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Search found 26 matches
- Wed Sep 28, 2022 9:16 am
- Forum: Game Archive
- Topic: Return to Monkey Island - GGPACK1A archive
- Replies: 10
- Views: 1209
Re: Return to Monkey Island - GGPACK1A archive
If you compile the recent build of Thimbleweed Park Explorer, you can extract assets. I don't think it's possible to repack stuff, though.
- Sun Sep 25, 2022 1:21 pm
- Forum: Game Archive
- Topic: Return to Monkey Island - GGPACK1A archive
- Replies: 10
- Views: 1209
Re: Return to Monkey Island
The devs behind Thimbleweed Park Explorer are working on it. They mentioned on their Github page they managed to open the encrypted files.
- Fri Oct 08, 2021 3:20 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 182748
Re: L.A. Noire
Thank you very much for your reply! But does it sound better for sure? Wasn't it simply recompressed from regular PC 80kbit/s version into 320kbit/s? I don't know If I remember correctly, but in regular PC version there were also some music files in mono. Do they occur here as well? It wasn't trans...
- Mon Mar 22, 2021 10:18 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 449
- Views: 182748
Re: L.A. Noire
Does anyone know whether PS3/X360 have better music quality (~80kbps mp3) than PC version? Does the music game archive file was noticeably bigger than in PC version? Maybe someone already ripped VR version, or PS4/X1, or maybe know whether music is in better quality in these versions? Sorry for the...
- Thu Oct 08, 2020 6:50 pm
- Forum: Game Archive
- Topic: Mafia Definitive Edition .sds files
- Replies: 31
- Views: 14939
Re: Mafia Definitive Edition .sds files
Well, I used a BMS script by AlphaTwentyThree for PCK files with an AKPK header to get the wem files.
- Sun Jun 02, 2019 8:14 pm
- Forum: Compressed files and methods
- Topic: Draugen
- Replies: 9
- Views: 3188
Re: Draugen
https://blog.jamie.holdings/2019/03/23/ ... -projects/ is telling you how to find encryption keys with GFlags, but I have no experience using this.
- Thu May 30, 2019 4:57 pm
- Forum: Compressed files and methods
- Topic: Draugen
- Replies: 9
- Views: 3188
Re: Draugen
I think AES keys can be found with the shipping exe file from the game, so here it is: https://mega.nz/#!4FgWmAZY!6_O_NL12Lo1n ... D3gtpnDwLA
- Sun Nov 25, 2018 3:26 am
- Forum: Game Archive
- Topic: Battlefield V .cas .cat
- Replies: 89
- Views: 41706
Re: Battlefield V .cas .cat
I can't dump the files with Python 2.7.6 x32. This is the error log: Traceback (most recent call last): File "C:\Users\Marcus\Desktop\Dump Scripts\Dump Scripts\swbf2_bfv_dumper.py", line 77, in <module> ZSTD = cdll.LoadLibrary("ZSTD") File "C:\Python27_x86\lib\ctypes\__init_...
- Thu Nov 15, 2018 5:20 pm
- Forum: Game Archive
- Topic: Battlefield V .cas .cat
- Replies: 89
- Views: 41706
Re: Battlefield V .cas .cat
I tried Luigi's Frostbite TOC/SB script on this cas.cat file, and it extracted roughly 3.9GB out of those 4.6GB. The extracted files always start with "00 01 00 00 00 71 00 00", so I guess that's the header. I recognized some PNG headers inside some of them, so I guess they are not compres...
- Mon Oct 24, 2016 5:08 pm
- Forum: General game tools
- Topic: BF1 Sbtoc Dumper
- Replies: 2
- Views: 4621
Re: BF1 Sbtoc Dumper
Thanks a lot. I actually had to install the 32-bit version of Python on my 64-bit system for some reason, but it's working now. Are you planning on updating the scripts? I doesn't seem to extract the Cutscene audio files.
- Sun Oct 23, 2016 8:59 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 55427
Re: Frostbite 2 sound extraction research
Anyone tried to extract the BF1 trial, using the sw dumper, but its hardly finding any chunks. Maybe because each level folder has cas/cat files in their folders? Doesn't work for me either. I just tried another method: I opened the .SB file for the prologue and renamed all sounds that end with &qu...
- Tue Jun 17, 2014 11:38 am
- Forum: Audio file formats
- Topic: Electronic Arts .mus/.mpf files
- Replies: 3
- Views: 5612
Re: Electronic Arts .mus/.mpf files
It doesn't work with the PS3 version, though that got higher bitrate files.
- Sun Mar 02, 2014 3:52 am
- Forum: Game Archive
- Topic: dungeon siege 3 *.oaf file
- Replies: 39
- Views: 20436
Re: dungeon siege 3 *.oaf file
I just wanted to point out, that South Park - The Stick of Truth seems to use a similar format. I tried both the BMS script and the extractor and both seem to fail on the OAF files.
Here is one sample file of the game: https://mega.co.nz/#!pBZmQJAa!CZFfnxuMY ... Jb7Dzjx6NM
Here is one sample file of the game: https://mega.co.nz/#!pBZmQJAa!CZFfnxuMY ... Jb7Dzjx6NM
- Sun Jun 10, 2012 2:30 am
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21736
Re: Heavy Rain BIGFILE
Regarding the music, I'm still working on it. Extracted and deinterleaved half the score in the game/setup fiiles. Have to stop for a while since I'm moving to another place and won't be able to use my notebook.
- Sat May 12, 2012 4:16 pm
- Forum: Game Archive
- Topic: Heavy Rain BIGFILE
- Replies: 33
- Views: 21736
Re: Heavy Rain BIGFILE
I only managed to extract the music, speech and sfx from the game. Haven't found code that indicates DDS textures.evin wrote:It seems, this game use the engine of Fahrenheit/Indigo Prophecy (of course upgraded newer version) or just the structure is very similar; Unicode text with ASCII ID, and DDS textures.