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Search found 8 matches
- Thu Sep 23, 2010 7:46 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
Text actually is in string.svo --> stringxx.so IIRC.
- Tue Sep 14, 2010 10:46 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
The contents of this post was deleted because of possible forum rules violation.
- Tue Sep 14, 2010 3:03 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 13, 2010 4:46 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
Hey, It has been a long time since I've done this, yay for topic reply notifications (I've got all item and recipe pictures though, I can mediafire them if you want) so I don't remember that well, but one important thing is to have the correct version of xbdecompress (6654). I remember having spent ...
- Thu Feb 11, 2010 4:59 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
@GlassZeppelin I've made an updated, improved version of that structure descriptor, I'll post it when I get home. I'll also post the FPS4 structure used in some files that didn't work with fatduck's quickBMS script. Also I've found here that the 0x1A200154 value meant D3DFMT_DXT5 and not D3DFMT_DXT4...
- Sat Feb 06, 2010 2:30 am
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
It worked like a charm! Thanks!
- Fri Feb 05, 2010 12:49 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
Nice job! I was wondering, is there any way to deswizzle X360 Direct Draw textures that are not 32bit A8 R8 G8 B8? I found various textures that seem to be swizzled 16bit A4 R4 G4 B4 (i.e. I can only get the colors right by swapping the A and G, then R and B channels, but it's still scrambled) and a...
- Mon Jan 04, 2010 3:32 am
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19674
Re: Need help on Tales of Vesperia[X360] files
Hi guys, I found this topic by lurking and googling, and I thought I'd add my two cents. I've done a little bit of tampering with the files, and this is what I got: Using files from the game: 1. Using VsoEx, I unpacked chara.svo, I then got multiple .dat files with a 0FF5 12EE header. 2. Using xbdec...