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by Karpati
Sat Sep 23, 2023 9:55 am
Forum: 3D/2D models
Topic: Vision .model files
Replies: 3
Views: 230

Re: Vision .model files

I've got some software at work that was "gifted" to me by the last guy. It was built on an old version of the Havok/Trinigy Vision engine and uses .model files made with vision sdk. I've tried to track down any version of Vision, but it seems to have disappeared off the internet. I've als...
by Karpati
Thu Sep 21, 2023 8:17 am
Forum: 3D/2D models
Topic: [Unity3D] Cardcaptor Sakura : Key of Memories assets encrypted
Replies: 8
Views: 688

Re: [Unity3D] Cardcaptor Sakura : Key of Memories assets encrypted

It seems all files (.mesh, .fbx, etc) are encrypted.
by Karpati
Wed Sep 13, 2023 5:50 pm
Forum: 3D/2D models
Topic: Dragon Star Varnir - .GxRes File Formats
Replies: 7
Views: 612

Re: Dragon Star Varnir - .GxRes File Formats

Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: https://forum.xentax.com/viewtopic.php?p=165305#p165305 But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.) Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxN...
by Karpati
Wed Sep 13, 2023 5:49 pm
Forum: 3D/2D models
Topic: Dragon Star Varnir model
Replies: 7
Views: 1908

Re: Dragon Star Varnir model

I have finished my Dragon Star Varnir *.GXRESCOLLISIONMESH, *.GXRESMODEL, *.GXRESMODELEXT, *.GXRESTEXTURE load modules and I released the following programs: - 3D Object Converter v10.404 (Windows) - i3DConverter v5.403 (macOS) - i3DConverter v3.403 (Linux) How to get the 3D Object Converter v10.404...
by Karpati
Tue Sep 12, 2023 6:20 am
Forum: 3D/2D models
Topic: Starshine Legacy *.PME load module released
Replies: 5
Views: 517

Re: Starshine Legacy *.PME load module released

What do you mean exactly?
by Karpati
Mon Aug 21, 2023 7:40 pm
Forum: 3D/2D models
Topic: Starshine Legacy *.PME load module released
Replies: 5
Views: 517

Starshine Legacy *.PME load module released

I finished my Starshine Legacy *.PME and the old (before 2016) Star Stable Online .PME load modules. I have released the following program: - 3D Object Converter v10.403 (Windows) How to get the 3D Object Converter v10.403: Download the 3D Object Converter from http://3doc.i3dconverter.com and insta...
by Karpati
Mon Aug 21, 2023 7:33 pm
Forum: 3D/2D models
Topic: Mortar Engine (Fruit Ninja) *.BINMODEL and *.MMD load modules released
Replies: 0
Views: 247

Mortar Engine (Fruit Ninja) *.BINMODEL and *.MMD load modules released

I finished my Mortar Engine (Fruit Ninja) *.BINMODEL and *.MMD load modules. I have released the following program: - 3D Object Converter v10.403 (Windows) How to get the 3D Object Converter v10.403: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and us...
by Karpati
Fri Aug 11, 2023 4:05 pm
Forum: 3D/2D models
Topic: Tianji online mdx2
Replies: 6
Views: 953

Re: Tianji online mdx2

moonpaladin wrote: Fri Aug 11, 2023 8:14 am Hello! someone can take a look at this sample :[ , I'm not getting the correct values, also seems that this model has 5-7 submeshes. :oops: thanks in advance!

https://www.mediafire.com/file/kau5msvy ... .mdx2/file
Check your PM.
by Karpati
Fri Jul 28, 2023 10:21 am
Forum: 3D/2D models
Topic: Trouble ripping models from an XBLA title called "Raskulls"
Replies: 4
Views: 401

Re: Trouble ripping models from an XBLA title called "Raskulls"

miiarcus wrote: Thu Jul 27, 2023 8:47 pm Samples you say... like the .mesh files I described in my post?
We are waiting for the .mesh files.
by Karpati
Sun Jul 02, 2023 5:06 pm
Forum: 3D/2D models
Topic: Story of Seasons: A Wonderful Life
Replies: 4
Views: 496

Re: Story of Seasons: A Wonderful Life

Do anyone figure it out how to Exporting the model and texture from Story of Seasons: A Wonderful Life. here a sample.https://www.mediafire.com/folder/0hr7fppr3u9mc/HMW+L Can you share the password for the installed game's disc file (1.213.702.462 bytes zip compressed file)? (I would like to get mo...
by Karpati
Wed Jun 14, 2023 6:46 am
Forum: 3D/2D models
Topic: 무혼 (Muhon) *.msh *.cnt *.ani File!
Replies: 5
Views: 1356

Re: 무혼 (Muhon) *.msh *.cnt *.ani File!

shuaixiaoxiao456 wrote: Tue Jun 13, 2023 2:54 pm Hello, I am a muhon lover from Inner Mongolia, I would like to get in touch with you further, can you add me as a Facebook friend? :]
I don't use the Facebook, but you can use my contact e-mail address from this page:
http://3doc.i3dconverter.com/contact.html
by Karpati
Mon May 15, 2023 6:08 pm
Forum: 3D/2D models
Topic: Sins of a Solar Empire 2 *.mesh/*.mesh_material load module released
Replies: 2
Views: 384

Sins of a Solar Empire 2 *.mesh/*.mesh_material load module released

I finished my Sins of a Solar Empire 2 *.mesh/*.mesh_material load module. I have released the following program: - 3D Object Converter v10.010 (Windows) How to get the 3D Object Converter v10.010: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use ...
by Karpati
Mon May 15, 2023 6:01 pm
Forum: 3D/2D models
Topic: Tianji online mdx2
Replies: 6
Views: 953

Re: Tianji online mdx2

Hello! I have unpacked this game and there are not textures at least for mount models, it's very strange, there is a possibility that these mdx2 contains the textures too?, I was searching info about it, but seems like doesn't or at least not in the past, file size of the file seems a bit suspiciou...
by Karpati
Mon May 15, 2023 5:41 pm
Forum: 3D/2D models
Topic: 1nsane (2000) .fff
Replies: 1
Views: 365

Re: 1nsane (2000) .fff

I tried the 3D Object Converter but I got corrupt faces. Can anyone fix the vehicle mesh problem? I completely rewrote my Insane .fff loader module I made 20 years ago based on the sample files I got from other users. I have released the following program: - 3D Object Converter v10.010 (Windows) Ho...
by Karpati
Fri May 05, 2023 5:51 pm
Forum: 3D/2D models
Topic: GP500 .dk4
Replies: 11
Views: 787

Re: GP500 .dk4

Fiammanera628 wrote: Sat Apr 29, 2023 3:48 pm Hello there!

There is a way to extract 3d models from this game? It uses .dk4 files and the tools that actually open them are not accesible anymore :cry:
If someone can help me pls :)
Can you tell me how did you extracted the files from the .dkz archive files?