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Search found 15 matches
- Sun Jul 15, 2007 2:27 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Sat Jul 14, 2007 2:03 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Sat Jul 14, 2007 9:12 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Hm.. Good point there. But a pointer does not make sense either. When you have the sizes, you automatically know, where the following file is located (what the computeFileOffset function does). Because if we compare how Wizet stores numbers and pictures (compressed to it's most), it's really unlikel...
- Fri Jul 13, 2007 8:02 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Thu Jul 12, 2007 11:51 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Wed Jul 11, 2007 9:31 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
If I change the prevString code so that it just returns what it has read from the file (and not from the saved array) it finds a 01072279.img in Weapon and in Shoes in Character.wz. But opposed to your example code at this point I'm not seeking in the file, just reading sequentially. With the prevst...
- Tue Jul 10, 2007 10:39 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
EMS has already the splitted wz files, I found out. I was hoping to find a Data.wz to have the pieces put all together (makes the analysing much more easier). I thought about the packnum/00type again. The first part is a packnum, it works. But if it comes to the unicode part it does not work (I thin...
- Sun Jul 08, 2007 11:08 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Ah, I see. Now I have a question about the data types you are using: Some numbers you read as signed 32 bit integers, some as unsigned. What tells you what type they are? A signed integer could have the adress up to 2 Gigabyte, but none of the wz files goes even over one Gigabyte. I only use 32 bit ...
- Sat Jul 07, 2007 5:34 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Thank you. I don't have problems with a specific img file. I just want to figure out the general structure. Because the python code looks very complex (even if it only is a rather simple recursion). I try to make a simplier one. Because I don't think that the inventor of the file structure made the ...
- Sat Jul 07, 2007 1:59 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Fri Jul 06, 2007 4:09 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
- Thu Jul 05, 2007 9:47 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Hi, it's me again. I made some progress with my wz viewer. Now I understand Python better, so it's easier for me to write routines in other languages. But I have a big problem on the directory tree in Map.wz. For first testings I extract it and save the file structure like a normal directory (like &...
- Tue May 22, 2007 3:23 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Hm, guys can anyone tell me is a tool for this game done? (wont read 20 pages :) I mean tool not some script or some thing else which searching for signatures, if no then Ill download that game, thnx. _______________________________ Inside the game http://int0thegame.blogspot.com/ There is a tool. ...
- Sat May 19, 2007 4:49 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471
Hm, guys can anyone tell me is a tool for this game done? (wont read 20 pages :) I mean tool not some script or some thing else which searching for signatures, if no then Ill download that game, thnx. _______________________________ Inside the game http://int0thegame.blogspot.com/ There is a tool. ...
- Tue May 01, 2007 11:52 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226471