Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 95 matches
- Mon Nov 28, 2022 5:10 am
- Forum: 3D/2D models
- Topic: (20210821 Updated)(WIP) Ninja Gaiden Black/Sigma(ps3) .afs script for Blender
- Replies: 17
- Views: 3703
Re: (20210821 Updated)(WIP) Ninja Gaiden Black/Sigma(ps3) .afs script for Blender
I tried to import “chr_tank.afs from the ps3 version of sigma but no luck. Nothing seems to import on any of the models. What am I doing wrong?
- Thu Nov 17, 2022 8:23 pm
- Forum: Graphic file formats
- Topic: Ridge Racer 5 Textures
- Replies: 12
- Views: 7835
Re: Ridge Racer 5 Textures
Does the encryption method have any relation to tekken TT or any of the Ace Combat games?
- Wed Aug 31, 2022 3:36 am
- Forum: Game Archive
- Topic: Factor 5 .DAT? (Gamecube)
- Replies: 4
- Views: 2523
Re: Factor 5 .DAT? (Gamecube)
Hey, here are a few links that might help you out: http://forum.xentax.com/viewtopic.php?f=10&t=6165&hilit=Rogue+Squadron http://forum.xentax.com/viewtopic.php?f=10&t=12847&hilit=Rogue+Squadron http://www.moddb.com/mods/star-wars-rogue-leader-3d/downloads/roguedat-10 http://rogue.sq...
- Wed May 22, 2019 10:40 pm
- Forum: Graphic file formats
- Topic: Ridge Racer 5 Textures
- Replies: 12
- Views: 7835
Re: Ridge Racer 5 Textures
Hey, I'm super interested in RRV models. When your done, could you post your method?
- Tue Dec 11, 2012 1:02 am
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 25762
Re: Idolm@ster
the polycount for the girls in this game is it around 17000?
- Sun Nov 11, 2012 2:49 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745120
Re: Forza Motorsport Resource Extraction (.carbin)
thanks man! I am actually just looking into the best looking games this generation and I heard about both games, I had noticed a few triangles but I thought that was just the in game models
- Sat Nov 10, 2012 4:23 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745120
Re: Forza Motorsport Resource Extraction (.carbin)
so here is a question that I have been wondering about, when they were hyping this and before it GTV they said that it had over a million triangles for the highest detail car models, and before that for GTV they said it had 500000 for the photo mode models, does anyone know the real numbers? are the...
- Thu Oct 11, 2012 2:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
I actually don't think anyone has hacked the 3ds yet but I would love to be wrong about thatTRDaz wrote:Is it possible to get 3DS models at all? I would have loved to get Raidou and Shiden from DOA:D
- Tue Oct 09, 2012 6:30 pm
- Forum: Code Talk
- Topic: help with scource code compile
- Replies: 6
- Views: 4223
Re: help with scource code compile
any ideas? i'm still a bit stuck
- Tue Oct 09, 2012 2:06 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
since the first post is no longer visible I wanted to ask doe anyone have a tool that will let me view models from the 2004 ninja gaidan or one of its expansions I wanted to look at some of the vehicles
- Wed Aug 01, 2012 9:00 pm
- Forum: Compressed files and methods
- Topic: Ace Combat XI Skies of Incursion (IOS) .XMD
- Replies: 3
- Views: 1699
Re: Ace Combat XI Skies of Incursion (IOS) .XMD
is it possible that its related to the deadly premonition format since its the same developer?
- Tue Jul 31, 2012 4:12 pm
- Forum: Game Archive
- Topic: Ninja Assault (ps2) data.bin
- Replies: 3
- Views: 1655
Re: Ninja Assault (ps2) data.bin
I would like to see if you guys are successful as time crisis 2 might be similar
- Wed Jun 27, 2012 2:43 am
- Forum: Code Talk
- Topic: help with scource code compile
- Replies: 6
- Views: 4223
Re: help with scource code compile
ok I am still working on it, I think the two files I posted are all i need the rest is for other programs. I keep getting errors the most recent one which I have not been able to fix is ACMD.cpp c:\program files\microsoft visual studio 8\vc\include\gl\glaux.h(17) : warning C4068: unknown pragma c:\p...
- Tue May 22, 2012 11:22 pm
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 27
- Views: 38304
Re: BioHazard File Archive Tool
I keep getting "this application was unable to start correctly 0xc00007b" you know how I could fix this?
- Sun Apr 29, 2012 2:19 pm
- Forum: Game Archive
- Topic: Tekken Hybrid
- Replies: 80
- Views: 24399
Re: Tekken Hybrid
does the triangle count fall between 3000-6000? just something I was wondering about namco ps2 games