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Search found 12 matches

by Kryspin
Sun Dec 26, 2010 11:26 pm
Forum: Game Archive
Topic: Mystery Legends: The Phantom of the Opera can't be extracted
Replies: 3
Views: 1233

Re: Mystery Legends: The Phantom of the Opera can't be extra

kaninchen wrote:The name of the file is "media.pack",and head of the file is "ARCPACK".
I've tried many extrators, but they are noneffective.
If you need the file, I'd Upload it as soon as possible.
Thanks for your help.
I need the file for analysis - please upload it.
by Kryspin
Wed Nov 03, 2010 12:48 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 18838

Re: James Cameron Avatar .pak

Hi,

there are my tools for Avatar game:

http://preklady.krystufkovi.cz/avatar/AvatarTools.7z

Usage in "Readme.txt". You need to have .NET Framework 3.5 installed.

Tested for PC version.
by Kryspin
Wed Apr 14, 2010 9:49 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 18838

Re: James Cameron Avatar .pak

Someone posted on my blog about my FC2 code's XmlResourceFile working with Avatar; does my FC2 archive viewer also work? No. I created unpack/pack tools for Avatar PAK file format and it's similar, but header is different (header is at the end of file and compressed by block). My tools is for my us...
by Kryspin
Mon Feb 22, 2010 10:06 am
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

You are welcome.

I am going finish editor for Avatar in VB.NET :)
by Kryspin
Sun Feb 21, 2010 10:24 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

Maybe: U16 Time of duration in ms? U23 Offset of image in x-direction? U24 Offset of image in y-direction? Attention - U23 and U24 are signed Int16 :!: ********** * ACTION * ********** 2B Int16 V5 Number of action 2B Int16 U10 Image number 2B Int16 U11 ? 2B Int16 U12 Number of next action 2B Int16 U...
by Kryspin
Sun Feb 21, 2010 9:44 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

u12 -> next action u13 -> prev action seems frames actions are not necessary in order. for example start_button clicked section start at 12, ends at 13, but has lenght 4, this is because it goes 12->14->15->13 u19 is probably alpha Yes, this is true. Good job. Only U19 isn't alpha, but opacity (255...
by Kryspin
Sun Feb 21, 2010 9:37 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

dodd wrote:also some files' sections have string at offset (from beginning of section) 16 (dec) and 45 (dec).
Yes. For example "attack.spr" have in first section text "1". Next byte is 00h and next byte is char "5". I think "5" is residual from previous setup.
by Kryspin
Sun Feb 21, 2010 9:27 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

If you use WinHEX, then here is template for SPR file. template "SPR file" description "SPR file" fixed_start 0 begin section "Header SPR" string 4 "Magic" uint32 "CountAction" uint32 "CountSection" uint32 "LengthSection" uint32 &...
by Kryspin
Sun Feb 21, 2010 9:25 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

oh, actually c2 is 4 for most files expect for tetrislogo.ipl which has c2=8 for some reason. Other example is deep_bar.ipl, some images has 4 and some 8. How do you know u3 is Alpha channel (Yes/No)? For all files i seen it's allways 1. And seems c2 = 8 for images without alpha channel and c2=4 fo...
by Kryspin
Sat Feb 20, 2010 7:53 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

Yes, you're right. Corect code: ***************** * IMAGES CHUNKS * ***************** 4B Byte M2 Magic byte - 32414E00h 4B Int32 C2 Count of variable (4) Variable cycles: 1. 4B Int32 W1 Width of image 2. 4B Int32 H1 Height of image 3. 4B Int32 U2 Unknown 4. 4B Int32 U3 Alpha channel (Yes/No) 5. 4B I...
by Kryspin
Sat Feb 20, 2010 4:03 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

Here is my work "in progress" for SPR: ********************** * HEADER OF SPR FILE * ********************** 4B Char M1 Magic string - "1RPS" 4B Int32 C1 Count of action 4B Int32 C2 Count of section 4B Int32 L1 Length of one section 4B Int32 L2 Length of one action 1B Byte U1 Unkn...
by Kryspin
Thu Feb 18, 2010 12:28 pm
Forum: Game Archive
Topic: Tetris Online Japan: .spr and .ipl files (animated images)
Replies: 14
Views: 3591

Re: Tetris Online Japan: .spr and .ipl files (animated images)

Send more files .spr and .ipl for comparing procedure. Thank's.