Awesome scripts, thank you guys.
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?
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Search found 13 matches
- Sun Jun 19, 2016 1:03 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38683
- Sun Mar 18, 2012 10:06 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 111
- Views: 33111
Re: Heroes of Might and Magic 6
Here's the wolf .gobj files with it's corresponding textures. Is this what you needed finale00?
- Tue Oct 25, 2011 4:45 pm
- Forum: 3D/2D models
- Topic: Pain PS3
- Replies: 6
- Views: 3625
- Fri Jun 03, 2011 4:59 pm
- Forum: 3D/2D models
- Topic: The Witcher 2 Models
- Replies: 79
- Views: 44291
Re: The Witcher 2 Models
Thank you Szkaradek123 and chrrox for the awesome scripts. @ RobeN, load textures manually, to find them... Go to the character folder Click the search button Click on all files and folders Type ".dds" without quotes in the first typing field Click search All the .dds textures you ever loa...
- Sat Feb 05, 2011 5:10 am
- Forum: 3D/2D models
- Topic: UNREAL PSK importer for Blender249
- Replies: 13
- Views: 16387
Re: UNREAL PSK importer for Blender249
Works beautifully, Thank you!
- Thu Dec 30, 2010 8:26 am
- Forum: 3D/2D models
- Topic: MaxScript [Video Guide]
- Replies: 24
- Views: 12584
Re: MaxScript [Video Guide]
Hope you can get that last video uploaded and thank you again for sharing this with us.
- Thu Dec 30, 2010 7:50 am
- Forum: Game Archive
- Topic: Tron Evolution PC
- Replies: 6
- Views: 3476
Re: Tron Evolution PC
Here's a little trick, you can copy the Textures.tfc file that's in the CookedPC folder and paste it in the same folder as the .upk file your extracting.
This will allow umodel you to rip higher resolution textures.
This will allow umodel you to rip higher resolution textures.
- Fri Dec 17, 2010 10:06 pm
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8647
Re: (Ps3) White Knight Chronicles
You're absolutely right chrrox, my search was not thorough. Thank you!
- Fri Dec 17, 2010 8:30 pm
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8647
Re: (Ps3) White Knight Chronicles
I see, thank you Rick for pointing that out.
I read about decrsdat.cpp, v1 over at asmodean's.
Bummer! I really wanted to access and hopefully convert actual model and texture data with the scripts provided.
I read about decrsdat.cpp, v1 over at asmodean's.
Bummer! I really wanted to access and hopefully convert actual model and texture data with the scripts provided.
- Fri Dec 17, 2010 6:37 am
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8647
Re: (Ps3) White Knight Chronicles
Chrrox, How did you open d00h.psarc.sdat? Do I need to rename it? I manage to extract d03b.psarc and d04b.psarc without a hitch, but they contain mostly sounds.
I'm stuck trying to figure out the other files that end with .sdat.
Any assistance is much appreciated.
I'm stuck trying to figure out the other files that end with .sdat.
Any assistance is much appreciated.
- Wed Nov 10, 2010 5:12 am
- Forum: 3D/2D models
- Topic: Gods and Heroes
- Replies: 0
- Views: 881
Gods and Heroes
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 27, 2010 5:36 am
- Forum: 3D/2D models
- Topic: Disciples III - Renaissance [Solved]
- Replies: 6
- Views: 2692
Re: Disciples III - Renaissance
Here's the latest tool update, you can now extract most Leaders and Main Characters.
- Sat Sep 18, 2010 5:27 am
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8647
Re: (Ps3) White Knight Chronicles
Great work chrrox. The models in this game are awesome, Could you tell us how to extract the psarc file?