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Search found 32 matches

by guki
Thu Jan 05, 2023 4:49 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2423

Re: WRC 10 .P3D MODELS

thank you very much Durik! that was fast i still have to learn a lot and that blender script totally confused me if list_id == b'NodsNoHe': bs.seek(6,1) meshname = bs.readString() rapi.rpgSetName(meshname) NodsNoHe tells the Bone / Mesh Name and the Transform Matrix which are parent/child in the hie...
by guki
Tue Jan 03, 2023 10:06 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2423

Re: WRC 10 .P3D MODELS

i didnt write the blender 2.49b script - i decided to do one from scratch inside noesis the 4 bytes after Strm are the chunksize of the following sector Strm(1188)vcol start at vcol + 1188 will lead to next Strm block on wrc 7 there was no Strm - and the chunksize was after vcol(xxxx) etc. 1.png
by guki
Mon Jan 02, 2023 4:25 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2423

Re: WRC 10 .P3D MODELS

i'm currently trying to write my first Noesis Script - but i'm not that good at coding, so it takes time i now know that the Bytes after the "SGLiSuGe" are the Vertices Count Value and the Faces Count Value - the first 4 Bytes after "vpos" / "vtan" etc. are the Chunk Si...
by guki
Wed Dec 28, 2022 9:31 pm
Forum: 3D/2D models
Topic: WRC 10 .P3D MODELS
Replies: 15
Views: 2423

Re: WRC 10 .P3D MODELS

hey there, i'm currently looking at the WRC Series and failing at the recent two Games (WRC10 and WRC Generations) here is what i've gathered so far: Extracting: Ekey has updated the *.PKG Quickbms Script to extract the new Games https://zenhax.com/viewtopic.php?t=17621&#p74340 all these Files a...
by guki
Sun Jan 09, 2022 9:25 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6252

Re: The Crew 1/2 models tool

aweseome! transforming the tires will help on the monstertrucks delorean is using 25 inches rims testing around with the thickness also affects the thread used 1 - 3 - 5 on the first images and scaled them on the x axis - value of 4 almost matches ingame - still need some more tweaks https://imgur.c...
by guki
Thu Aug 06, 2020 9:51 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 84989

Re: The Crew fat/dat archives

it's me again ... did some more research and found a few informations about restoring the 4 vehicles_resources_x files a lot of the xbt files had its path in the header before the correct dds file starts TBX (...) graphics\vehicles\cars\ford\ford_gt_2016\maps\tex_ford_gt_2016_detail_01_a_mip0.xbt.DD...
by guki
Mon Jun 01, 2020 2:20 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 84989

Re: The Crew fat/dat archives

hey everyone i've spent the last few weeks to check and convert the xbg files of the crew 2 (and still not done yet) https://i.imgur.com/GiyCnpF.png is there anyone who can check the material.bin files to locate the correct textures? looking at "maximerea-m-0612201360591549.material.bin" i...
by guki
Wed Jan 15, 2020 7:49 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

https://mega.nz/#!1j51kIwC!wwxab4f0xeH2 ... wQ_2vhqkvo

If anyone is interested, these are the object startpoints of all supra meshes

I may missed a few bytes - for example the body mesh contains two false faces (start of another sub mesh)
by guki
Thu Jan 09, 2020 12:30 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

Thanks again shakotay :) Uv position seems to be 28, but some parts are not even mapped. https://imgur.com/a/e5qkKOJ Still need to do the aftermarket rims but the first car is done. Some errors here and there but looks good overall They do have some decent bodykits in this game, need to check out th...
by guki
Wed Jan 08, 2020 12:32 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

sorry for the double post but i managed to fix the body mesh the face indices sector starting at ab6b was split into two parts - those parts are using the offset vertices starts + using a different fvf size first one is the underbody backfacing stuff 0xAB6B 1539 12 99 0xFC9 855 +++++++++++ 0xB771 89...
by guki
Sat Jan 04, 2020 1:08 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

thanks again for helping me out here :) i think i found the correct starting points of the submeshes now starting with 0x382D for the bodymesh, the superfluous faces are part of the backfacing mesh(pointcloud), followed by the hoodpin detail, a tiny broken bit, the mirrors without any issues, again ...
by guki
Thu Jan 02, 2020 11:41 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

sooo i'm still trying to get the top secret supra JZA80C_Body_genuine_00 0x382D 14752 28 99 0xC92A 8348 JZA80C_Muffler_genuine_00 0xDDD 205 28 99 0x10cc 146 JZA80C_NSeat_genuine_00 0xE11 123 38 28 0x1002 44 JZA80C_TailL_genuine_00 0x71A2 885 36 28 0x12D2 560 JZA80C_WHEEL_genuine_18_gold_FL 0x1236 20...
by guki
Thu Dec 26, 2019 11:54 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 21235

Re: Initial D Extreme Stage [PS3]

hey there, so i am currently looking at the arcade version of initial d stage zero because of the top secret supra v12. as far as i can tell the efo files are still the same structure compared to the files already posted here from previous games http://www.mediafire.com/file/9jvpdxpf04g6wq2/JZA80C.r...
by guki
Tue Sep 03, 2019 9:15 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2672

Re: Chinese Fast and Furious Mobile Game

... thanks for uploading the tool again and thanks for the uv adress this works like a charm :D i "fixed" the go3 "bug" opening a file, switch to vb and reopen the same file for anyone else who is interested - maybe this file format is used in other games too the textures are sa...
by guki
Mon Sep 02, 2019 11:44 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2672

Re: Chinese Fast and Furious Mobile Game

thank you shakotay2! you are awesome but i got a few issues the link in your signature doesn't work for me, because zippyshare blocked germany. i was able to download version 0.24d and 0.24e somewhere else but on both versions wordpad.exe, the glut32.dll and mesh_viewer.exe are missing. i copied wor...