Sadly the graphic.cpk and event.cpk are the only 2 I really want. I'd like to extract the 2d character images and album pictures.
It seems there are also .pssg files inside which I cannot open.
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Search found 13 matches
- Mon Oct 04, 2010 9:33 pm
- Forum: Compressed files and methods
- Topic: Chou Jigen Game Neptune (PS3) .cpk file
- Replies: 18
- Views: 15865
- Sun Oct 03, 2010 10:24 pm
- Forum: Compressed files and methods
- Topic: Chou Jigen Game Neptune (PS3) .cpk file
- Replies: 18
- Views: 15865
Chou Jigen Game Neptune (PS3) .cpk file
The contents of this post was deleted because of possible forum rules violation.
- Mon Jul 19, 2010 10:11 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
In 360Xtract you are choosing the wrong extract option. You need to go to tools and click "XDVDFS XTR."
- Tue Jun 22, 2010 8:41 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
It has been found, however, I don't think anyone is going to post it if that's what you want. >_>
You might get lucky though. Who knows.
You might get lucky though. Who knows.
- Fri Jun 11, 2010 8:32 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
The 360 file is named differently than the ps3 files, as such does not match with the way the original script file is attempting to match the filelist with the data bin files. rename them to work with the script as is, or modify the script to look for the names correctly. ie. rename filelistu.x360....
- Wed Jun 09, 2010 7:34 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
Awesome to see the models finally being able to be ripped from the game ^^ Been waiting forever for this! I do not quite get HOW people here rip the models from the game though. I understand how mesh2rdm works and how things go from there on, but I just can't get the models off of the game. I got b...
- Thu May 20, 2010 6:32 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
For the models I only needed the first disc. Don't know about the movies.
- Tue May 18, 2010 1:35 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
Thanks for that tutorial epopoe! It really helps a lot.
- Sat May 15, 2010 1:42 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
looks great lol. I'd like to try something like that. btw can you tell me how to get textures to show on the model in 3dsmax?
- Thu May 13, 2010 8:03 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
First find a tool called mesh2rdm. You can just google it, it's pretty easy to find. Then put the mesh2rdm.exe in the same folder with the trb and imgb file. Create a bat file with something like this in it: "mesh2rdm input-file-name.trb output-file-name.dae -daeout" After you run that you...
- Wed May 12, 2010 5:40 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
Once you have all the textures and models extracted how do you get the textures to display on the model in 3ds max? I keep just getting gray, green, and pink metallic colors only. I'm sure I must be missing something really obvious.
I've got a .dae file and a bunch of .dds and pngs.
I've got a .dae file and a bunch of .dds and pngs.
- Fri May 07, 2010 12:45 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 190512
Re: FF 13 3D models ripping possible ...
i do have the white_imgu.x360 file thats 1.7 gig >.< idk why the bms code isnt even looking at it D: this is the one am using http://aluigi.altervista.org/papers/bms/ff13.bms maybe its different? O.o ACK Thank you Kekko!!!!! I did it! lol it was so simple @.@ thank you Thank you! How did you get it...
- Mon May 03, 2010 11:01 pm
- Forum: Compressed files and methods
- Topic: Game: Nier, LZO compression..
- Replies: 3
- Views: 2178
Re: Game: Nier, LZO compression..
I would also be very interested in these files if anyone can figure out how to decompress them.