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by ddt
Wed Jan 13, 2010 2:52 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158867

Re: [PC] Devil May Cry 4

Today learn effect. I fool again. Is there someone help me! what is going on in the effect file ? sampler s0 : register(s0); #if 1 row_major float3x4 mJoint[32]; #else float3x4 mJoint[32]; #endif float4x4 mPV; float4x4 mW; void vs( float3 ipos :POSITION, float2 itex :TEXCOORD0, float2 itex1 :TEXCOOR...
by ddt
Tue Jan 12, 2010 4:08 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158867

Re: [PC] Devil May Cry 4

Thanks shadowmoy. I'd completely reread the code. (stupid) and now it's work. btw struct cObject { u16 Id; u16 MatId; byte Flag[16]; uint Base1; //this member seens like the offset when //the game call SetStreamSource's 3rd parameter uint Zero; uint Start; uint Count; uint Base; uint Inconnu[3]; }; ...
by ddt
Sun Jan 10, 2010 10:48 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158867

Re: [PC] Devil May Cry 4

2 Surveyor . sorry, I'm a new one. I 'd recomply ( also modifyed ) your code Dmc4ModelScr. and I simply use: LPVDEC VDecBIO5=0; D3DVERTEXELEMENT9 DecBIO5[] = { { 0, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUS...