it might as well beTomWin wrote:that question should by asked by PM, it's not warez forum.
some people buy DLCs
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 9 matches
- Tue Dec 27, 2011 5:44 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745143
Re: Forza Motorsport Resource Extraction (.carbin)
- Tue Feb 15, 2011 5:40 am
- Forum: 3D/2D models
- Topic: [request] Crysis 2 (PC)
- Replies: 5
- Views: 1646
- Thu Nov 18, 2010 8:32 pm
- Forum: 3D/2D models
- Topic: help with transparent dds textures
- Replies: 5
- Views: 2031
Re: help with transparent dds textures
for alpha channel 100% black is 100% transparent. 100% white is 100% opaque.
- Wed Aug 25, 2010 6:05 pm
- Forum: Compressed files and methods
- Topic: ARMA 1/2/OA
- Replies: 1
- Views: 1210
Re: ARMA 1/2/OA
odol explorer only opens odol v7
- Sat Jul 24, 2010 11:29 pm
- Forum: Compressed files and methods
- Topic: .wft encrypted/compressed files
- Replies: 20
- Views: 15171
Re: .wft encrypted/compressed files
funny theives locking stolen filesrafal345 wrote:You want to import mod for GTA IV?
Mod files are blocked because of model thefts
The same situation is in GTA SA and NFS MW
(sorry for my English)
- Tue Feb 23, 2010 6:41 pm
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7431
Re: [X360] NFS Shift
99% of these ferrari's are in shift already. all that is missing is the models
- Tue Feb 23, 2010 12:22 am
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7431
Re: [X360] NFS Shift
the bms script extracts the files fine but it seems the files are either still encrypted or are just jibberish \vehicles\bmw_135\bmw_135_body.vud using old script <?xml version="1.0" ?> <body_upgrades> <stage level="0"> <mesh name_pattern="_KIT00_CHASSIS_" /> <mesh name...
- Mon Feb 22, 2010 6:59 am
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7431
Re: [X360] NFS Shift
are these files from xbox360?
- Mon Feb 22, 2010 4:56 am
- Forum: Game Archive
- Topic: VBS2 / Jcove
- Replies: 4
- Views: 2099
Re: VBS2 / Jcove
yes creating .xbo is possible with makepbo and depbo from hereMaddog wrote:Is there a way to get them back to .xbo?
I can pbo them but engine will not read them unless they are encrypted to .xbo.
http://dev-heaven.net/projects/mikero-pbodll/files
depbo is a dll file used by all of mikero's tools