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Search found 6 matches
- Thu Jun 07, 2018 11:36 am
- Forum: 3D/2D models
- Topic: obj import to xps 11.8??
- Replies: 0
- Views: 633
obj import to xps 11.8??
hi could anyone tell me if its possible to import an obj (without textures) or stl file into xps 11.8? wanting to pose a few models to print i have and xps fits my needs perfectly with its user friendly way to do it, as i am a total noob at rigging ect or is there another way i can accomplish it? tr...
- Wed Jun 02, 2010 11:26 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746258
Re: Forza Motorsport Resource Extraction (.carbin)
any word on the forza 2 files into forza studio?
thanks for the last version of the software,overcome the saving issue i was having from 3dsimed with the lod_0 models
regards moi
thanks for the last version of the software,overcome the saving issue i was having from 3dsimed with the lod_0 models
regards moi
- Sat May 29, 2010 4:17 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746258
Re: Forza Motorsport Resource Extraction (.carbin)
This should remove about 15k degenerate triangles per LOD0 mesh, but the vertex count will still remain the same. Vertex counts are really the only difference between the LODs, so if you want to reduce the vertex count you would just get something similar to a LOD1 or LOD2 model. What I might try d...
- Sat May 29, 2010 3:44 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746258
Re: Forza Motorsport Resource Extraction (.carbin)
so theres no way to use the lod0 models,no way of reducing the vertices?
thanks for the quick response,surely there must be a way,the lod0 look no more detailed than a nfs shift car,although im no expert,lol,hence the questions
moi
thanks for the quick response,surely there must be a way,the lod0 look no more detailed than a nfs shift car,although im no expert,lol,hence the questions
moi
- Sat May 29, 2010 1:16 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746258
Re: Forza Motorsport Resource Extraction (.carbin)
thanks for all the hard work getting these tools to work with forza 3,im in the process of converting a few cars for gtr2,using 3ds max and 3dsimed,are the lod0 models usuable?? ive read so many conflicting views throughout this thread,im now confused. Ive gotten the car al prepeared ,sized,textured...
- Tue May 25, 2010 10:32 pm
- Forum: Game Archive
- Topic: forza 3 textures??
- Replies: 1
- Views: 1051
forza 3 textures??
where are the textures located for the models once extracted from the forza disc or dlc,ive managed to get the models to pc,then into max and then simed,but i can only find a handful of textures,nodamage.xds ect,and a folder called shared which contains a few .xds,but not enough to do the complete c...