/User:Zarevak/GLM PS: Unfortunately I'm sinked in work and don't have a time to comple...
by itg
Wed Aug 08, 2007 10:40 pm
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5722

I not really strong in graphics format, but maybe there is some different color pallet like cmyk or...
by itg
Mon Jul 30, 2007 9:19 pm
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 8844

CVROY wrote:OKEE :)

Thanks for the update, appreciate it. I don't know anything about programming other than making mods for Unreal Tournament 2004. If you need any files from me for the transformers game, let me know.
Hehe, no need I have the game, thanks anyway.

UT2004 FTW :D
by itg
Mon Jul 30, 2007 8:45 pm
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 8844

I too am trying to extract the content from this game. Using multiex, I cannot seem to get any of the DAT file types to work with the transformer DAT files. Is there a way to extract the content from the files posted in the first post? :eek: Yes it is, I worked on it, haven't enough of time atm :/ ...
by itg
Tue Jul 24, 2007 10:07 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 6210

I hope I wrote understandable :) .bundle file format for patch.bundle file. /// /// Header /// DWORD: Header //BNDL DWORD: Version //0x02 ULONG: TOC size //0x021F6 /// /// TOC markers /// 01 - file name 0101 - dir 02 - file info 03 - move to parent dir 00000010 0101 6461 7461 0001 0161 6E69 6D73 000...
by itg
Mon Jul 23, 2007 2:14 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 6210

Rheini wrote:Could you also post the format specifications for bundle files?
No, what for? :roll:
by itg
Mon Jul 23, 2007 11:50 am
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 6210

KorNet wrote:itg - Waiting release :D
Check my blog ;)

I have tested tool on patch.bundle, and game works good after repack :)
If some one will test it on quick.bundle let me know :)
by itg
Sun Jul 22, 2007 6:37 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 6210

Just back from the weekend vacation :D

I'll continue coding asap. :P
by itg
Thu Jul 19, 2007 10:01 pm
Forum: Compressed files and methods
Topic: .msh file
Replies: 5
Views: 2795

not bitmap for sure, no color pallet.
by itg
Thu Jul 19, 2007 11:54 am
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 6210

Tool crashes for me when i select some file :)

Already finished my own tool and its works perfect 8) but I want to code packing abilities for it, so it will be available soon on my blog ;)
by itg
Mon Jul 16, 2007 2:24 pm
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 8844

Rheini wrote:LZ2K? Never heard :?:
Ye me too, some LZ modification I assume, googled for it and found nothing related with this compression algorithm.

Header:

Code: Select all

DWORD: LZ2K
DWORD: Unpacked size ( 0x4000 - for transformers )
DWORD: Packed size
by itg
Mon Jul 16, 2007 7:27 am
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 8844

4. - hash table ( size = Files count * 4 ) some CRCs of file names, game searches for that hash in table and then know file number in the first table. Also i have found that some files are compressed with LZ2K algorithm, which is possible to rip :) File is splitted to 16kb blocks where each block co...