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Search found 23 matches

by evilpie
Thu Mar 18, 2010 1:07 pm
Forum: Holy Cow!
Topic: Hello ;)
Replies: 8
Views: 4069

Re: Hello ;)

Welcome Diesel

Herzlich Willkommen :)
by evilpie
Sat Mar 13, 2010 6:55 pm
Forum: Graphic file formats
Topic: WTEX files from Star Trek Online
Replies: 12
Views: 11847

Re: WTEX files from Star Trek Online

Should have mention that this was quickbms, http://aluigi.org/papers.htm#quickbms
by evilpie
Sat Mar 06, 2010 2:27 pm
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 85947

Re: Hacking Zip Passwords (C9)

Data in ram is normally not fragmented.

For example if you alloc 200 bytes of memory for an password, the whole memory is one block.
But when you again alloc memory it could be directly behind the other block or somewhere totally else, you just dont know.
by evilpie
Sat Jan 30, 2010 7:06 pm
Forum: Graphic file formats
Topic: WTEX files from Star Trek Online
Replies: 12
Views: 11847

Re: WTEX files from Star Trek Online

Little BMS Script, if it doesnt work post some more fils.

Code: Select all

Get Offset LONG
Get FileSize ASIZE
Get FileName FILENAME

Set Size FileSize
Math Size -= Offset
String FileName -= 5
String FileName += ".DDS"

Log FileName Offset Size
by evilpie
Mon Jan 25, 2010 9:08 pm
Forum: Game Archive
Topic: Compresing fastfile
Replies: 9
Views: 2438

Re: Compresing fastfile

I didnt look at the files, but the modtools for cod4! are aviable http://wiki.infinityward.com/index.php/ ... on_History. I dont now if this will work with cod 6, but i think they will have some kind of protection, to stop people to run mods.
by evilpie
Mon Jan 25, 2010 7:16 pm
Forum: Game Archive
Topic: Compresing fastfile
Replies: 9
Views: 2438

Re: Compresing fastfile

Oh found that, http://wiki.modsrepository.com/index.ph ... ile_Format. Repacking could be possible with the cod4 mod tool, or via zipping again?
by evilpie
Mon Jan 25, 2010 7:08 pm
Forum: Game Archive
Topic: Compresing fastfile
Replies: 9
Views: 2438

Re: Compresing fastfile

Okay i assume you mean Call of Duty fast files. The only way i know to get them is to dump the memory and read them out.
by evilpie
Thu Jan 21, 2010 6:34 pm
Forum: Graphic file formats
Topic: COD MW2 iwi
Replies: 11
Views: 9791

Re: COD MW2 iwi

Got CoD4 this week, so i will extend my work on that fileformat.
I've already edited the wiki last month, http://wiki.xentax.com/index.php/Call_Of_Duty_2_IWI.
by evilpie
Sun Jan 17, 2010 3:49 pm
Forum: Audio file formats
Topic: Sound files from [ff] format of Modern Warfare 1 & 2 ?
Replies: 16
Views: 14102

Re: Sound files from [ff] format of Modern Warfare 1 & 2 ?

I dont think so, the most sound are in the iwd files (they are just renamed zip files). ff is for mods, i think they have scripts etc in it.

Cheers evilpie
by evilpie
Thu Dec 10, 2009 7:22 pm
Forum: Graphic file formats
Topic: COD MW2 iwi
Replies: 11
Views: 9791

Re: COD MW2 iwi

The contents of this post was deleted because of possible forum rules violation.
by evilpie
Tue Dec 08, 2009 3:00 pm
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 29
Views: 9703

Re: Turok Evolution .TRE archives

I did some test, and its seems like the NUM_FILES is Little Endian and everything else is Big Endian? struct TEST { uint NumFiles; struct FILES { BigEndian (); uint Offset; if (Offset < FileSize()) { Printf ("Valid Of: %d\n", Offset); } uint Size; uint unk; uint unk2; } files[NumFiles] <op...
by evilpie
Mon Dec 07, 2009 10:49 pm
Forum: Game Archive
Topic: Turok Evolution .TRE archives
Replies: 29
Views: 9703

Re: Turok Evolution .TRE archives

What doesnt work?
Why you want to do this, when you already changed it to big endians?
Post whole code..
by evilpie
Sat Dec 05, 2009 1:19 pm
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6899

Re: QuickBms Syntax Notepad++

Okay i made this 2 minor fixes for #comment and ><.
This time i attached the zip to the first post :)

Cheers Evilpie
by evilpie
Sat Dec 05, 2009 1:42 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6899

Re: QuickBms Syntax Notepad++

Nice, this was fast.
I made one more change, now strings gets marked.

I've attached it to this post.

Cheers
by evilpie
Sat Dec 05, 2009 12:44 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6899

Re: QuickBms Syntax Notepad++

Thank you,

i've added the things you mentioned, but could you please add the alogs, its a bit more work if you dont have proper list.

Cheers evilpie