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Search found 46 matches
- Wed Feb 18, 2015 1:11 pm
- Forum: 3D/2D models
- Topic: League of Legends WGeo
- Replies: 2
- Views: 1967
Re: League of Legends WGeo
I get the same. Last part: [0] f: -713.382690 // paired values? [1] f: -630.093384 [2] f: 14830.331055 [3] f: 14891.101563 [4] f: 2796.732910 [5] f: 2816.903320 [6] f: 121.435265 [7] f: 121.259338 [10764342] unk_count: 128 vert_count: 220289 index_count: 627756 List of vertices only - no UVs List o...
- Tue Feb 17, 2015 6:36 am
- Forum: 3D/2D models
- Topic: League of Legends WGeo
- Replies: 2
- Views: 1967
League of Legends WGeo
League of Legends World Geometry file as the name suggests contains all the world geometry. Its a new format to take over the previous "NVR" format, its a baked terrain. Currently this is how far I've gotten with the format, ideally would want to break it entirely down to be able to modify...
- Fri Nov 14, 2014 10:20 am
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Hey, Uli! Could you please share the Maya plugin code including last changes (better with source code)? [roll] or may anyone explain the order of the steps during reading this new animation format? v5 anm were more clear for me to program it. I have been trying to understand what you were discussin...
- Sat Oct 18, 2014 7:39 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
[ 4] w: (0000) ( 0, 40), (7E04, E229, 0000) [ 1] pos: 0.252120, 91.229507, -20.523630 if those are meant to be the same position (Hope they are) then its literally taking the short and divide by 65535. Going to test on a larger scale decompressed gives: 0.252728, 91.229667, -20.523630. 32260 / 6553...
- Fri Oct 17, 2014 1:57 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Anytime Riot do a file format it always comes out screwy, tried digging through the assembly but its a nightmare to read. In other Riot formats 0x40 has been Vector3<Byte> and 0x80 has been Vector3<Float> but there has never been a section for key 0, was me being hopeful for a second but its probabl...
- Fri Oct 17, 2014 2:55 am
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Awesome, thanks for that!
Time to try work out the position compression then, probably 11-11-10 format.
Time to try work out the position compression then, probably 11-11-10 format.
- Thu Oct 16, 2014 11:10 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Also with the introduction of Azir there is a new type of animation format which is "r3d2canm" where all the others have been "r3d2anmd" It looks like it contains the same information from the last .anm format. But, the data appears to be re-organized in new sections. It would h...
- Wed Oct 15, 2014 11:19 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Also with the introduction of Azir there is a new type of animation format which is "r3d2canm" where all the others have been "r3d2anmd" Attached Azir's Run which has the new format. I haven't got further than the header which is 8 Byte - "r3d2canm" 4 byte - version? - ...
- Tue Oct 14, 2014 3:05 am
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 32004
Re: League of legends model problems....
Edit: Fixed it forgot to remove the null read which is in v4 but not v5
Maya 2015 64 bit plugin attached
Note: bunch-o debug code still attached.
Maya 2015 64 bit plugin attached
Note: bunch-o debug code still attached.
- Wed Jul 16, 2014 12:28 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11468
Re: League of Legends Map - NVR decompiling/recompiling
My Documentation on it, I haven't read any of the posts so sorry if anything is incorrect etc: http://pastebin.com/pvxd6ABi There is nothing in the NVR file that I can find that accurately describes the vertex buffer format. For example, this variable, IndexBufferFormat Format, can be 0x65 for all ...
- Tue Jul 15, 2014 2:22 am
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11468
Re: League of Legends Map - NVR decompiling/recompiling
My Documentation on it, I haven't read any of the posts so sorry if anything is incorrect etc:
http://pastebin.com/pvxd6ABi
http://pastebin.com/pvxd6ABi
- Wed Nov 30, 2011 6:55 pm
- Forum: Game Archive
- Topic: GE IES Datatable
- Replies: 11
- Views: 4446
Re: GE IES Datatable
The contents of this post was deleted because of possible forum rules violation.
- Thu Aug 11, 2011 6:30 pm
- Forum: Compressed files and methods
- Topic: Granado Espada .IPF format
- Replies: 36
- Views: 25196
Re: Granado Espada .IPF format
Hey, Does anyone know how to use the currently released IPF Packer? I'm trying to make my own custom se.ipf sound effects but the onscreen instructions isn't very clear to me. Can someone explain it please? Thanks! No, IPF Packer is basicly broken. Anyway I lost interest this quite a while back, he...
- Sat Dec 11, 2010 9:55 pm
- Forum: Game specific tools
- Topic: [PC] Granado Espada (Sword Of the New World) IPF Packer
- Replies: 7
- Views: 7596
Re: [PC] Granado Espada (Sword Of the New World) IPF Packer
A newer & better version will be coming out sometime in the future when a proper GE Modding site kicks off which hopefully will be sometime soon.Jamxp wrote:Hello, sorry about my very bad English. T_T
I tried to use the tools, but it's don't works. (or I don't know how to use it)
- Mon May 31, 2010 3:55 pm
- Forum: Compressed files and methods
- Topic: Granado Espada .IPF format
- Replies: 36
- Views: 25196
Re: Granado Espada .IPF format
hey, is there anyone who cracked password to ies.ipf? if not so I got a question. Password to ai.ipf has got 38 letters, it contains everything, normal letters, special letters So Im wondering what is the best way to crack password like that, Rainbow tables? brute force? any other way? or someone w...