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by MMWsmokey
Sat Jul 01, 2017 3:30 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

Thank you so much for release! Tested it and its working perfectly :)
by MMWsmokey
Thu May 25, 2017 8:50 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

Hey there. I would like to announce release of Swatchbin Texture Converter 0.40. Key features: • Added support to convert input files to PNG and BMP formats with possibility of sRGB color correction. • Added feature to overwrite existing output files. The converter will skip existing file if alread...
by MMWsmokey
Sun Apr 09, 2017 12:55 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

excellent progress on the tools, many thanks to everyone involved will the tool be able to include normals with obj files? i read through the thread but didnt really find whether its on the table to be addressed or not. It's quite simple to fix in 3ds or Zmod, shouldn't think it needs looking into ...
by MMWsmokey
Sun Apr 09, 2017 10:42 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

excellent progress on the tools, many thanks to everyone involved

will the tool be able to include normals with obj files? i read through the thread but didnt really find whether its on the table to be addressed or not.
by MMWsmokey
Thu Oct 11, 2012 11:31 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

awesome progress & great to see you are still active Ernegien ;) any word on mapping and other carbins or is it too early for that ? :P

looking forward to this, thanks a lot !
by MMWsmokey
Mon Apr 09, 2012 2:46 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

energien : i know the fast that forza studio can't export directly the 3d models for every kind of game.i know the way for put forza models on others games and we need the import of lod 1, lod 2 etc etc etc like you made with/for the forza 3 game. so ,the question is : the last release of forza stu...
by MMWsmokey
Mon Apr 02, 2012 12:42 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

Rapid X wrote: Although lower LOD wheels don't work yet..
you can find them in car's lod1-5.carbin file together with the rest of the car
by MMWsmokey
Mon Apr 02, 2012 1:43 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

opening of carbins works fine. no problems. uv mapping seems fine so far but will test some more. pretty damn awesome still and didnt expect the update anymore, thank you very much ernegien. :)
by MMWsmokey
Wed Mar 14, 2012 9:24 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

These 450mb+ files are DLC files, extract them and then open them with wxPirs to extract the content from them .. it all has been discussed in here before. multiple times. On another note, i think it's safe to assume that there will not be a new forza studo version, at least not anytime soon. it too...
by MMWsmokey
Thu Feb 09, 2012 4:51 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

nope i dont see it, all i see is that you are too lazy to map a model

maybe we can get back to topic now ?

so that everyone understands: only way to fix mapping is manually edit it, or wait for new forza studio.
by MMWsmokey
Thu Feb 09, 2012 3:45 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

why no eating and drinking ? i dont follow .. if you dont want to put some work into it, you cant fix it . there is no magic 'fix uv -> done' tool. wait for ernegien to post a new version then, in case he will ever return .. and btw, 3 days is a joke. few hours for lod0 and another few hours for coc...
by MMWsmokey
Wed Feb 08, 2012 2:27 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

I heard that its possible to restore mapping through 3DS Max 2012. As its says on their website, lots of features have been added and updated in UVW Map but i have no clue how to do that. I really hope some of you will come up with some useful ideas! I used zmodeler to fix the mapping on the forza ...
by MMWsmokey
Tue Jan 24, 2012 8:45 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

That's good news; but are you making any progress concerning the rest of the vehicle carbin files ? Afterall, we can always map the models ourselves as required, but getting the other meshes is another thing :wink:
by MMWsmokey
Thu Jan 12, 2012 12:41 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745285

Re: Forza Motorsport Resource Extraction (.carbin)

Yes dodgy i've noticed the same thing, also on the Hyundai Veloster DLC. I'm sure Ernegien will address that issue when he has time for the 'proper rewrite' he mentioned before, i dont think the problem is on our end.
by MMWsmokey
Tue Jan 10, 2012 10:55 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 68572

Re: Need For Speed: The Run [.SB & .TOC]

Maybe if someone is close to arushan or oleg we can enlist their help in making an importer to zmodeler and 3ds max wish I knew what the hell I was looking at I used the scripts and just get a bunch of vehicle blueprint bundle files which I would imagine is where the meshes are for the car models O...