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Search found 23 matches
- Sat Mar 13, 2010 6:55 pm
- Forum: Graphic file formats
- Topic: WTEX files from Star Trek Online
- Replies: 12
- Views: 11847
Re: WTEX files from Star Trek Online
Should have mention that this was quickbms, http://aluigi.org/papers.htm#quickbms
- Sat Mar 06, 2010 2:27 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 85947
Re: Hacking Zip Passwords (C9)
Data in ram is normally not fragmented.
For example if you alloc 200 bytes of memory for an password, the whole memory is one block.
But when you again alloc memory it could be directly behind the other block or somewhere totally else, you just dont know.
For example if you alloc 200 bytes of memory for an password, the whole memory is one block.
But when you again alloc memory it could be directly behind the other block or somewhere totally else, you just dont know.
- Sat Jan 30, 2010 7:06 pm
- Forum: Graphic file formats
- Topic: WTEX files from Star Trek Online
- Replies: 12
- Views: 11847
Re: WTEX files from Star Trek Online
Little BMS Script, if it doesnt work post some more fils.
Code: Select all
Get Offset LONG
Get FileSize ASIZE
Get FileName FILENAME
Set Size FileSize
Math Size -= Offset
String FileName -= 5
String FileName += ".DDS"
Log FileName Offset Size
- Mon Jan 25, 2010 9:08 pm
- Forum: Game Archive
- Topic: Compresing fastfile
- Replies: 9
- Views: 2438
Re: Compresing fastfile
I didnt look at the files, but the modtools for cod4! are aviable http://wiki.infinityward.com/index.php/ ... on_History. I dont now if this will work with cod 6, but i think they will have some kind of protection, to stop people to run mods.
- Mon Jan 25, 2010 7:16 pm
- Forum: Game Archive
- Topic: Compresing fastfile
- Replies: 9
- Views: 2438
Re: Compresing fastfile
Oh found that, http://wiki.modsrepository.com/index.ph ... ile_Format. Repacking could be possible with the cod4 mod tool, or via zipping again?
- Mon Jan 25, 2010 7:08 pm
- Forum: Game Archive
- Topic: Compresing fastfile
- Replies: 9
- Views: 2438
Re: Compresing fastfile
Okay i assume you mean Call of Duty fast files. The only way i know to get them is to dump the memory and read them out.
- Thu Jan 21, 2010 6:34 pm
- Forum: Graphic file formats
- Topic: COD MW2 iwi
- Replies: 11
- Views: 9791
Re: COD MW2 iwi
Got CoD4 this week, so i will extend my work on that fileformat.
I've already edited the wiki last month, http://wiki.xentax.com/index.php/Call_Of_Duty_2_IWI.
I've already edited the wiki last month, http://wiki.xentax.com/index.php/Call_Of_Duty_2_IWI.
- Sun Jan 17, 2010 3:49 pm
- Forum: Audio file formats
- Topic: Sound files from [ff] format of Modern Warfare 1 & 2 ?
- Replies: 16
- Views: 14102
Re: Sound files from [ff] format of Modern Warfare 1 & 2 ?
I dont think so, the most sound are in the iwd files (they are just renamed zip files). ff is for mods, i think they have scripts etc in it.
Cheers evilpie
Cheers evilpie
- Thu Dec 10, 2009 7:22 pm
- Forum: Graphic file formats
- Topic: COD MW2 iwi
- Replies: 11
- Views: 9791
Re: COD MW2 iwi
The contents of this post was deleted because of possible forum rules violation.
- Tue Dec 08, 2009 3:00 pm
- Forum: Game Archive
- Topic: Turok Evolution .TRE archives
- Replies: 29
- Views: 9703
Re: Turok Evolution .TRE archives
I did some test, and its seems like the NUM_FILES is Little Endian and everything else is Big Endian? struct TEST { uint NumFiles; struct FILES { BigEndian (); uint Offset; if (Offset < FileSize()) { Printf ("Valid Of: %d\n", Offset); } uint Size; uint unk; uint unk2; } files[NumFiles] <op...
- Mon Dec 07, 2009 10:49 pm
- Forum: Game Archive
- Topic: Turok Evolution .TRE archives
- Replies: 29
- Views: 9703
Re: Turok Evolution .TRE archives
What doesnt work?
Why you want to do this, when you already changed it to big endians?
Post whole code..
Why you want to do this, when you already changed it to big endians?
Post whole code..
- Sat Dec 05, 2009 1:19 pm
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6899
Re: QuickBms Syntax Notepad++
Okay i made this 2 minor fixes for #comment and ><.
This time i attached the zip to the first post
Cheers Evilpie
This time i attached the zip to the first post
Cheers Evilpie
- Sat Dec 05, 2009 1:42 am
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6899
Re: QuickBms Syntax Notepad++
Nice, this was fast.
I made one more change, now strings gets marked.
I've attached it to this post.
Cheers
I made one more change, now strings gets marked.
I've attached it to this post.
Cheers
- Sat Dec 05, 2009 12:44 am
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6899
Re: QuickBms Syntax Notepad++
Thank you,
i've added the things you mentioned, but could you please add the alogs, its a bit more work if you dont have proper list.
Cheers evilpie
i've added the things you mentioned, but could you please add the alogs, its a bit more work if you dont have proper list.
Cheers evilpie