Or you can try my unpacker
http://int0thegame.blogspot.com/2008/04 ... e-pak.html
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 31 matches
- Fri May 09, 2008 7:40 pm
- Forum: Game Archive
- Topic: Ubersoldier 2 pak Files
- Replies: 5
- Views: 2409
- Sun Mar 16, 2008 10:10 pm
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 16732
Re: Header Contest 2008 - Post your votes here!
Hm, as for me there no decent choice
Ok, finally decided
(1) 4
(2) 17
(3) 1
Ok, finally decided
(1) 4
(2) 17
(3) 1
- Sun Feb 10, 2008 2:37 pm
- Forum: Game Archive
- Topic: Hard To Be a God PAK-archives
- Replies: 1
- Views: 1244
Re: Hard To Be a God PAK-archives
Sparta engine, so file format is the same, use "Russian" profile to decrypt/unpack files.
http://int0thegame.blogspot.com/2007/12 ... r-v13.html
http://int0thegame.blogspot.com/2007/12 ... r-v13.html
- Tue Feb 05, 2008 10:17 am
- Forum: Game Archive
- Topic: .glm game resource files NCSoft
- Replies: 2
- Views: 2349
Re: .glm game resource files NCSoft
First of all, couple weeks ago I made unpacker for GLM files. http://int0thegame.blogspot.com/2007/12/tabula-rasa-ncsoft-glm-tool-v10.html Also check this, complete GLM file format: http://tabularasa.wikia.com/wiki/User:Zarevak/GLM PS: Unfortunately I'm sinked in work and don't have a time to comple...
- Wed Aug 08, 2007 10:40 pm
- Forum: Graphic file formats
- Topic: Ikki Tousen: Shining Dragon
- Replies: 12
- Views: 5722
- Mon Jul 30, 2007 9:19 pm
- Forum: Game Archive
- Topic: Transformers *.DAT
- Replies: 21
- Views: 8844
- Mon Jul 30, 2007 8:45 pm
- Forum: Game Archive
- Topic: Transformers *.DAT
- Replies: 21
- Views: 8844
I too am trying to extract the content from this game. Using multiex, I cannot seem to get any of the DAT file types to work with the transformer DAT files. Is there a way to extract the content from the files posted in the first post? :eek: Yes it is, I worked on it, haven't enough of time atm :/ ...
- Tue Jul 24, 2007 10:07 pm
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 6210
I hope I wrote understandable :) .bundle file format for patch.bundle file. /// /// Header /// DWORD: Header //BNDL DWORD: Version //0x02 ULONG: TOC size //0x021F6 /// /// TOC markers /// 01 - file name 0101 - dir 02 - file info 03 - move to parent dir 00000010 0101 6461 7461 0001 0161 6E69 6D73 000...
- Mon Jul 23, 2007 2:14 pm
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 6210
- Mon Jul 23, 2007 11:50 am
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 6210
- Sun Jul 22, 2007 6:37 pm
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 6210
- Thu Jul 19, 2007 10:01 pm
- Forum: Compressed files and methods
- Topic: .msh file
- Replies: 5
- Views: 2795
- Thu Jul 19, 2007 11:54 am
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 6210
- Mon Jul 16, 2007 2:24 pm
- Forum: Game Archive
- Topic: Transformers *.DAT
- Replies: 21
- Views: 8844
Ye me too, some LZ modification I assume, googled for it and found nothing related with this compression algorithm.Rheini wrote:LZ2K? Never heard
Header:
Code: Select all
DWORD: LZ2K
DWORD: Unpacked size ( 0x4000 - for transformers )
DWORD: Packed size
- Mon Jul 16, 2007 7:27 am
- Forum: Game Archive
- Topic: Transformers *.DAT
- Replies: 21
- Views: 8844
4. - hash table ( size = Files count * 4 ) some CRCs of file names, game searches for that hash in table and then know file number in the first table. Also i have found that some files are compressed with LZ2K algorithm, which is possible to rip :) File is splitted to 16kb blocks where each block co...