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Search found 8 matches

by norm
Tue Jul 03, 2012 9:39 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Ok so after making various files using bundler.exe and reading about the texture formarts in the 360 XDK help file. The BC1 textures I attached above are 256x256 using D3DFMT_A8R8G8B8. Strangely though, they included larger versions in another place which are 512x512 which use DXT5. Both are swizzle...
by norm
Mon Jul 02, 2012 5:37 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Ok so I managed to unswizzle the Xenon Textures from the BC2 release using the 360 SDK tools. I used Bundler.exe to create an XPR file (you need to specify an RDF with it). <?xml version="1.0" encoding="utf-8" ?> <RDF Version="XPR2"> <Texture Name = "i20" Sour...
by norm
Mon Jul 02, 2012 1:42 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

I think the BC1 textures may have different compression, because when processed to .dds & reversed they look very blocky. As for unswizzling, I googled about and found this talking about Dead Rising 2. The textures are encoded or swizzled with a predicted tiling algorithm to increase the efficie...
by norm
Mon Jul 02, 2012 12:59 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

I wanted to get at the Xenon BC1 textures, which I figure use the same compression technique as BC2.

BC1 wasn't released on PC btw.

PS. When I said the files are identical, I meant in terms of what the game displays, it's the same image.
by norm
Mon Jul 02, 2012 1:35 am
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

I'm 100% sure P01.Itexture + P01.XenonTexture are identical. They come from the exact same place in the file tree.

I've attached another pair of textures to compare. Thanks.
by norm
Sun Jul 01, 2012 11:18 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

Xenos (name for Xbox 360 GPU) supports uncompressed, DXT1/DXT3/DXT5 (and maybe also DXT2/4 but not sure). But there's also these: • DXT3A - "4 bit scalar replicated into four channels in shader" • DXT3A as 1111 - "1 bit per channel pixel" • DXT5A "3bit selection between 2 8b...
by norm
Sun Jul 01, 2012 10:36 pm
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9454

Bad Company 2 - XenonTexture unknown, PC ver is known.

p01.itexture (http://www.mediafire.com/?3upgk1kuje19ei1) (PC) p01.xenontexture (http://www.mediafire.com/?1a9sdm64m5mct3t) (Xbox 360) If you write a DXT5 header over the custom header on p01.itexture you get a readable .dds file. (http://www.mediafire.com/?ouxhie5sajzdzmf) Any ideas what compression...
by norm
Sat Feb 27, 2010 8:48 am
Forum: Audio file formats
Topic: Dante's Inferno XMA Audio Help.
Replies: 36
Views: 15396

Re: Dante's Inferno XMA Audio Help.

I also included an addXMAheader bms script along with quickbms latest version and a batch file to automatically add a stereo xma header to the fixed streams, ready for decoding with towav. Thanks for alphatwentythree on the script and batch help. Could you say how you go about changing the header f...