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Search found 6 matches
- Sat Feb 26, 2011 6:47 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
Very interesting indeed. Thanks for those reference shots, as they do help to reassure me that the extraction process is as correct as it can be. Aside from these obvious geometry problems, the other issue that people seem to come across often is that some modeling applications will recalculate new...
- Wed Feb 23, 2011 7:53 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
Wonderfull piece of software this.
The only problem I experienced is I can't import it to Blender by any means.
3dsMax if fine so is DeepExploration. but even with opening first with any of these and then expporting with any other format the model still gets messed up.
The only problem I experienced is I can't import it to Blender by any means.
3dsMax if fine so is DeepExploration. but even with opening first with any of these and then expporting with any other format the model still gets messed up.
- Wed May 26, 2010 7:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
Regardless, I don't even think the obj format supports points or lines, just faces. I'm not really sure the issue is this, because in the sentra's windshield one side is fine while the other messes up. and by figuring they use a symmetry modifier they both should be equal, so I would bet it's a pro...
- Tue May 25, 2010 11:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
Now that i look at it... the poly placement on the upper left corner look perfect to make a round corner but the "path" it takes is wierd. I'll explain. http://defaultcreation.com/datas/users/versascreen_fix_1106.jpg If you follow 1-2-3-4 you get the round normal corner. but the edges seem...
- Tue May 25, 2010 9:45 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
Well i've been exploring a bit.
The max issue ain't normals and ain't smoothing...
The wierd thing is when i run optimize on the editable poly mesh most of that reflection issue just dissapears. gonna look more into it.
BTW how do I rip the cars from the 2 DVD. and also DLC would be nice.
The max issue ain't normals and ain't smoothing...
The wierd thing is when i run optimize on the editable poly mesh most of that reflection issue just dissapears. gonna look more into it.
BTW how do I rip the cars from the 2 DVD. and also DLC would be nice.
- Mon May 24, 2010 10:47 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745353
Re: Forza Motorsport Resource Extraction (.carbin)
is there a way to convert the mesh to editable poly without using the open collada and 3dsimed? Because i'm using max 2011 and open collada doesn't go with max 2011. And the use of the textures is a still a bit confusing to me, yes i know how to use textures but the material editor in max is full an...