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Search found 19 matches
- Thu May 14, 2015 8:13 am
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
I own the vulture so ripping not a problem and with eriger777's ripper method for getting the DDS's out, maybe we can combine the two. Even if H2O just scanned the files, and offered up what it things are the blocks of verts and faces, we could simply have a yes no option based on how it looks. the ...
- Thu May 14, 2015 8:08 am
- Forum: 3D/2D models
- Topic: Elite Dangerous 3D model extraction (Guide coming soon)
- Replies: 5
- Views: 3685
Re: Elite Dangerous 3D model extraction (Guide coming soon)
I found i had to have ninja ripper running and have already set the game location and rip directory first (and tried to run the game from it - at which point it crashes). This seems to store the last settings so when you run auto injector, you should see injection sucessful when the game loads. its ...
- Wed May 06, 2015 7:09 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
Magic table! that sounds promising! :) yeah, the 0000 0100 0200 search was a great way to find the starting point. end points seemed less obvious as sometimes it just ends, other times it the number order seems to get jumbled a bit. Not sure if I should just trim those out or include. It would be aw...
- Wed May 06, 2015 9:37 am
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
More digging this morning. It looks like there are multiple face indices, then a block of vertices. The face indices blocks reference this one large block of vertices. Sorry if this is all noob stuff! trying to get up to speed so I don't have to keep pestering. Hex2Obj seems to do the job just fine ...
- Tue May 05, 2015 11:59 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
Seems the 2nd block of data follows immediately after the first block (at least I thought). both your examples seem to yet I tried one from another mesh and got only partial success.
- Tue May 05, 2015 10:57 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
Thanks for that. I got it to work by following the 8b00 numbers you gave and got the mesh out as an OBJ. I also got it to work on the previous example starting at E5D8. There wasn't any UVs in those exports from what I saw. There seems to be multiple face indices in the files as well as multiple ver...
- Tue May 05, 2015 7:43 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14673
Re: Elite Dangerous
Can I just check are you unpacking the OVL / OVS files before looking at them in hexedit as I'm not see any vertex patten (alphabet) in there. Could you put up a few screen shots showing the marker points in hexedit please for a small object I can follow along and try for myself. Once I get one, I s...
- Tue May 05, 2015 7:12 pm
- Forum: 3D/2D models
- Topic: Elite Dangerous 3D model extraction (Guide coming soon)
- Replies: 5
- Views: 3685
Re: Elite Dangerous 3D model extraction (Guide coming soon)
Can't wait for this! details please!!!
- Sun Oct 03, 2010 10:39 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18565
Re: 360 - Dead Rising 2 .BIG file
Hi Chrrox, Excellent script for quickBMS. Worked like a charm including the tex to dds. I'm asking the same question as someone else though. how did you get the model into max (or any other program for that matter). I looked inside the combined vertices 56 file but couldnt see a pattern to any regul...
- Fri Aug 06, 2010 7:41 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
We've all been there (giant mesh and tiny mesh!)
Don't forget to scale down again before export!
Don't forget to scale down again before export!
- Thu Aug 05, 2010 1:56 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
Hi wabbits, (i'm not typing that all in!) I seem to recall a scale and rotation option when you import with max. That said, even if its not there surely you can just scale up by 10 or 100 as a first step and scale down again when done. As long as jot down your scaling choice it shouldnt matter. If m...
- Wed Aug 04, 2010 10:36 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
I was commenting on what ibanezjem said. "Fancy laser and scanning program" Unless they were scaling there numbers outside the range of numerical value (like scaling 0-255 down to 0-128) you halve your resolution but i don't see why they would do that. A golden rule of CGI is it doesnt mat...
- Wed Aug 04, 2010 8:31 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
Guys, Cool it. I don't want this thread to get bogged down again! For the record, they aren't laser scanning anything. They are point sampling. you can see them draw tape over the car essentially mapping out the polygons and where they want the detail. The arm with the spike on it knows where it is ...
- Mon Jul 19, 2010 4:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
I had a quick look inside a bix and there definitely seems to be some repeating patterns. i found e555 (text) cropped up a lot in the file I inspected. TBH i'm so out of my depth with this that I'm unlikely to be of any practical help decoding a file format! From a morale point of view, i'm right he...
- Mon Jul 19, 2010 7:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745337
Re: Forza Motorsport Resource Extraction (.carbin)
Just updated to the latest Forza Studio. Some nice improvements! hats off to ya! I have a question though. In unpacking a track bin I couldnt locate any texture files. All i have are bins and bix's I couldnt see them anywhere else in the iso structure so I wondered if anyone can point me in the righ...