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by viperzerofsx
Mon Nov 28, 2022 5:10 am
Forum: 3D/2D models
Topic: (20210821 Updated)(WIP) Ninja Gaiden Black/Sigma(ps3) .afs script for Blender
Replies: 17
Views: 3703

Re: (20210821 Updated)(WIP) Ninja Gaiden Black/Sigma(ps3) .afs script for Blender

I tried to import “chr_tank.afs from the ps3 version of sigma but no luck. Nothing seems to import on any of the models. What am I doing wrong?
by viperzerofsx
Thu Nov 17, 2022 8:23 pm
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 12
Views: 7835

Re: Ridge Racer 5 Textures

Does the encryption method have any relation to tekken TT or any of the Ace Combat games?
by viperzerofsx
Wed Aug 31, 2022 3:36 am
Forum: Game Archive
Topic: Factor 5 .DAT? (Gamecube)
Replies: 4
Views: 2523

Re: Factor 5 .DAT? (Gamecube)

Hey, here are a few links that might help you out: http://forum.xentax.com/viewtopic.php?f=10&t=6165&hilit=Rogue+Squadron http://forum.xentax.com/viewtopic.php?f=10&t=12847&hilit=Rogue+Squadron http://www.moddb.com/mods/star-wars-rogue-leader-3d/downloads/roguedat-10 http://rogue.sq...
by viperzerofsx
Wed May 22, 2019 10:40 pm
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 12
Views: 7835

Re: Ridge Racer 5 Textures

Hey, I'm super interested in RRV models. When your done, could you post your method? :)
by viperzerofsx
Tue Dec 11, 2012 1:02 am
Forum: 3D/2D models
Topic: Idolm@ster
Replies: 46
Views: 25762

Re: Idolm@ster

the polycount for the girls in this game is it around 17000?
by viperzerofsx
Sun Nov 11, 2012 2:49 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745120

Re: Forza Motorsport Resource Extraction (.carbin)

thanks man! I am actually just looking into the best looking games this generation and I heard about both games, I had noticed a few triangles but I thought that was just the in game models
by viperzerofsx
Sat Nov 10, 2012 4:23 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745120

Re: Forza Motorsport Resource Extraction (.carbin)

so here is a question that I have been wondering about, when they were hyping this and before it GTV they said that it had over a million triangles for the highest detail car models, and before that for GTV they said it had 500000 for the photo mode models, does anyone know the real numbers? are the...
by viperzerofsx
Thu Oct 11, 2012 2:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

TRDaz wrote:Is it possible to get 3DS models at all? I would have loved to get Raidou and Shiden from DOA:D
I actually don't think anyone has hacked the 3ds yet but I would love to be wrong about that
by viperzerofsx
Tue Oct 09, 2012 6:30 pm
Forum: Code Talk
Topic: help with scource code compile
Replies: 6
Views: 4223

Re: help with scource code compile

any ideas? i'm still a bit stuck
by viperzerofsx
Tue Oct 09, 2012 2:06 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

since the first post is no longer visible I wanted to ask doe anyone have a tool that will let me view models from the 2004 ninja gaidan or one of its expansions I wanted to look at some of the vehicles
by viperzerofsx
Wed Aug 01, 2012 9:00 pm
Forum: Compressed files and methods
Topic: Ace Combat XI Skies of Incursion (IOS) .XMD
Replies: 3
Views: 1699

Re: Ace Combat XI Skies of Incursion (IOS) .XMD

is it possible that its related to the deadly premonition format since its the same developer?
by viperzerofsx
Tue Jul 31, 2012 4:12 pm
Forum: Game Archive
Topic: Ninja Assault (ps2) data.bin
Replies: 3
Views: 1655

Re: Ninja Assault (ps2) data.bin

I would like to see if you guys are successful as time crisis 2 might be similar
by viperzerofsx
Wed Jun 27, 2012 2:43 am
Forum: Code Talk
Topic: help with scource code compile
Replies: 6
Views: 4223

Re: help with scource code compile

ok I am still working on it, I think the two files I posted are all i need the rest is for other programs. I keep getting errors the most recent one which I have not been able to fix is ACMD.cpp c:\program files\microsoft visual studio 8\vc\include\gl\glaux.h(17) : warning C4068: unknown pragma c:\p...
by viperzerofsx
Tue May 22, 2012 11:22 pm
Forum: General game tools
Topic: BioHazard File Archive Tool
Replies: 27
Views: 38304

Re: BioHazard File Archive Tool

I keep getting "this application was unable to start correctly 0xc00007b" you know how I could fix this?
by viperzerofsx
Sun Apr 29, 2012 2:19 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 24399

Re: Tekken Hybrid

does the triangle count fall between 3000-6000? just something I was wondering about namco ps2 games