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Search found 13 matches

by Rikto
Mon Oct 04, 2010 9:33 pm
Forum: Compressed files and methods
Topic: Chou Jigen Game Neptune (PS3) .cpk file
Replies: 18
Views: 15865

Re: Chou Jigen Game Neptune (PS3) .cpk file

Sadly the graphic.cpk and event.cpk are the only 2 I really want. I'd like to extract the 2d character images and album pictures.
It seems there are also .pssg files inside which I cannot open. :-(
by Rikto
Sun Oct 03, 2010 10:24 pm
Forum: Compressed files and methods
Topic: Chou Jigen Game Neptune (PS3) .cpk file
Replies: 18
Views: 15865

Chou Jigen Game Neptune (PS3) .cpk file

The contents of this post was deleted because of possible forum rules violation.
by Rikto
Mon Jul 19, 2010 10:11 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

In 360Xtract you are choosing the wrong extract option. You need to go to tools and click "XDVDFS XTR."
by Rikto
Tue Jun 22, 2010 8:41 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

It has been found, however, I don't think anyone is going to post it if that's what you want. >_>
You might get lucky though. Who knows.
by Rikto
Fri Jun 11, 2010 8:32 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

The 360 file is named differently than the ps3 files, as such does not match with the way the original script file is attempting to match the filelist with the data bin files. rename them to work with the script as is, or modify the script to look for the names correctly. ie. rename filelistu.x360....
by Rikto
Wed Jun 09, 2010 7:34 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

Awesome to see the models finally being able to be ripped from the game ^^ Been waiting forever for this! I do not quite get HOW people here rip the models from the game though. I understand how mesh2rdm works and how things go from there on, but I just can't get the models off of the game. I got b...
by Rikto
Thu May 20, 2010 6:32 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

For the models I only needed the first disc. Don't know about the movies.
by Rikto
Tue May 18, 2010 1:35 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

Thanks for that tutorial epopoe! It really helps a lot.
by Rikto
Sat May 15, 2010 1:42 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

looks great lol. I'd like to try something like that. btw can you tell me how to get textures to show on the model in 3dsmax?
by Rikto
Thu May 13, 2010 8:03 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

First find a tool called mesh2rdm. You can just google it, it's pretty easy to find. Then put the mesh2rdm.exe in the same folder with the trb and imgb file. Create a bat file with something like this in it: "mesh2rdm input-file-name.trb output-file-name.dae -daeout" After you run that you...
by Rikto
Wed May 12, 2010 5:40 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

Once you have all the textures and models extracted how do you get the textures to display on the model in 3ds max? I keep just getting gray, green, and pink metallic colors only. I'm sure I must be missing something really obvious. :oops:

I've got a .dae file and a bunch of .dds and pngs.
by Rikto
Fri May 07, 2010 12:45 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190512

Re: FF 13 3D models ripping possible ...

i do have the white_imgu.x360 file thats 1.7 gig >.< idk why the bms code isnt even looking at it D: this is the one am using http://aluigi.altervista.org/papers/bms/ff13.bms maybe its different? O.o ACK Thank you Kekko!!!!! I did it! lol it was so simple @.@ thank you Thank you! How did you get it...
by Rikto
Mon May 03, 2010 11:01 pm
Forum: Compressed files and methods
Topic: Game: Nier, LZO compression..
Replies: 3
Views: 2178

Re: Game: Nier, LZO compression..

I would also be very interested in these files if anyone can figure out how to decompress them.